Minotaur Faction : The Era Of Strife

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Lim_Arcadia
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Joined: March 1st, 2007, 9:12 pm
Location: Sol System: Third Planet (Earth)

Post by Lim_Arcadia »

Quietus wrote:
Lim_Arcadia wrote:thanks for that.

also, should any special traits be added?
Well we havnt really talked about this yet. I definately want the Behemoth and Behemoth King to have Beserk.
I planned to do this anyway, they seemed like berserkers.
Quietus wrote:The Rouser and Minotaur King will have leadership. The shama +4 heal, though i havnt made the sprite for him yet, so i wouldnt worry about the cfg for him as of yet.
I won't :P

Quietus wrote:Apart from that i cant imagine anything else. Though i did think of the idea that the executioner have an ability, called killing blow. every attack had a 10%(or something like that) of doing an extra 50% damage on top on the base damage. I dont know how hard that would be to code. Though it needs discussing.
Alright, people, I order you to discuss, I meanwhile, will figure out how to do that.
Quietus wrote:As for the names of the creaures : http://www.seventhsanctum.com/generate. ... lsoundname

Should be surficcient. And as most appear to be randomly arranged leters, im sure theres no breach of any copyright :D
Ohh! I love random name generators! I can't belive I didn't think of that...

Quietus wrote:Cheers
Cheers! :D
Quietus wrote:EDIT: oh and no females. Not because im sexists, just that im sure they would look exactly the same as the males lol. Plus theres very little you could do but add breasts i guess :?
:lol: I was kidding.:lol:
Though, you may (or not) want to take a look at Neroiceisgood's troll females...
"The ability to speak does not make you intelegent." - Qui-Gon Jinn
Kestenvarn wrote:This is not a faction.
This is not even trying to be a faction.
Lim_Arcadia
Posts: 110
Joined: March 1st, 2007, 9:12 pm
Location: Sol System: Third Planet (Earth)

Post by Lim_Arcadia »

Pushed out a quick gore cfg, which i'll post here, take a look at the stats, (first box) and those who know WML (second box) aleart me if there is anything hugely wrong with the coding.

Code: Select all

Minotaur Gore
lv=1
hitpoints=35
attack=6-3 blade (melee)
cost=10
movement=5
movement_type=hoof (basicaly the mounted movetype to be edited later)
experience=40
alignment=chaotic
advanceto=Minotaur Overlord
And the actualy unit code, which isn't much longer... :annoyed:

Code: Select all

[unit]
	id=Minotaur Gore
	name= _ "Gore"
	race=minotaur
	image="gore.png"
	{MAGENTA_IS_THE_TEAM_COLOR}
	hitpoints=35
	movement_type=hoof
	movement=5
	experience=40
	level=1
	alignment=chaotic
	advanceto=Minotaur Overlord
	cost=10
	usage=fighter
	unit_description= _ "This will be replaced with a better discription."
	#must replace with some kind of bull grunting noise, used orc because it's close
	die_sound={SOUND_LIST:ORC_DIE}
	#again, will replace with animations when they are complete
	{DEFENSE_ANIM "gore.png" "gore.png"}
	#Death and other animations will be done as they become available
	[attack]
		name=axe
		description= _ "axe"
		icon=attacks/cleaver
		type=blade
		range=melee
		damage=6
		number=3
	[/attack]
[/unit]
"The ability to speak does not make you intelegent." - Qui-Gon Jinn
Kestenvarn wrote:This is not a faction.
This is not even trying to be a faction.
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Quietus
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Post by Quietus »

Ah wow great work for what?.. about 20 mins?! Good start :D
Ive studied a little WML while i was bored from making sprites, and i can understand everything there. The only serious change i would make would be the cost. I feel 10 is a little low.

Also, there is no attack animation, will that mean that the attack will be abscent? and the damage still done? or that the unit will move as an attack?
Lim_Arcadia
Posts: 110
Joined: March 1st, 2007, 9:12 pm
Location: Sol System: Third Planet (Earth)

Post by Lim_Arcadia »

Damage will be done, but nothing will appear to change. when you get the animation sprites finished I'll put the animation in so it looks nice and neat.

This unit should work in the game, provided we had a faction to put him in, which I'll see if I can crank out before I go to bed tonight.
"The ability to speak does not make you intelegent." - Qui-Gon Jinn
Kestenvarn wrote:This is not a faction.
This is not even trying to be a faction.
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Quietus
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Location: Worthing, UK

Post by Quietus »

Lim_Arcadia wrote:Damage will be done, but nothing will appear to change. when you get the animation sprites finished I'll put the animation in so it looks nice and neat.

This unit should work in the game, provided we had a faction to put him in, which I'll see if I can crank out before I go to bed tonight.
Ah sweet cheers. Im supposed to be in bed now. Its 2:00am XD lol, but i have some Histroy coursework to finnish, so that should keep me busy. I guess the attack animations will be next then :) well after the base frames are done
megane
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Post by megane »

Lim: in the absence of actual attack frames, I just use a placeholder animation of the base frame. This means the unit at least moves in when doing a melee attack:

Code: Select all

	[attack_anim]
		[attack_filter]
			name=sword
		[/attack_filter]
		[frame]
			begin=-100
			end=100
			image="baseframe.png"
		[/frame]
	[/attack_anim] 
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
Lim_Arcadia
Posts: 110
Joined: March 1st, 2007, 9:12 pm
Location: Sol System: Third Planet (Earth)

Post by Lim_Arcadia »

AHHH!!! FORUM CRASH!!! (for me at least)

anyway, I'm happy to say that I tested the gore, and he is completely functional. Now all we need is some .cfgs that tell the game where he is and where he can be recruited from, and vola! (note: I didn't actualy make him his own fation yet, I just plugged him into one of my custom eras that me and my friend use.)
I'll start what equates to mass unit .cfg production tommorow, for now, I'm off to bed.

[Edit] Will do the placeholder anim thing now [/edit]
"The ability to speak does not make you intelegent." - Qui-Gon Jinn
Kestenvarn wrote:This is not a faction.
This is not even trying to be a faction.
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Temuchin Khan
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Post by Temuchin Khan »

turin wrote:It makes no sense to have a unit called "Icarus". A person with wings hot-glued to them, fine - but don't call it an "Icarus", call it a "Waxwing" or something.
Certainly true. I wasn't thinking about that, I was merely lamenting the fact that I had gone and suggested a Gargoyle while neglecting to recall that there was a flying unit much more closely connected with the Minotaur legend.

How about this?

Glider -> Wingman -> Wind Rider -- kick melee impact

To really be true to the myth, this unit's flight method should probably be more like drakefly than truefly, and it should be weak to fire. Remember, Daedalus and Icarus had to be careful not to fly too high and not to let the wax melt.

Personally, I kind of like this idea, both because it would give the Minotaurs a flier who is also from Greek mythology, just like them, and because the Gargoyles have already been suggested for the Vampire faction.
megane
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Post by megane »

How about Harpies for the fliers? They're from the Greek mythos IIRC, and fit well with Minotaurs.
that little girl's parents were attacked by ninjas - generic npc
hee hee! - little girl
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Temuchin Khan
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Location: Player 6 on the original Agaia map

Post by Temuchin Khan »

megane wrote:How about Harpies for the fliers? They're from the Greek mythos IIRC, and fit well with Minotaurs.
Also true. And someone has recently been making harpy sprites....

So it could be:

Snatcher -> Harpy -> Harpy Queen - claw melee blade
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Quietus
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Post by Quietus »

Lim_Arcadia wrote:AHHH!!! FORUM CRASH!!! (for me at least)

anyway, I'm happy to say that I tested the gore, and he is completely functional. Now all we need is some .cfgs that tell the game where he is and where he can be recruited from, and vola! (note: I didn't actualy make him his own fation yet, I just plugged him into one of my custom eras that me and my friend use.)
I'll start what equates to mass unit .cfg production tommorow, for now, I'm off to bed.

[Edit] Will do the placeholder anim thing now [/edit]
Cheers mate.

All is going well then :D We should have the CFgs done in no time, well at least the basics done. For the units we dont have i.e. the Rouser, just use nthe overlord image.

A few more ideas to add which will effect the .cfgs

In the minotaur line:

The overlord, Rouser and king all have axe attacks, and a ram attack. The ram does 1 attack with high damage, a but like the thuderstick. It does impact damage. the axe will be blade with increased damage and attack each time the unit levels.

The exectutioner does piercing damage with his scyth. Perhaps 3 attacks at a decent amount of damage? Plus the killing blow ability which i will post in the WML workshop and see if anyone can help us out with code.

In the Behemoth line:

The Behemoth has beserk, and has fists doing impact damage. The king has the same, just with a higher amount of damage (as he is beserked, attacks dont really matter).

In the Centaur line:

The Centaur has spear damage doing piercing damage. He also has an attack called trample which does 2 impact attacks (i.e. one for each hoove). As a third attack he gets one throw of the spear as a ranged piercing attack. say 5-1 or something along those lines.

The Forest raider replaces his spear for a bow and sword. The sword does minimal blade damage as he is a shooter in essence (perhaps 6-2?) His bow deals piercing damage about 3 shots at relatively good damage, and he also has the trample attack as the centaur did, though i wouldnt make it much more powerful. The forest raider also could do with the skirmish ability. He has the skill to move silently and blend in the surroundings withough being notable noticed.

The Centaur knight has a glaive which does quite high piercing damage, however he looses his ranged defence. He cant throw the glaive becuase it isnt as aerodynamic as the spear and doesnt act well as a thrown weopon. He still has the trample atttack but at a higher damage. And preferable has higher HP than the raider.

The Shaman (sprite still needs to be done) line:

Has a staff which does small amounts of damage. Has the +4 heal ability to all minotaur units (including the roc and behemoth). As for offensive spells, perhaps a poison spell dealing poison and arcane damage to the units affected.

Im still workin on the higher level units of the shaman.

The Gnoll (sprite still needs to be done) line:

Just an average shooter. Low points cost to buy. Does alot of attacks for small damage (perhaps 3-4?) Low HP, really just a shooter for backup, not for hardcore combat, thats what the minotaurs are for. he also has a dirk, which does piercing damage, 4-1? for combat perposes.

The Eagle (sprites being done and completed) line:

And finally (well at least for now) the eagles. The Eagle has a piercing beak attack, and the Roc has the same but slightly more powerful, plus a rock attack. Where the Roc drops a boulder dealing large imapct damage on a unit. it is classed as a ranged attack though, as it is from the sky.


Ok thats some more thoughts on what i think should be included. :D
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Temuchin Khan
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Post by Temuchin Khan »

Quietus wrote:The Eagle (sprites being done and completed) line:

And finally (well at least for now) the eagles. The Eagle has a piercing beak attack, and the Roc has the same but slightly more powerful, plus a rock attack. Where the Roc drops a boulder dealing large imapct damage on a unit. it is classed as a ranged attack though, as it is from the sky.
That sounds a little bit like the Rukh unit I suggested for the yet-to-be-completed Kedarii. Is it just a coincidence, or have you been on the Orbivm forums? I'm just curious.
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Vendanna
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Post by Vendanna »

Temuchin Khan wrote:That sounds a little bit like the Rukh unit I suggested for the yet-to-be-completed Kedarii. Is it just a coincidence, or have you been on the Orbivm forums? I'm just curious.
No tought I think I suggested him the Rukh's idea instead of using the thunderbird.

He was asking for a bird mytological? monster, and I remembered it from reading books and suggested it, other flying birds were thunderbird and phoenix tought the phoenix doesn't look like it clues together with the rest of the faction and the Roc works better.
"Mysteries are revealed in the light of reason."
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Quietus
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Post by Quietus »

Vendanna wrote:
Temuchin Khan wrote:That sounds a little bit like the Rukh unit I suggested for the yet-to-be-completed Kedarii. Is it just a coincidence, or have you been on the Orbivm forums? I'm just curious.
No tought I think I suggested him the Rukh's idea instead of using the thunderbird.

He was asking for a bird mytological? monster, and I remembered it from reading books and suggested it, other flying birds were thunderbird and phoenix tought the phoenix doesn't look like it clues together with the rest of the faction and the Roc works better.
Indeed you did :)

I liked the idea of dropping rocks, seems like the kind of thing a giant bird would do lol.

Though i cant say ive heard of Orbivm. I think ive seen the name someon before though
Lim_Arcadia
Posts: 110
Joined: March 1st, 2007, 9:12 pm
Location: Sol System: Third Planet (Earth)

Post by Lim_Arcadia »

Quietus wrote:Orbivm.
Its the world of the Imperial era, they have their own forums.
"The ability to speak does not make you intelegent." - Qui-Gon Jinn
Kestenvarn wrote:This is not a faction.
This is not even trying to be a faction.
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