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Era with alternate combat logic.
- Units have high chance to hit (95%). No more watching units misses for 60% of the game.
- Single counterattack. No more single unit can seriously damage surrounding 6 units before got killed.
- Defense stance: if not moving or after was attacked, reduce incoming damage (based on terrain, base 30%). To make targeted kills harder and to compensate misses.
Last edited by pancho on July 5th, 2014, 10:45 am, edited 3 times in total.