RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
Moderator: Forum Moderators
RELEASE: Coming of the Storm - v0.3.2- 10.07.2020
TrashMan wrote: ↑December 23rd, 2008, 12:52 am **** UPDATE ****
VERSION 0.3.2
-more fixes
VERSION 0.3.1
-Scenario 10 fix
VERSION 0.3.0
-yet more fixes
VERSION 0.2.8
-yet more fixes for the final mission and epilogue
VERSION 0.2.7
-yet more fixes. Golem units fixes and missions 30 fixes
VERSION 0.2.5
-yet more fixes (Lotion and Ithilien from mission 24 would be loaded, ignoring the XP and items they got in mission 26B)
VERSION 0.2.4
-yet more fixes. Some new story images. 3 New enemy units.
VERSION 0.2.1
- fixes, fixes and more fixes.
- some new traits and abilities
- some of followers now get custom AMLAS too and are tweaked
- a new mission
VERSION 0.2.0
- fixes, fixes and more fixes. Mostly typos
VERSION 0.1.7
- tweaks are now integrated and not required anymore. I left them as separate if someone wants to use them in other campaigns
- some minor tweaks to a few missions, mostly dialogue.
VERSION 0.1.6
- many critical fixes
- optinal tweaks modification (separate add-on)
- fixed music
VERSION 0.1.5 (13.03.2019)
- tweaks to many maps
- new abilities and traits
- improved some companion units
- 2 new units
- 4 music tracks
- 1 new scenario
- new hidden items
- campaign now works fully
VERSION 1.3.4 (31.03.2015)
- mission tweaks (specifically Ashendale)
- map enhancements
- unit balance
- all overlays fixed
- mission 26 works properly
- tweaks to some unit traits/abilities
- epilogue added
KNOWN BUGS:
none so far
NOTE:
This is still WIP
Placeholder portraits still present
Please report all errors
Last edited by TrashMan on July 20th, 2020, 4:39 pm, edited 40 times in total.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: Coming of the Storm
Define macros before the point at which they're used.
Re: Coming of the Storm
the macro is defined in another file -> cots_macros.cfg
I just pasted the code here so you can see what's called.
I just pasted the code here so you can see what's called.
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: Coming of the Storm
I don't know where the problem is, but I can say that just about every time I got such an error (about missing a tag that I wasn't really missing), it was due to an unpaired double-quote somewhere else.
Even if most of your code has been used successfully in previous scenarios, it could still have a bug - two stray double-quotes can sometimes cancel each other.
Even if most of your code has been used successfully in previous scenarios, it could still have a bug - two stray double-quotes can sometimes cancel each other.
Re: Coming of the Storm
Yeah. The game doesn't tell you where your mistake is, it just tells you at what point it noticed that there's a mistake somewhere.
Re: Coming of the Storm
I checked my utils and scenario for double quotes or missing ones..still couldn't find any. Damn, this is so frustrating! 

Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: Coming of the Storm
Debugging by just looking at all your code and trying to see the mistake usually isn't a very effective way of finding them. There's at least one WML debugging sticky in the appropriate subforum.
Re: Coming of the Storm
Well, I removed the 3rd scenario to see if the error is there.
I got another one this time (for the 2nd scenario) -
"Illegal Character found in map. Cannot load scenario"
The map loads perfectly fine in the editor, and everything looks fine...so what does this mean?
I got another one this time (for the 2nd scenario) -
"Illegal Character found in map. Cannot load scenario"
The map loads perfectly fine in the editor, and everything looks fine...so what does this mean?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: Coming of the Storm
Well? Anyone know if this mean the map itself is corrupted or the scenario file is faulty?
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
-
- Posts: 547
- Joined: August 11th, 2008, 3:19 pm
Re: Coming of the Storm
try checking the quotes you have around the map include, e.g. If you have both quotes there, and there's nothing inside of the quotes except for the include, then you probably have a corrupt map file.
If you can't find the problem there, post the relevant code up so we can see it. Good luck!
--OSJ
Code: Select all
map_data="{@campaigns/Sceptre_of_Life/maps/Teras_Clench/03_Teras_Clench.map}"
If you can't find the problem there, post the relevant code up so we can see it. Good luck!
--OSJ
what if the Bible's claims about Christ depicted accurate, verifiable history? given some research, you might be surprised at the evidence...
Re: Coming of the Storm
Code: Select all
[scenario]
id=02_Ambush
next_scenario=03_Flight
name=The Raid
map_data="{campaigns/COTS/maps/02_Ambush}{~campaigns/COTS/maps/02_Ambush}"
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
-
- Posts: 547
- Joined: August 11th, 2008, 3:19 pm
Re: Coming of the Storm
mm, that looks right. Try using scenario 1's map instead of scenario 2's. If that map works, then you can be pretty sure that the problem lies within scenario 2's map. ...in which case you're gonna have a headache trying to search through it for an incorrect symbol. (in case you don't know, map files can be opened up in a text editor, and viewed in-code).
--OSJ
--OSJ
what if the Bible's claims about Christ depicted accurate, verifiable history? given some research, you might be surprised at the evidence...
Re: Coming of the Storm
Seems easier to just make a new map..OK, thanks
Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: Coming of the Storm
Yup, it was the map. Apparently the file was corrupted somehow 
Ahh...work continues...I got 5 scenarios so far. They still need tweaking and testing, but I'm making progress

Ahh...work continues...I got 5 scenarios so far. They still need tweaking and testing, but I'm making progress

Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<
Re: Coming of the Storm
Arrr...7 scenarios 
Things are going at a nice pace. Still, it would be nice to have some help with scripting

Things are going at a nice pace. Still, it would be nice to have some help with scripting

Light travels much faster than sound, that's why some people seem bright until you hear them speak.
>>> MY LITTLE LAB! <<<
>>> MY LITTLE LAB! <<<