1.18 SP Campaign - Bad Moon Rising

Discussion and development of scenarios and campaigns for the game.

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vghetto
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Re: 1.14/1.15 SP Campaign - Bad Moon Rising

Post by vghetto »

lfgr wrote: November 29th, 2020, 5:28 pm I'm getting a segfault in the first scenario (or at the beginning of the second) of the prologue. It happens right after Councilman Shaema says "Save your breath, foul agent", and the screen goes dark. I can briefly see some kind of loading screen before the crash. The game also appears to make a quicksave, which crashes immediately when loading. I'm on linux, and just downloaded the addon with dependencies: BMR 1.11.4, Archaic Era 1.8.10, Archaic Resources 1.3.7 and Archaic Sounds 1.0.0.
Which version of wesnoth are you using?
BMR did crash on wesnoth 1.14.5. That was fixed in 1.14.6.
lfgr
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Re: 1.14/1.15 SP Campaign - Bad Moon Rising

Post by lfgr »

vghetto wrote: November 30th, 2020, 2:56 am BMR did crash on wesnoth 1.14.5. That was fixed in 1.14.6.
Thank you, that was the problem. Debian stable still has 1.14.5 in the repositories.
Rover
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Re: 1.14/1.15 SP Campaign - Bad Moon Rising

Post by Rover »

Hi, just wondering if I could get a hint on how to beat Mirror Pond? Not sure if I’m missing something? We are supposed to take the book right?
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doofus-01
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Re: 1.14/1.15 SP Campaign - Bad Moon Rising

Post by doofus-01 »

Rover wrote: December 19th, 2020, 2:07 am Hi, just wondering if I could get a hint on how to beat Mirror Pond? Not sure if I’m missing something? We are supposed to take the book right?
Yes, then there should be an open chest to return it to in the entrance room. This scenario has been problematic, if it still doesn't make sense, can you post a replay? Thanks.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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StellarStar
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Re: 1.14/1.15 SP Campaign - Bad Moon Rising

Post by StellarStar »

My save seems to be bugged. Belleros isnt healing from witches and villages. Nvm skull ring is bugged. Even when not equiped it permanently makes the unit unable to heal
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BMR3-The Pit - Revisited-Auto-Save33.gz
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doofus-01
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Re: 1.14/1.15 SP Campaign - Bad Moon Rising

Post by doofus-01 »

Thanks for the notification, sounds familiar. I don't remember what the issue was that made this so hard to fix, I'll look into it again.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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doofus-01
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Re: 1.14/1.15 SP Campaign - Bad Moon Rising

Post by doofus-01 »

BMR 1.16.0 was uploaded to the BfW 1.16 server a few days ago. It has some improvements, but parts are still a work in progress.
Changelog
  • Part 3 side quest - Crater Lake scenarios completed but not yet tested
  • New Part 2 side-quest (Lighthouse - tested, but not extensively, still WIP)
  • wire in Elf enemies to skirmish scenarios
  • Lua deprecation error fixing
  • make the inventory items darker blue if the unit could use them, but had no space available
  • add auto-flee toggle for worldmap skirmishes
The new scenarios in P2 are tested and mostly work, but are still closer to a first draft. They are the village to the southeast of Huric's castle.

The scenarios in P3 don't break the campaign, but they are untested and probably unplayable. If anyone reaches them and can send me a save-game, that would help with development. They are the castle and mountain lake/cave scenarios south of Mt Tien.

Neither of these additions is necessary to win the campaign and can be completely bypassed.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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doofus-01
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Re: 1.16 SP Campaign - Bad Moon Rising

Post by doofus-01 »

Version 1.16.1 has been uploaded to the BfW 1.16 server. I haven't managed to test the "Grey Castle" or "Crater Lake" scenarios yet, but I did fix some issues, so it was still worth an update.
Changelog
some adjustments to P3-Pit scenario
remove equipment that can no longer be equipped after unit advances
fix ancient, missing animation for hostage_taker
compensate for changed auto-heal recall behavior
status menu clean-up
disallow recall on world-maps
removing some old cruft macros
wire in new Primevalist unit, to first scenario
P3 - lua initialization for first world map scenario
minor revisions to final P2 scenario
minor revisions to P2: Ruin scenario
fix unit status trait display for traits that use name instead of male_name
P2- updating The Pit maps
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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Konrad2
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Re: 1.16 SP Campaign - Bad Moon Rising

Post by Konrad2 »

BMR1

S2
Therion is unable to use a Sling. (Because he was using a Club.)

EDIT:
Ghosts can pick up items.

S5
And they can drink potions.

S6
No replay is being created.

EDIT 2:
Moved my replays here and added stats.
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doofus-01
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Re: 1.16 SP Campaign - Bad Moon Rising

Post by doofus-01 »

1.16.2 has been uploaded to BfW 1.16 server (Archaic_Resources 1.16.2 also uploaded). The "Grey Castle" & "Crater Lake" side-quest scenarios are now playable, and even somewhat balanced. There were also some updates & fixes to the equipment list and calculations.
Changelog

Code: Select all

Grey Castle scenario is now playable
Crater Lake is now playable
update units relevant to Grey Castle and Crater Lake scenarios
add poacher and footpad lines to equipment users
try to make elf skirmishes less annoying
some updates and fixes to the equipment list
update P3 Checkpoint map, and give Skoro tribe more gear
update P3 River map, and remove Nagas
update shops selection in P3
move weight_effects on defense to more sensible place, removing buggy hardwires
--------------------------------------------------------------------------------
Konrad2 wrote: January 11th, 2022, 7:44 pm BMR1

S2
Therion is unable to use a Sling. (Because he was using a Club.)

EDIT:
Ghosts can pick up items.

S5
And they can drink potions.

S6
No replay is being created.

EDIT 2:
Moved my replays here and added stats.
Thanks. Ghosts picking up items doesn't sound like a bug, unless they can somehow equip them. Drinking potions... not sure if that is a bug, but maybe. No replay on S6 - I'll have to look into that, I don't remember why it's set that way.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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doofus-01
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Re: 1.16 SP Campaign - Bad Moon Rising

Post by doofus-01 »

1.16.3 has been uploaded to the BfW 1.16 server. The updates are to Mirror Pond and Mt. Tien scenarios.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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doofus-01
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Re: 1.16 SP Campaign - Bad Moon Rising

Post by doofus-01 »

1.16.4 has been uploaded to the BfW 1.16 server.

It fixes some things I noticed in the later scenarios, changelog below. This marks the end of my play through for BfW 1.16, I don't plan any further updates unless it is to fix bugs. Let me know if you find anything. There are still a few deprecation warnings, but I'll deal with that in 1.17/1.8.
changelog

Code: Select all

extend the controller=human filter for the recruits available chat notice

P3 Snowblind - cleanup micro_ai that gets the orcs out of the storm

show equipped weapon icons in attack dialog

fix starburst arrows missing attack icon

gear updates to P3 Volcano

some fixes to shadow map and adjustments to gold in P3 Dignity/Control

some gear updates to P3 Strange Salvation

minor updates/fixes to P3 Heavens Gate
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
JMichael
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Joined: February 19th, 2013, 4:25 am

Re: 1.16 SP Campaign - Bad Moon Rising

Post by JMichael »

Lua exception, something like attempt to dereference null pointer equipment_id

The first time I found a piece of equipment I went to "Unit Status", didn't realize it was already equipped, clicked on "Use", got the stack trace. Didn't write it down.
JMichael
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Re: 1.16 SP Campaign - Bad Moon Rising

Post by JMichael »

I am trying to post a screenshot of the error message.
Is there a log file it would be in?
Attachments
screenshot of corner of screen with Lua error message
screenshot of corner of screen with Lua error message
JMichael
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Re: 1.16 SP Campaign - Bad Moon Rising

Post by JMichael »

Are there "Director's Notes" for this?
  • Why did the "Primaevals" attack my party?
  • What was with the Objective "Defeat the Pursuer"? I never saw him, let alone defeated him, yet I was advanced to "Payback".
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