Does Isle of the Damned (Hard) end when reaching Turn 23?
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Does Isle of the Damned (Hard) end when reaching Turn 23?
Or does it end when finishing Turn 23 (so essentially start of Turn 24)? I need to know. <grin> I've got a very good game that has reached Turn 22, and I know I get to keep the extra gold (+100 bonus) if I beat both Liches, so do you have to have beaten the second Lich *before* Turn 23, or *by* Turn 23? Enquiring minds want to know! 
Look forward to your reply.
Best regards,
Steven.

Look forward to your reply.

Best regards,
Steven.
My Life Purpose Is To Teach The World To Fish For Life. I AM Steven Russell Lynch Abundance That I AM. Empowerment Is My Name And Fostering Self-Responsibility Is My Game.
- Mordocai
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Re: Does Isle of the Damned (Hard) end when reaching Turn 23?
Unless i'm completely remembering wrong, I believe it is at the end of the turn. So you will get to move on turn 23. In any case, just make sure you have a save and try it!
Re: Does Isle of the Damned (Hard) end when reaching Turn 23?
You could test it by saving your game and then just ending your turn until the scenario ends 

Re: Does Isle of the Damned (Hard) end when reaching Turn 23?
A peek at the wml code says
{TURNS 27 25 23}
The first number's easy, the second regular, the last hard. So you have your full 23 turns. (The other side only gets 22, it sucks to be them!)
{TURNS 27 25 23}
The first number's easy, the second regular, the last hard. So you have your full 23 turns. (The other side only gets 22, it sucks to be them!)
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
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Re: Does Isle of the Damned (Hard) end when reaching Turn 23?
The last turn of a limit is like the other turns, you can do stuff there.
If you need to kill a specific unit, you can kill it in turn 23 (in this case.) The end is before turn 24 starts.
If you need to kill a specific unit, you can kill it in turn 23 (in this case.) The end is before turn 24 starts.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: Does Isle of the Damned (Hard) end when reaching Turn 23?
Standard functionality is that they get their turns as well - it's at the end of all turns, when it would rollover to turn 24, that the scenario ends. I'm reasonably certain that happens in this as well.boru wrote:(The other side only gets 22, it sucks to be them!)