RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Discussion and development of scenarios and campaigns for the game.

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TrashMan
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RELEASE: Coming of the Storm - v0.2.8- 1.04.2019

Post by TrashMan » December 23rd, 2008, 12:52 am

TrashMan wrote:
December 23rd, 2008, 12:52 am
**** UPDATE ****
VERSION 0.2.8
-yet more fixes for the final mission and epilogue

VERSION 0.2.7
-yet more fixes. Golem units fixes and missions 30 fixes

VERSION 0.2.5
-yet more fixes (Lotion and Ithilien from mission 24 would be loaded, ignoring the XP and items they got in mission 26B)

VERSION 0.2.4
-yet more fixes. Some new story images. 3 New enemy units.

VERSION 0.2.1
- fixes, fixes and more fixes.
- some new traits and abilities
- some of followers now get custom AMLAS too and are tweaked
- a new mission

VERSION 0.2.0
- fixes, fixes and more fixes. Mostly typos

VERSION 0.1.7
- tweaks are now integrated and not required anymore. I left them as separate if someone wants to use them in other campaigns
- some minor tweaks to a few missions, mostly dialogue.


VERSION 0.1.6
- many critical fixes
- optinal tweaks modification (separate add-on)
- fixed music

VERSION 0.1.5 (13.03.2019)
- tweaks to many maps
- new abilities and traits
- improved some companion units
- 2 new units
- 4 music tracks
- 1 new scenario
- new hidden items
- campaign now works fully


VERSION 1.3.4 (31.03.2015)

- mission tweaks (specifically Ashendale)
- map enhancements
- unit balance
- all overlays fixed
- mission 26 works properly
- tweaks to some unit traits/abilities
- epilogue added

KNOWN BUGS:
none so far



NOTE:
This is still WIP
Placeholder portraits still present
Please report all errors
Last edited by TrashMan on April 1st, 2019, 8:07 pm, edited 36 times in total.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

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zookeeper
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Re: Coming of the Storm

Post by zookeeper » December 23rd, 2008, 9:24 am

Define macros before the point at which they're used.

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TrashMan
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Re: Coming of the Storm

Post by TrashMan » December 23rd, 2008, 2:17 pm

the macro is defined in another file -> cots_macros.cfg

I just pasted the code here so you can see what's called.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

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doofus-01
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Re: Coming of the Storm

Post by doofus-01 » December 23rd, 2008, 2:31 pm

I don't know where the problem is, but I can say that just about every time I got such an error (about missing a tag that I wasn't really missing), it was due to an unpaired double-quote somewhere else.

Even if most of your code has been used successfully in previous scenarios, it could still have a bug - two stray double-quotes can sometimes cancel each other.

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zookeeper
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Re: Coming of the Storm

Post by zookeeper » December 23rd, 2008, 4:05 pm

Yeah. The game doesn't tell you where your mistake is, it just tells you at what point it noticed that there's a mistake somewhere.

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TrashMan
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Re: Coming of the Storm

Post by TrashMan » December 23rd, 2008, 4:30 pm

I checked my utils and scenario for double quotes or missing ones..still couldn't find any. Damn, this is so frustrating! :annoyed:
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

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zookeeper
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Re: Coming of the Storm

Post by zookeeper » December 23rd, 2008, 4:51 pm

Debugging by just looking at all your code and trying to see the mistake usually isn't a very effective way of finding them. There's at least one WML debugging sticky in the appropriate subforum.

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TrashMan
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Re: Coming of the Storm

Post by TrashMan » December 23rd, 2008, 7:27 pm

Well, I removed the 3rd scenario to see if the error is there.
I got another one this time (for the 2nd scenario) -

"Illegal Character found in map. Cannot load scenario"

The map loads perfectly fine in the editor, and everything looks fine...so what does this mean?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

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Re: Coming of the Storm

Post by TrashMan » December 24th, 2008, 5:38 pm

Well? Anyone know if this mean the map itself is corrupted or the scenario file is faulty?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

opensourcejunkie
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Re: Coming of the Storm

Post by opensourcejunkie » December 24th, 2008, 8:30 pm

try checking the quotes you have around the map include, e.g.

Code: Select all

map_data="{@campaigns/Sceptre_of_Life/maps/Teras_Clench/03_Teras_Clench.map}"
If you have both quotes there, and there's nothing inside of the quotes except for the include, then you probably have a corrupt map file.

If you can't find the problem there, post the relevant code up so we can see it. Good luck!
--OSJ
what if the Bible's claims about Christ depicted accurate, verifiable history? given some research, you might be surprised at the evidence...

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TrashMan
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Re: Coming of the Storm

Post by TrashMan » December 24th, 2008, 9:41 pm

Code: Select all

[scenario]
  id=02_Ambush
  next_scenario=03_Flight
 
  name=The Raid
  map_data="{campaigns/COTS/maps/02_Ambush}{~campaigns/COTS/maps/02_Ambush}"
this is the scenario begining code
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

opensourcejunkie
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Re: Coming of the Storm

Post by opensourcejunkie » December 24th, 2008, 10:12 pm

mm, that looks right. Try using scenario 1's map instead of scenario 2's. If that map works, then you can be pretty sure that the problem lies within scenario 2's map. ...in which case you're gonna have a headache trying to search through it for an incorrect symbol. (in case you don't know, map files can be opened up in a text editor, and viewed in-code).

--OSJ
what if the Bible's claims about Christ depicted accurate, verifiable history? given some research, you might be surprised at the evidence...

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TrashMan
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Re: Coming of the Storm

Post by TrashMan » December 25th, 2008, 5:32 pm

Seems easier to just make a new map..OK, thanks
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

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TrashMan
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Re: Coming of the Storm

Post by TrashMan » December 26th, 2008, 1:59 pm

Yup, it was the map. Apparently the file was corrupted somehow :)

Ahh...work continues...I got 5 scenarios so far. They still need tweaking and testing, but I'm making progress :P
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

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TrashMan
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Re: Coming of the Storm

Post by TrashMan » December 27th, 2008, 3:36 pm

Arrr...7 scenarios :)

Things are going at a nice pace. Still, it would be nice to have some help with scripting :wink:
Light travels much faster than sound, that's why some people seem bright until you hear them speak.

>>> MY LITTLE LAB! <<<

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