Zombie Apocalypse RPG 1.6
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Re: Zombie Apocalypse RPG 1.4.1b
HELLLPPP I have a storehouse key and I have been looking EVERYWHERE for a storehouse and tried almost every locked and unlocked thing, please old someone just tell me where the storehouse is?
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.4.1b
CoreX wrote:HELLLPPP I have a storehouse key and I have been looking EVERYWHERE for a storehouse and tried almost every locked and unlocked thing, please old someone just tell me where the storehouse is?
Spoiler:
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.4.1c
After about 4 years of abandonment, ZA has been updated to work with the current version of Wesnoth.
There haven't been any changes right now, however I'm planning to tweak it, hoping to make it less linear and maybe shorter.
Eventually.
There haven't been any changes right now, however I'm planning to tweak it, hoping to make it less linear and maybe shorter.
Eventually.
Re: Zombie Apocalypse RPG 1.4.1c
I have been playing it for some time again and I think that I found a bug. I've fot the shovel, but I can't dig the small hole near the fountain. Do I have to use it as a weapon? Because I didn't.
And, of course, that was an awesome work! Thanks for making this addon.
And, of course, that was an awesome work! Thanks for making this addon.
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.4.1c
I'll look it into it later, thanks for the report.Shasha wrote:I have been playing it for some time again and I think that I found a bug. I've fot the shovel, but I can't dig the small hole near the fountain. Do I have to use it as a weapon? Because I didn't.
And, of course, that was an awesome work! Thanks for making this addon.
- Daniel17022002
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Re: Zombie Apocalypse RPG 1.4.1c
gosh. DID I HAVE TO TAKE THE SHOVEL? I just looked at it as to a weapon and saw it was lower than all I had...Dang it. I have a suggestion if the object is needed for anything at all : if you refuse to take it, it should still be left on the ground.
My steam : http://steamcommunity.com/id/DanTheAssassin/
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.4.2c
A new version with some minor changes done.
-Reduced the amount of monsters.
-Attempted to reduce the game lag.
-Reduced the amount of monsters.
-Attempted to reduce the game lag.
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.5
After a really long, long time I've updated the add-on, it should have a few bugs corrected now.
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.5
Zombie Apocalypse RPG has been uploaded onto the 1.14 Stable Version add-on server witout any changes.
If you find a bug or anything wrong with the add-on, please report it to me posting on this topic.
If you find a bug or anything wrong with the add-on, please report it to me posting on this topic.
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.5
Soon I'll start working on ZA to get it running again, right the now the add-on has many bugs and I haven't had any time to work on it due to of my other projects. There are many things to fix, and things to improve, since I have gained a lot of experience in WML since I first made it.
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6
I am very pleased to announce to Zombie Apocalypse new version is fixed. It tooks 24 hs, honestly that didn't take long.
Now quests, items, menu, signposts, and everything seems to be working perfectly, I played it from beginning to the end. The only know non-critical issue is the display of a weird message when a player dies and is resurrected.
As always, if anybody finds a bug, please report.
Now quests, items, menu, signposts, and everything seems to be working perfectly, I played it from beginning to the end. The only know non-critical issue is the display of a weird message when a player dies and is resurrected.
As always, if anybody finds a bug, please report.
Re: Zombie Apocalypse RPG 1.6
While I've never play ZA, I do want to thank you for still maintaining it.
Do you maybe want to port abandoned UMC as well?
Do you maybe want to port abandoned UMC as well?
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6
I don't think its possible anytime soon, the next 4 months or so I'll be rather busy, and also I have some work to do on the 18th Century Era.
Re: Zombie Apocalypse RPG 1.6
Aw, damn. :c Well porting stuff is large scale anyway, so there will be stuff to port even in four or more months. xD
Jokes aside, good luck with whatever you might be up to. ^^
Jokes aside, good luck with whatever you might be up to. ^^
- PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6
Ty.
Update: Players may recruit one unit per every empty player side there is at the beginning.
This will allow games with fewer players not to be in disadvantage, having less units or having to play many sides at the same time.
Update: Players may recruit one unit per every empty player side there is at the beginning.
This will allow games with fewer players not to be in disadvantage, having less units or having to play many sides at the same time.