Amorphous's Pixel Art
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Re: Amorphous's Pixel Art
Alright, need some opinions, Wesnothers.
Still working on this wild mage line, getting closed to finishing most of them, with two old drafts sitting there at the bottom. But I'm starting to think I need a transition level after level 2 for the armored branch. Then will the non-armored line be weird/sad just having three levels? Decisions decisions...
Still working on this wild mage line, getting closed to finishing most of them, with two old drafts sitting there at the bottom. But I'm starting to think I need a transition level after level 2 for the armored branch. Then will the non-armored line be weird/sad just having three levels? Decisions decisions...
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Re: Amorphous's Pixel Art
No, not necessarily. In general, it is expected that different units may have different maximum levels. "The developers feel that an uneven advancement tree is more dynamic and interesting."
Of course, it depends on the unit's statistics. Probably you would want to give the non-armored unit some sort of advantage that the alternate advancement does not have (maybe even when it reaches level 4). As an example of this, consider the possible advancements for the Red Mage. When it reaches level 3, it can advance to a unit that can go all the way up to level 4, or it can advance to a unit that is capped at level 3 but has the teleport ability.
Re: Amorphous's Pixel Art
Thanks for the input, gnombat! Right you are that having unit branches that end at different levels isn't unusual -- and can be quite fun. I think I was more concerned about it from a visual standpoint, i.e., I felt that the last unit in each of the lines looked like they should be the same level, so making one a level 3 and the other a level 4 didn't seem ideal. In either case, a solution has been made with the intro of two draft level 3s, bumping up the old level 3s to level 4s. I had plans for one other branch off the level 1 of "gray mages" who would be less inherently sinister, but we'll see if/when I get to that.
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- lhybrideur
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Re: Amorphous's Pixel Art
The non-armored level 3 seems a bit frail to me, as if he was an old man using his staff not to fall.
Re: Amorphous's Pixel Art
Hey Ilhybrideur, sorry for not responding sooner! Your comment is spot on and I totally missed it until you pointed it out. Will fix that the next time I'm working on these guys!
Until then, here's a bit of an update on the minotaur faction from before. Anyone got ideas for other units or branches I should add? Who would be their non-minotaur allies? Didn't get to sketching yet, but was thinking of breaking the charger into a pierce/charge line and an a impact/charge line (i.e. a battering ram haha).
Until then, here's a bit of an update on the minotaur faction from before. Anyone got ideas for other units or branches I should add? Who would be their non-minotaur allies? Didn't get to sketching yet, but was thinking of breaking the charger into a pierce/charge line and an a impact/charge line (i.e. a battering ram haha).
Re: Amorphous's Pixel Art
The minotaurs look incredibly impressive, especially the details on chieftain and guardian. Just wow.
Idk what direction you want to take this faction. If it's greek inspired, pegasi or harpies would work well for scouts. Or maybe centaurs.
Also Faun seem like good allies for minotaurs. Though the herablist already has a sling, which would have fitted a faun aesthetic. Reworking the head would work or adding a new unit like a skirmisher goatman?
Idk what direction you want to take this faction. If it's greek inspired, pegasi or harpies would work well for scouts. Or maybe centaurs.
Also Faun seem like good allies for minotaurs. Though the herablist already has a sling, which would have fitted a faun aesthetic. Reworking the head would work or adding a new unit like a skirmisher goatman?
Re: Amorphous's Pixel Art
Annual Wesnoth drop-in with some slow refinements on the chaos casters.

Thanks for the kind words, Vyncyn! I really love these ideas too. If I draw more of the minotaurs in the next century, I'll see about adapting some of them.Vyncyn wrote: ↑June 11th, 2023, 7:00 pm The minotaurs look incredibly impressive, especially the details on chieftain and guardian. Just wow.
Idk what direction you want to take this faction. If it's greek inspired, pegasi or harpies would work well for scouts. Or maybe centaurs.
Also Faun seem like good allies for minotaurs. Though the herablist already has a sling, which would have fitted a faun aesthetic. Reworking the head would work or adding a new unit like a skirmisher goatman?

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Re: Amorphous's Pixel Art
Beautiful graphics, I really like your style and look forward to your return to twitter. Graphics unique, I often use them as I think on my own draw, and if you send them in png format, I think many people will use them
My addons - Phoenix Era
Re: Amorphous's Pixel Art
Amazing pixel-art, just wow!
Re: Amorphous's Pixel Art
Thanks maksiu, thanks Straff! 
Re: Amorphous's Pixel Art
Never posted these Imperial Era lizard riders. Could be better but what else is new!
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- Lord-Knightmare
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Re: Amorphous's Pixel Art
I really like your lizard sprite for these units.
Is that available as a separate unit?
Is that available as a separate unit?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: Amorphous's Pixel Art
Thanks LK! I do have a version without the rider for the level 1, but not the other two atm!Lord-Knightmare wrote: ↑October 16th, 2024, 7:58 am I really like your lizard sprite for these units.
Is that available as a separate unit?
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Re: Amorphous's Pixel Art
Those lizards look cool. Could be an nice addition to the fauna of wesnoth. 

Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation