A New Heir

Discussion and development of scenarios and campaigns for the game.

Moderator: Forum Moderators

User avatar
Astoria
Inactive Developer
Posts: 1007
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands

A New Heir

Post by Astoria »

This is the thread for A New Heir, my campaign.
I currently got 11 scenarios running fine.


Please post bugs here!
Last edited by Astoria on December 27th, 2009, 10:06 am, edited 3 times in total.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
ydcl
Posts: 259
Joined: December 22nd, 2008, 2:10 pm

New Hair campaign

Post by ydcl »

Hi, when I try to load a file in Southbay scenario, the computer tell, that the file is corrupt.
Is that normal ?
User avatar
Astoria
Inactive Developer
Posts: 1007
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands

Re: New Hair campaign

Post by Astoria »

It works fine on my computer, so I think it is only a minor bug on your computer.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
ydcl
Posts: 259
Joined: December 22nd, 2008, 2:10 pm

Re: New Hair campaign

Post by ydcl »

Thanks
ydcl
Posts: 259
Joined: December 22nd, 2008, 2:10 pm

Re: New Hair campaign

Post by ydcl »

My computer, still has the same problem. It is only me, or somebody else got the "corrupt file" error ?
Soliton
Site Administrator
Posts: 1678
Joined: April 5th, 2005, 3:25 pm
Location: #wesnoth-mp

Re: New Hair campaign

Post by Soliton »

Since there is no such error message in wesnoth nobody gets that error. Once you manage to post the exact error message someone might be able to help you.
"If gameplay requires it, they can be made to live on Venus." -- scott
User avatar
Astoria
Inactive Developer
Posts: 1007
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands

Re: New Hair campaign

Post by Astoria »

Even if the error is there, it only warns. You can just play it, even if there is a corrupt file.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
User avatar
Mathemagician
Posts: 39
Joined: March 24th, 2008, 10:42 pm
Location: Right behind you

Re: A New Heir

Post by Mathemagician »

The apprentice mage image doesn't load on linux (and presumably not for macs either). I fixed it by changing

Code: Select all

image="/units/Apprentice-mage.png"
to

Code: Select all

image="units/apprentice-mage.png"
Formerly NeoPhile
gilette
Posts: 2
Joined: August 29th, 2010, 9:47 am

Re: A New Heir

Post by gilette »

After finishing level "Trip to North" next level doesn't start showing error message "Error while playing the game: game_error: unknown unit type: Mounted Genaral". Might it be because of misspell in a word "Genaral" ?
User avatar
Astoria
Inactive Developer
Posts: 1007
Joined: March 20th, 2008, 5:54 pm
Location: Netherlands

Re: A New Heir

Post by Astoria »

Remember I don't maintain this campaign anymore, you may make all the changes yourself.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Konrad2
Forum Moderator
Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: A New Heir

Post by Konrad2 »

Raising this because I couldn't find a newer topic even though the campaign has been ported to 1.16.

S1
suddently -> suddenly

I'd like to point out that according to TRoW Magi were used in battle by the Folk of the Green Isle for the first time at the Falling Lich point. So it is questionable that I'm able to recruit Magi for battle in this scenario.

Also, why are using this old Commander sprite instead of the new ones?

Checking Achievements makes it impossible to undo previous moves.

S2
ephimeral -> ephemeral

My ally is a bit too willing to leave his keep to attack.
(Probably applies to S1 too if you allow the enemy to close in.)

It's right here where mainline lore is thrown out of the window.

1) The people of the Green Isle have never before seen orcs and believed them to be myths until TRoW happened. Orcs do not exist on the Green Isle in 122BW.

2) Orcs were brought via portals by the Lich-Lords in the second war, which was initiated by Southbay.

-> no Orcs should be in this campaign. None.


And I haven't quite understood against whom the Wesfolk are rebelling against. After all they are not subjets of any king of the Folk of the Green Isle.
User avatar
Straff
Posts: 83
Joined: September 27th, 2020, 2:53 pm

Re: A New Heir

Post by Straff »

Scenario 02:
[ai] agression > [ai] aggression (multiple times)

Scenario 06:
"The fort in under attack!" > "The fort is under attack!"

Scenario 08:
[protect_unit] is deprecated
Konrad2
Forum Moderator
Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: A New Heir

Post by Konrad2 »

S3
station -> season (I'm frankly just guessing with that one)

Apparently Addodran gets recreated every scenario for no reason? :(

S3 says that Eldors death means I lose, but when he dies, nothing happens. (Also, shouldn't that mean that he isnÄt allowed to die in S2 as well?)
User avatar
Straff
Posts: 83
Joined: September 27th, 2020, 2:53 pm

Re: A New Heir

Post by Straff »

Scenario 07:
On difficulty NORMAL side 5 does not recruit at all, because there is a bug in the definition.
#ifdef MEDIUM should be #ifdef NORMAL

Also the objective is not clear enough, it says:

Code: Select all

            [objective]
                description= _ "Move Jessica to the Wesfolk Camp"
                condition=win
            [/objective]
But moving Jessica to Pandora's camp does only work when Pandora is on her keep-hex, otherwise nothing will happen.

There are two solutions to fix that:
1. Set passive_leader=yes to Pandors AI
2. Change the objectives to "Move Jessica next to Pandora"
Konrad2
Forum Moderator
Posts: 3330
Joined: November 24th, 2010, 6:30 pm

Re: A New Heir

Post by Konrad2 »

S4

Code: Select all

[variable]
                name=defense_result
                equals="win"
            [/variable]
            [then]
Apparently that doesn't work, because I won but I got the 'else' story either way.

Also, why that sprite for the Battlemage? The version on 1.6 wesnoth had a nice one.

S7
The guard survivors of S6 are not healed and appear as wounded units.

S8
inmigrating -> immigrating

It makes no sense that King Caror arrives where he is if the undead are attacking from the north. Maybe make them attack from the east/south? Or make Caror arrive from the east. The way it is, it's too difficult to defend him, especially compared to the 1.6 version.

It also makes no sense that Mal-Jevyan is an Initiate Necromancer. He was a Lich-Lord even before the Wesfolk arrived on the Green Isle.

Also, the Necromancer Initiate is missing it's advancement or it AMLA macro.

I have no idea whether Ogres exist on the Green Isle.

Why would side 3 be Blackmore Guards? In 1.6 they were Southbay.
Post Reply