mesilliac's terrain graphics thread
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Re: mesilliac's terrain graphics thread
Hmmm... maybe I should resurrect my idea of "overlay only" terrains (see http://www.wesnoth.org/forum/viewtopic. ... a&start=60). Then we could simply draw cliffs over any kind of base terrain.
The code should still be in the old terrain-layer branch, I think I'll try to port it to the current codebase.
The code should still be in the old terrain-layer branch, I think I'll try to port it to the current codebase.
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Re: mesilliac's terrain graphics thread
Don't forget desert too. There are enough desert tiles to be its own set...mesilliac wrote:Come to think of it... just making a new base terrain for the cliffs would probably be ok. "rocky grass" and "snowy rocks" would fit almost everywhere, and the cliffs could be an overlay on top of that. Cliffs would need an additional snowy version anyway. Hmmmmmm...
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Re: mesilliac's terrain graphics thread
Please do this I want this functionality so bad!mog wrote:Hmmm... maybe I should resurrect my idea of "overlay only" terrains (see http://www.wesnoth.org/forum/viewtopic. ... a&start=60). Then we could simply draw cliffs over any kind of base terrain.
The code should still be in the old terrain-layer branch, I think I'll try to port it to the current codebase.
I've wanted at various times all of:
* overlay which overrides base tile movement/defense with something new (e.g. forest, cliffs)
* overlay which combines movement/defense with base tile (e.g. bridge over swamp, bridge over water, etc)
* overlay which has no effect on movement/defense (e.g. grassland flowers, windmill)
The tally so far is grass, snow, desert and perhaps cave .Aethaeryn wrote:Don't forget desert too. There are enough desert tiles to be its own set...
It's an overlay . But I've been thinking that each variation will probably need its own graphics anyway .megane wrote:You'd also need a cave version though. However! If you do the cliff edge as an overlay, it can easily be placed on arbitrary terrains in the terrain def file, just as hill/mountain villages are now (I think? ).
I added the opposite-facing cliffs. Really, using the chasm graphics is an ugly hack and there'll be no way to make it look good. The cliffs need original graphics drawn.
Current image tally for a cliff is 30. I'm thinking of adding images for cliffs branching off, but this would be another 30 or so images .
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Re: mesilliac's terrain graphics thread
It looks like some of Wesnoth's top minds are set on making this happen - awesome!
I understand this is a work in progress, but I thought I'd get a quick clarification on something. Currently, when a cliff falls between grass and water, there is some "bleedthrough" of grass onto the water. This results in a less-than-optimum transition. (See attached image - I've highlighted the areas where this happens).
Using the current systems, is there a way to prevent this from happening?
If not, using the proposed overlay system, is there a way to prevent this from happening?
I suspect you're way ahead of me on this one, but I thought I'd check, just to make sure it had been considered. Apart from that, I can't see any flaws at all in this proof of concept, which is very exciting.
I understand this is a work in progress, but I thought I'd get a quick clarification on something. Currently, when a cliff falls between grass and water, there is some "bleedthrough" of grass onto the water. This results in a less-than-optimum transition. (See attached image - I've highlighted the areas where this happens).
Using the current systems, is there a way to prevent this from happening?
If not, using the proposed overlay system, is there a way to prevent this from happening?
I suspect you're way ahead of me on this one, but I thought I'd check, just to make sure it had been considered. Apart from that, I can't see any flaws at all in this proof of concept, which is very exciting.
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Re: mesilliac's terrain graphics thread
No, not really. That's what we've been discussing the last two pages. I *could* imagine special-casing some transitions (e.g for water), but in general it's (probably) not possible.Sangel wrote:Using the current systems, is there a way to prevent this from happening?
If not, using the proposed overlay system, is there a way to prevent this from happening?
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Re: mesilliac's terrain graphics thread
You could make a transition for everything, but that kind of defeats the point of an overlay.
Re: mesilliac's terrain graphics thread
I guess cliffs like that would have a lot of rocks that has fallen of lying at the bottom.
Maybe a transition that is just rocks and transparent?
some pictures for insperation
http://www.marz-kreations.com/Photos/Ph ... Cliffs.jpg
http://www.discoveringfossils.co.uk/roy ... _coast.jpg
http://www.mccullagh.org/db9/d30-25/col ... -cliff.jpg
http://www.jonathanstephens.com/england ... -Moher.jpg
http://www.ilankelman.org/galapagos/Gal ... Cliffs.jpg
http://www.canada-photos.com/data/media ... s_3196.jpg
Maybe a transition that is just rocks and transparent?
some pictures for insperation
http://www.marz-kreations.com/Photos/Ph ... Cliffs.jpg
http://www.discoveringfossils.co.uk/roy ... _coast.jpg
http://www.mccullagh.org/db9/d30-25/col ... -cliff.jpg
http://www.jonathanstephens.com/england ... -Moher.jpg
http://www.ilankelman.org/galapagos/Gal ... Cliffs.jpg
http://www.canada-photos.com/data/media ... s_3196.jpg
Re: mesilliac's terrain graphics thread
I just committed the support for overlay terrains. Check out my lastest posts here and/or have a look at the way wooden bridges work in current SVN.
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Re: mesilliac's terrain graphics thread
/me hands mog and mesilliac cookies.
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Re: mesilliac's terrain graphics thread
I've got to ask, is there a way to get those cliffs to do anything, or would they only be decoration?
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Re: mesilliac's terrain graphics thread
They would be a barrier for non-flying units.Velensk wrote:I've got to ask, is there a way to get those cliffs to do anything, or would they only be decoration?
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Re: mesilliac's terrain graphics thread
I express appreciation.mog wrote:They would be a barrier for non-flying units.Velensk wrote:I've got to ask, is there a way to get those cliffs to do anything, or would they only be decoration?
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: mesilliac's terrain graphics thread
It would be cool if like giant spiders could climb cliffs too.
Re: mesilliac's terrain graphics thread
I suspect that cliffs will be an alias of chasm, so you'd need to allow them to climb those too (which, unfortunately, also includes lava)