War of Legends [MP Era for Wesnoth 1.16/1.18]

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wuxiangjinxing
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Re: War of Legends [MP Era for Wesnoth 1.15+]

Post by wuxiangjinxing »

With the new trainer enabled, the available training that can be invested is also changed. Is this intentional?

With new trainer: Windsong, Dark, Move, Melee, Range
Without new trainer: Move, Melee, Range, Combat, Health
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Re: War of Legends [MP Era for Wesnoth 1.15+]

Post by Lord-Knightmare »

wuxiangjinxing wrote: February 19th, 2022, 5:41 am With the new trainer enabled, the available training that can be invested is also changed. Is this intentional?

With new trainer: Windsong, Dark, Move, Melee, Range
Without new trainer: Move, Melee, Range, Combat, Health
I suppose it is. It does make things in World Conquest more entertaining don't you think?
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Re: War of Legends [MP Era for Wesnoth 1.15+]

Post by Lord-Knightmare »

New version update. For both 1.16 and 1.17

Code: Select all

War of Legends
Change-Log v1.2.7.11

version v1.2.7.11
--> campaign.cfg
   --> For my main campaigns
--> campaign-minimal.cfg
   --> probably what Legends of Idaamub, Mercenary Band, Saga of James, Wandering Warriors and AOI:Rework should be using
--> Legends Conquest:
   --> update artifact Shardia's Meteor
   --> attack animation was the wrong one
   --> should be fixed now.
   --> nobody ever tells me what the bugs are anyways.

version v1.2.7.8
--> Sylvans:
   --> Elvish Noble: max XP set to 48 from 55
--> updated ReadMe file for AOI_Rework
--> Enabled Great Ogre in MP (AOI_Rework)
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by Lord-Knightmare »

Hello, forum-topic-where-i-am-the-only-one-who-posts

New version update. for both 1.16 and 1.17
version 1.2.7.14
--> Legends Conquest:
--> Fixed Esther's Rage Artifact giving melee berserk instead of ranged. My bad.
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by Sadaharu »

Lord-Knightmare wrote: April 9th, 2022, 2:54 pm Hello, forum-topic-where-i-am-the-only-one-who-posts
Hello.
Spoiler:
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by Lord-Knightmare »

Quick Update:
I do have some patches ready to go but the release will be delayed since it will be accompanied by an Aragwaithi campaign (Intermediate, 8 scenarios).
Might be in September or so.
Till then, do let me know if there are any more bugs I have overlooked cause I will patch them.
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by Lord-Knightmare »

So, one slight bug-patching made me upload what content I had planned for September.

Anyways, the Aragwaith Campaign will be appearing as part 1 with 7 scenarios and the second part (7 scenarios) will come later on. Haven't decided when as I am just done with scenario 5.

Note: version 1.2.7.17 is for 1.17.x only so 1.16's version of WoL is now mostly static/stable (unless someone points out a bug which would make me do a patch update again).
Changelog

Code: Select all

version 1.2.7.17 (1.17.x only - Not uploaded yet):
--> Undead:
   --> Removed Skeleton Rider and Bone Knight
      --> They are now part of the mainline core units (added in 1.17.5+dev).

version 1.2.7.16:
--> Move the faction flag mod to its own addon

version 1.2.7.15:
--> Update README on scio's Wandering Warriors
--> New faction: Deep Elves (by Kwandulin)
--> New Era: Default plus Deep Elves
--> New Era: Default + Steelhive
--> New Era: Default + Quenoth
--> New Era: Default + Aragwaithi
--> Undead:
   --> allow Walking Corpse recruitment (forgot all this time)
   --> Death Baron: cost -2, HP -2
--> Deep Elves:
   --> Fix broken wisp leadership
   --> Fixed all broken code from 1.14
   --> ID change (done to prevent ID clashes with WoL units)
      --> Minotaur -> Forgotten Minotaur
      --> Wisp -> Lesser Wisp
      --> Seeker -> Predator
--> New Faction: Steelhive (by Zerovirus and Melinath)
--> Aragwaithi
   ---> Adept: kick attack icon
   ---> Scout-line: +female variation added
   ---> Greatbow: unhooded variation
   ---> Longswordsman: unhooded variation
   ---> Captain: add missing animations
   ---> Sorceress: add alternate variation
   ---> Shield Guard: add alternate variation
--> Windsong:
   Prophetess: +22 XP to advance
   (was set astoundingly low as compared to the rest)
--> Default RPG Era:
   --> Add Dunefolk faction
--> Empowered Legends Era:
   --> Steelhive faction
   --> Deep Elves faction
--> War of Legends RPG Era:
   --> Add missing units of most factions
   --> Steelhive RPG faction
   --> Deep Elves RPG faction
   --> promote level 0 units to their level 1 counterparts
      --> I dont really recommend diving into some MP RPG COOP as a level 0
--> Default Era - RPG
   --> Promoted all level 0 leaders to level 1
      --> Goblin Spearman --> Goblin Impaler/Rouser
      --> Vampire Bat --> Blood Bat
      --> Walking Corpse --> Soulless
--> Legends Conquest
   --> add Steelhive DLC
   --> add Deep Elves DLC
--> Campaign:
   --> Monster Crab (UtBS)
   --> Owl (BMR/AR)
   --> Great Owl (BMR/AR)
--> Faction Flags for WoL
   --> new MP mod added
   --> Faction specific flags
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by Lord-Knightmare »

Updated on both 1.16 and 1.17 servers
Change-Log

Code: Select all

version 1.2.7.18
--> Aragwaithi:
   --> Greatbow: ranged -marksman, +precision
--> Legends Conquest:
   --> Bind all Legends Conquest mods to mainline World Conquest
   --> Will hopefully resolve the OOS fiasco with it
--> Deep Elves:
   --> Wisp: +2 melee damage
   --> Forgotten Minotaur: 16-1 -> 9-2
   --> Black Tyrhai: 14-1 -> 11-2
   --> Shadow Tyrhai: 19-1 -> 14-2
   --> Tyrhai Rider: 9-1 -> 7-2
   --> Tyrhai Cavalry: 10-3 -> 9-4, 12-1 -> 9-2
   --> Vengeance: +1 melee damage
   --> Predator: +2 melee damage
   --> Lightborn: -3 cost
   --> Elthare: melee type: blade -> energy
   --> Phade: -1 melee damage, +1 ranged damage
   --> Irr: +1 ranged damage
   --> Seer: +12 ranged damage. melee: 9-2 -> 7-3
   --> Baroness: +4 ranged damage
   --> Night Stalker: +1 melee damage
   --> Night Maiden: +1 melee damage, 10-1 ranged pierce eagle-eye
   --> Vault Lurker: 12-1 ranged pierce
   --> Priestess: ranged damage converted from arcane to electric
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by demario »

Lord-Knightmare wrote: June 20th, 2021, 10:55 pm War of Legends has been ported to 1.16.x as of today. As for the campaigns, they are either under going the porting process or will receive the porting procedures in due time.
I am running the Dragon Trilogy on 1.16 and it is using this update on the War of Legends era.

The elementals have got plenty of changes with the Wisp upgrade paths to be limited to 2 and the Ethereal Orb to be removed entirely if I am correct.
I have look through the changelog you've posted in this thread and see no reference to these changes. Aren't they expected to impact the campaigns that rely on War of Legends? The description of this era still claims to be the foundation on which A Song of Fire is based, but I don't think A Song of Fire is playable without the Ethereal Orb as a healer.

Is there a modified version of A Song of Fire that is updated to use the new War of Legends as it stands now?
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by Lord-Knightmare »

demario wrote: October 31st, 2022, 11:01 pm
Lord-Knightmare wrote: June 20th, 2021, 10:55 pm War of Legends has been ported to 1.16.x as of today. As for the campaigns, they are either under going the porting process or will receive the porting procedures in due time.
I am running the Dragon Trilogy on 1.16 and it is using this update on the War of Legends era.

The elementals have got plenty of changes with the Wisp upgrade paths to be limited to 2 and the Ethereal Orb to be removed entirely if I am correct.
I have look through the changelog you've posted in this thread and see no reference to these changes. Aren't they expected to impact the campaigns that rely on War of Legends? The description of this era still claims to be the foundation on which A Song of Fire is based, but I don't think A Song of Fire is playable without the Ethereal Orb as a healer.

Is there a modified version of A Song of Fire that is updated to use the new War of Legends as it stands now?
As far as i know there is a port in progress, you can find it on github and try it out. It's working as intended, I think I can release it as is.
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by Lord-Knightmare »

Lord-Knightmare wrote: June 20th, 2021, 10:55 pm War of Legends has been ported to 1.16.x as of today. As for the campaigns, they are either under going the porting process or will receive the porting procedures in due time.
I am running the Dragon Trilogy on 1.16 and it is using this update on the War of Legends era.

The elementals have got plenty of changes with the Wisp upgrade paths to be limited to 2 and the Ethereal Orb to be removed entirely if I am correct.
I have look through the changelog you've posted in this thread and see no reference to these changes. Aren't they expected to impact the campaigns that rely on War of Legends? The description of this era still claims to be the foundation on which A Song of Fire is based, but I don't think A Song of Fire is playable without the Ethereal Orb as a healer.

Is there a modified version of A Song of Fire that is updated to use the new War of Legends as it stands now?
So, since the original author is too busy working on whatever his kinked up now, and the other maintainer disappointed me, I ported them all to 1.16 myself. However, none of them have been playtested so I am sort of reliant on asking people to playtest and report game-breaking bugs for all 4 Dragon Saga campaigns. Also, revan might be back to take maintenance but I am not sure when.

Anyways, WoL might be introducing its 4 new elementals and their unique mechanics soonish with 3 dependent add-ons. I am sort of in the process of adjusting them so might take a while. I am not sure of an exact release date for the big patch.
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by Lord-Knightmare »

I am sort of in the process of adjusting them so might take a while. I am not sure of an exact release date for the big patch.
I am still not sure when...so here's the line-up.
Each one will use WoL units extensively, around 90% at least.
  • Blades of Steel
  • Blackfire
  • Cataclysm
  • Untitled Aragwaithi Campaign
  • TGQ
  • TK
  • Hordes of Darkness
Anyways, I might retire as a UMC author or from the Wesnoth Community in general before this...so I am not sure of anything these days. Maybe Hordes of Darkness will be coming out first. :hmm:
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by Lord-Knightmare »

Ah, I forgot to post here since nobody checks forums anymore...
v1.2.7.26 was released for v1.16.8 a week ago.

Code: Select all

version 1.2.7.26:
Nightmares of Melon:
--> Ensured Terrain Link and Cursing are working in MP
--> Added Special AI for playing Nightmares

Legends Conquest:
--> Add Nightmares faction as the 18th faction of Legends Conquest.
--> Fixed a bug that gave wrong enemy selection to the enemy factions

version 1.2.7.23:
Quenoth Elves:
--> Added missing undead variations for Quenoth Scout and the Tauroch Rider unit trees

Nightmares:
--> Made available for MP usage
--> Added Vampire Bat recruits

version 1.2.7.22:
--> Orcs RPG
   --> Goblin Spearman no longer a random leader in faction
The 1.17.x version of WoL will be updated on 30th March 2023, along with some of its dependent addons (maybe a new campaign too). Why that particular day? Well, it's the 1st year anniversary of the Wesnoth Modders Guild, so I should actually put in updates on that day.
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by Lord-Knightmare »

The 1.17.x version of WoL will be updated on 30th March 2023, along with some of its dependent addons (maybe a new campaign too)
Ooops...Delayed since the new campaign isn't ready for players just yet.
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Re: War of Legends [MP Era for Wesnoth 1.16/1.18]

Post by Lord-Knightmare »

v1.2.7.28 for 1.16.x has been released

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version 1.2.7.28
--> Aragwaithi:
   --> Adept-line now has a portrait (contributed and commissioned by Egallager)
   --> Adept: XP (50 -> 44), Cost (22 -> 21)
   --> Archer: XP (38 -> 32)
   --> Eagle Rider: Cost (23 -> 20)
   --> Scout: XP (40 -> 36)
   --> Spearman: XP (43 -> 35)
   --> Swordsman: XP (39 -> 34), Cost (14 -> 13)
   --> Enchantress: XP (122 -> 88)
   --> Flagbearer: XP (100 -> 80)
   --> Longswordsman: XP (88 -> 78)
   --> Strongbow: XP (85 -> 77)
   --> Swordsmaster: HP (52 -> 58)
--> Minotaurs:
   --> Fix the swamp prowl ability being outdated

version 1.2.7.27
--> Nightmares of Melon:
   --> Curse now heals on scenario victory/completion 
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