Armored Era

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pancho
Posts: 9
Joined: September 18th, 2009, 4:05 pm

Armored Era

Post by pancho » September 26th, 2009, 5:46 am

Era with alternate combat logic.

Era Features:
  • Units have high chance to hit (95%). No more watching units misses for 60% of the game.
  • Single counterattack. No more single unit can seriously damage surrounding 6 units before got killed.
  • Defense stance: if not moving or after was attacked, reduce incoming damage (based on terrain, base 30%). To make targeted kills harder and to compensate misses.
Changes:
Last edited by pancho on July 5th, 2014, 10:45 am, edited 3 times in total.

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Konkonar
Posts: 25
Joined: November 2nd, 2009, 2:09 am

Re: Armored Era

Post by Konkonar » November 8th, 2009, 2:52 am

Interesting affects, but needs more factions, at least two more. New factions, maybe mermen, although that would be hard to ballance.
Hmt: (hm•t) Something said when one is amused. A cross between a grunt and a snicker.

pancho
Posts: 9
Joined: September 18th, 2009, 4:05 pm

Re: Armored Era 0.2.0

Post by pancho » October 27th, 2010, 1:58 pm

Updated era to 0.2.0.
New factions and units.

pancho
Posts: 9
Joined: September 18th, 2009, 4:05 pm

Re: Armored Era

Post by pancho » July 5th, 2014, 10:53 am

Updated to 0.3.0

4 standard factions.
Playable.

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