Origins of the Naga (Wip)

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Vendanna
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Origins of the Naga (Wip)

Post by Vendanna »

I open this thread for the art manipulations on the Campaign I'm working on. Slowly crawling but at least there will be something for use in case I dissapear for a time.

Suggestions are welcomed.

First unit image is the base frame (in progress) of the Nagini Jackla

Naga Jackla: These units are the "healers" of the faction, are female nagas that assist their injured on battle, their use is more support, still since they follow their brethen in battle they are tougher than your average cleric.

Those are the units with the ability War Medic

abilities.cfg

Code: Select all

#define ABILITY_WAR_CLERIC TYPE
    #wmllint: unbalanced-on
    [regenerate]
        id=warcleric
        value=0
        cumulative=no
        name= _ "War Cleric"
        description= _ "War Cleric:
This unit's ability to heal gives each adjacent allied unit a +2 to life after battle."
    [/regenerate]
[/abilities]
[event]
    name=attack_end
    [filter]
        [filter_adjacent]
            type={TYPE}
            is_enemy=false
        [/filter_adjacent]
    [/filter]
    [set_variable]
        name=unit.hitpoints
        add=2
    [/set_variable]
    [unstore_unit]
        variable=unit
        text=_ "2"
        red,green,blue=0,255,0
    [/unstore_unit]
    first_time_only=no
[/event]

[event]
    name=attack_end
    [filter_second]
        [filter_adjacent]
            type={TYPE}
            is_enemy=false
        [/filter_adjacent]
    [/filter_second]
    [set_variable]
        name=second_unit.hitpoints
        add=2
    [/set_variable]
    [unstore_unit]
        variable=second_unit
        text=_ "2"
        red,green,blue=0,255,0
    [/unstore_unit]
    first_time_only=no
[/event]
[+abilities]
    #wmllint: unbalanced-off
#enddef
Special-notes.cfg

Code: Select all

# wmlindent: start ignoring
#define SPECIAL_NOTES_WAR_CLERIC
    _ " This unit will heal +2 hitpoints to each allied unit when the battle ends." #enddef
# wmlindent: stop ignoring
Attachments
Frankensteining from merman initiate y Naga fighter.
Frankensteining from merman initiate y Naga fighter.
jackla.png (3.65 KiB) Viewed 6168 times
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woodmouse
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Re: Origins of the Naga (Wip)

Post by woodmouse »

I like the sprite a lot! :D It's really cool, because there's no "always female" Nagas.
Check out my sprites!
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turin
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Re: Origins of the Naga (Wip)

Post by turin »

The face and hair are quite obviously merman-blue-and-green, not naga-yellow-and-green. This should be easy enough to fix with some find-n-replace magicks.
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thespaceinvader
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Re: Origins of the Naga (Wip)

Post by thespaceinvader »

PLEASE do not give the reptiles breasts. PLEASE.

Female nagas, as a suggestion, would have a slightly less powerful build, slightly smaller, size, and few or no head-fins. But realistically, there's rarely much gender difference in reptiles, and the DEFINITELY don't grow breasts.
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Re: Origins of the Naga (Wip)

Post by Vendanna »

Well I already knew the head is the mermaid one (At the moment I didn't know what head to give her) (if the mermaid with fins, or the warrior one)

About the breasts I firmly suppose the nagas don't have those, but needed to have a "fast differenciation" measure and I don't know yet the Naga female body build :eng:

Tought, if you give the superior part the human skin color, you could have a "Lamia" type Monster (If I'm not mistaken) :hmm:
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Re: Origins of the Naga (Wip)

Post by Iris »

thespaceinvader wrote:PLEASE do not give the reptiles breasts. PLEASE.
Nor hair.
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Re: Origins of the Naga (Wip)

Post by joeysnecrodude »

Its good that some 1 is making a healer for the nagas
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Vendanna
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Re: Origins of the Naga (Wip)

Post by Vendanna »

An update on the naga jackla, changed the head of the female naga, the breats I don't know yet how to make them good properly.

(The old nagini had breasts too, tought) :roll:

The next in line are the Naga Eggs for the first escenario.
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Head changed
Head changed
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Re: Origins of the Naga (Wip)

Post by thespaceinvader »

Jetryl's hoping to avoid that, this time round.

It does look better with a naga head, though - even without that breasts, this would look female next to the normal naga, due to the smaller and lighter build.
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Vendanna
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Re: Origins of the Naga (Wip)

Post by Vendanna »

thespaceinvader wrote:Jetryl's hoping to avoid that, this time round.

It does look better with a naga head, though - even without that breasts, this would look female next to the normal naga, due to the smaller and lighter build.
Good to hear, Maybe when the campaing is more advanced I can fiddle with the torso to see if I can remove those breasts. I'm considering in doing the frames for this one frankensteining from the naga warrior and merman frames (in order to check the movement of the parts) in a future.

In case it may be useful for jetryl or whatever that wants to use it.

Apart of that these are "crappy made" Naga Eggs for use in the campaing until better graphics are disponible.
Attachments
Crappy eggs I think my shading sucks :p
Crappy eggs I think my shading sucks :p
nagaeggs.png (1003 Bytes) Viewed 5941 times
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Re: Origins of the Naga (Wip)

Post by Boucman »

note from the animation guy

in your ability code, you should call the "healed" animation for the target unit with a value=2

this would give you the special white blink, and any special anim a particular unit might hae (none so far, but we never know)
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Vendanna
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Re: Origins of the Naga (Wip)

Post by Vendanna »

Boucman wrote:note from the animation guy

in your ability code, you should call the "healed" animation for the target unit with a value=2

this would give you the special white blink, and any special anim a particular unit might have (none so far, but we never know)
Good to know, probably would need to check how to do that.

At the moment the ability works, but:
- The ability heals the unit over its maximum life
- Heals even if target is poisoned
- Even if unit dies, it shows the "number" as if healing.

Probably due the old code it was based upon (the battle tutor) used the experience as base instead of hitpoints.
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Vendanna
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Re: Origins of the Naga (Wip)

Post by Vendanna »

Since I had some time, I did the first frame for the jackla defend, using as model the mermaid defense.

As a note, once I know how the breast part would look like, it would be easy to import on this one (or so I hope).

Edit: Added second defense frame, in game is starting to look nice.

Next in line is the staff attack animation (staff) [Since at the moment defend 1 could be used as casting]
Attachments
Second and last defense frame
Second and last defense frame
jackla-defend-2.png (2.86 KiB) Viewed 5669 times
First defense frame
First defense frame
jackla-defend-1.png (3.1 KiB) Viewed 5703 times
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Vendanna
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Re: Origins of the Naga (Wip)

Post by Vendanna »

Since 3 is the attachement limit there is the next animation frames.

jackla magic animation frames. (also useable for healing)

Any feedback?

magic 2 seems to need a tweak under the naga hand., I'll edit it later.

Only missing the staff attack frames (2 frames) and the unit will be fully animated.
Attachments
Jackla Magic frame 1
Jackla Magic frame 1
jackla-magic-1.png (3.43 KiB) Viewed 5658 times
Jackla Magic frame 2
Jackla Magic frame 2
jackla-magic-2.png (2.53 KiB) Viewed 5656 times
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Lord_Aether

Re: Origins of the Naga (Wip)

Post by Lord_Aether »

The animation.
Attachments
naga anim.png
naga anim.png (9.91 KiB) Viewed 5594 times
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