thespaceinvader sprites: current, animals
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- thespaceinvader
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thespaceinvader sprites: current, animals
At Jetryl's suggestion and with JAP's inspiration, I'm going to begin to fill my spare time whilst I'm waiting on portrait critique doing various sprites. I'm starting with a cross between a warthog and a wooly mammoth, currently called (most uninspiredly) a tusker, though it will probably get a better name... Initials below.
Any thoughts whilst i continue with shading and texturing?
EDIT: did some work on that. Not sure whether i've conveyed the wooliness well, though...
EDIT: progress reporting: Green=done Red=unfinished
CFGs
Attack Icon
Sounds
Tusklet:
Base frame
Moving
Water
Attack
Defend
Tusker:
Base Frame
Moving
Water
Defend
Attack
Charge 1
Charge 2
Gorer:
Base Frame
Moving
Water
Defend
Attack
Charge 1
Charge 2
Any thoughts whilst i continue with shading and texturing?
EDIT: did some work on that. Not sure whether i've conveyed the wooliness well, though...
EDIT: progress reporting: Green=done Red=unfinished
CFGs
Attack Icon
Sounds
Tusklet:
Base frame
Moving
Water
Attack
Defend
Tusker:
Base Frame
Moving
Water
Defend
Attack
Charge 1
Charge 2
Gorer:
Base Frame
Moving
Water
Defend
Attack
Charge 1
Charge 2
- Attachments
-
- tusker.png (3.11 KiB) Viewed 6914 times
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- Girgistian
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Re: thespaceinvader sprites: current, animals
Looking good, the face could need some brighter shades and the body some darker ones (some kind of stripes?)to add to the wooliness (the wolf is a good example of dirty fur, it could look nice on this one as well)
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- thespaceinvader
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Re: thespaceinvader sprites: current, animals
Improvement?
I did my best to match the technique of the wolf, but as far as i can tell, it's based on semi-noise...
I did my best to match the technique of the wolf, but as far as i can tell, it's based on semi-noise...
- Attachments
-
- tusker.png (3.12 KiB) Viewed 6888 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: thespaceinvader sprites: current, animals
Better. Although could you make the tusks a bit more curved and a lighter colour so they stand out more?
Re: thespaceinvader sprites: current, animals
Since he's not facing straight forward, but rather towards the hex SE of him, shouldn't his right tusk (our left) appear smaller to the viewer than his left tusk? Right now they look like they have the same number of pixels, which makes them appear lopsided.
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- Girgistian
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Re: thespaceinvader sprites: current, animals
Definitely some improvement, but I'll have to agree with turin and rod. ( about the curve, not necessarily the brightness)
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- thespaceinvader
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Re: thespaceinvader sprites: current, animals
Better?
- Attachments
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- tusker.png (3.11 KiB) Viewed 6848 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- Girgistian
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Re: thespaceinvader sprites: current, animals
His right one looks pretty good, but the left one's still a bit long considering the perspection. It could curve slightly back or up. Subpixel shading?
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Re: thespaceinvader sprites: current, animals
Looking good
But im not shore the "woolynes" is clear enough yet.
Perheps hava a look at this for inspiration http://www01.flippid.com/static/gallery ... 3-1_sm.jpg
(yes i know its a stuffed toy but it does look very wolly).
But im not shore the "woolynes" is clear enough yet.
Perheps hava a look at this for inspiration http://www01.flippid.com/static/gallery ... 3-1_sm.jpg
(yes i know its a stuffed toy but it does look very wolly).
- thespaceinvader
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Re: thespaceinvader sprites: current, animals
Etc...
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- tusker.png (3.13 KiB) Viewed 6825 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- Girgistian
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Re: thespaceinvader sprites: current, animals
err... I sometimes forget the confusion in using left and right in situations like this. I meant his left tusk with my previous crit. Sorry.
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- thespaceinvader
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Re: thespaceinvader sprites: current, animals
Thought you probably did... hence, i fixed that one =P
EDIT: I decided to go with three full levels - mummy pig, daddy pig and baby pig (well, more accurately baby, adult, and old pig).
EDIT: I decided to go with three full levels - mummy pig, daddy pig and baby pig (well, more accurately baby, adult, and old pig).
- Attachments
-
- gorer.png (1.17 KiB) Viewed 6743 times
-
- tusker.png (3.13 KiB) Viewed 6737 times
-
- tusklet.png (619 Bytes) Viewed 6737 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: thespaceinvader sprites: current, animals
The double tusks on the snout of the gorer can be pulled off, but I'm not so sure about the ones up by his ears. Me thinks you went a bit crazy with the pointy things....
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- thespaceinvader
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Re: thespaceinvader sprites: current, animals
Awww... maybe just one tusk up by the ears then - the previous level has them, after all.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: thespaceinvader sprites: current, animals
Hmm, fair enough, but maybe if they were only just a little bigger. They do seem to protrude from the ridge along his eyebrows, and so I cannot imagine even if they were large enough that they would have much purpose besides protecting the eyes?
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