Imperial Multiplayer Era - version 0.17 released

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JW
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Post by JW »

zookeeper wrote:Sorry for bumping in, but I'd really suggest just postfixing the id's in the different eras by something...like using "Sidhe Warrior Spirit EE" for example, instead of scrambling the meaningful part of the id.

At least if the units are meant to essentially be the same unit in both eras, with just some minor differences.
Yeah, for the EOM I had to alter all of the Undead .cfgs, so I added "EOM_" to the beginning of the unit ids.
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Noyga
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Post by Noyga »

zookeeper wrote:Sorry for bumping in, but I'd really suggest just postfixing the id's in the different eras by something...like using "Sidhe Warrior Spirit EE" for example, instead of scrambling the meaningful part of the id.

At least if the units are meant to essentially be the same unit in both eras, with just some minor differences.
Well this assume you know there is another era that can conflict with the unit, which for the XE Sidhe wasn't the case... They were not in IE yet.
And in this case i don't find it hurt that much since the id would match the .cfg filename :)
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Post by Oreb »

Played EE, ahh the Sidhe are completely different, the spearman for example is 4-3, 9-2.

Anyway, just for fun I think one of the reason's Turin hate EE, is because they don't have the Lavinians
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Jodwin
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Post by Jodwin »

I've got one question related to the general IE setting:
IF I've got it right, IE is not only on a very distant continent but also in the past when compared to the events of HttT, right? If so, is it theoretically possible/feasible to have some people, who belong to IE-races, to pop up in scenarios or campaigns that take place on the Grea Continent in the slightly distant future (past EI)? *I* don't see any problems with it, considering that there was that one dwarf popping up on Green Isle in TRoW, etc, but I thought to ask anyway. :wink:
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Post by Ranger M »

Jodwin wrote:I've got one question related to the general IE setting:
IF I've got it right, IE is not only on a very distant continent but also in the past when compared to the events of HttT, right? If so, is it theoretically possible/feasible to have some people, who belong to IE-races, to pop up in scenarios or campaigns that take place on the Grea Continent in the slightly distant future (past EI)? *I* don't see any problems with it, considering that there was that one dwarf popping up on Green Isle in TRoW, etc, but I thought to ask anyway. :wink:
The IE continent is about as far away from the Green Isle (that island in TROW) as the Great continent is, but in opposite directions.

Also, the recorded IE history begins at about 1450 BW (1350 years before Haldric founds wesnoth) and ends about 215 YW (215 years after Haldric founds wesnoth). From about 215 YW onwards the old contient (where IE is set) is basically a free for all war zone between the orcs, maruaders + Frost Elves, Sidhe, Arendians and the scattered remains of the Lavinian Empire, the most powerful (read this as organised) of these being the Maurauders + Frost Elves and the Sidhe (at least, that's how I see it, although Turin might have something else to say), and it is in that time tat HttT occurs.
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Post by Ranger M »

I just committed new sprites for the bowrider line in IE (shown with the other new ones below). I also realised that although I had added wayfarer's portrait to my local copy, but I hadn't committed it or wired it into the units. However when I tried to add it to the Aragwaithi sorceresses (or whatever the female wizard line is called), but then I discovered that there was no Aragwaithi sorceress, is there a reason for this?
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Post by Ranger M »

Ranger M wrote:
Temuchin Khan wrote: Here's one thing that seems odd: in 0.13, the Imperial Era has been split into two branches. All the factions (except the Aragwaithi, I think) have apparantly been included with the download, and it would seem that one branch is meant for balancing the main factions while the other is meant for using all the factions, but when I play either of the branches, only the Lavinians, Marauders, and Sidhe are available and not other factions.

Am I missing something?
Yes, one should be the balanced/being balanced era, with the Lavinians, maurauders and sidhe (for now, others get added once balance between them has been worked out, and then they get balanced, etc) and the other should contain all of the factions. So both being the balanced era doesn't make sense, I'll download the IE from the server and check it out.
after trying to work this out for I while I discovered that it was because the two different eras (balanced and un-balanced) have the same id, so whichever you pick the balanced one is the one that appears. I'm about to fix this in the svn.
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Post by Oreb »

That only thing that is really affected in the IE by EE, is the Warrior Spirit, it replaces it with the old one with the sword :shock:

By the way Ranger M, nice graphics. For your campaign IoA you shoulld really redo the unit you made (your very first unit art), I think its called a raider.
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Ranger M
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Post by Ranger M »

Oreb wrote:By the way Ranger M, nice graphics. For your campaign IoA you shoulld really redo the unit you made (your very first unit art), I think its called a raider.
I'm actually going over all of the IoA graphics right now (Reth is getting a new sprite), so I'll do that at some point. I've already made quite a few graphics changes, and some gameplay changes, but they won't be seen untill I make a new release, which won't be untill I've animated many of the sprites, bugfixed and added new features up untill where I was, changed a bunch of dialogue, done more portraits, possibly some story pics, and made a new scenario or two, so It's going to take a while.
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Post by turin »

Look good.
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Oreb
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Post by Oreb »

Question about the Frost Elves, when will they be added, since we have the baseline graphics and the cfg's were planned out long ago by Xan. They could easily be added and the IE will nearly be complete...
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Post by turin »

Oreb wrote:Question about the Frost Elves, when will they be added, since we have the baseline graphics and the cfg's were planned out long ago by Xan. They could easily be added and the IE will nearly be complete...
I'd like to get the level 2 graphics done first, but yes, they will be added soon.
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Post by Flametrooper »

Ranger M wrote:
Jodwin wrote:I've got one question related to the general IE setting:
IF I've got it right, IE is not only on a very distant continent but also in the past when compared to the events of HttT, right? If so, is it theoretically possible/feasible to have some people, who belong to IE-races, to pop up in scenarios or campaigns that take place on the Grea Continent in the slightly distant future (past EI)? *I* don't see any problems with it, considering that there was that one dwarf popping up on Green Isle in TRoW, etc, but I thought to ask anyway. :wink:
The IE continent is about as far away from the Green Isle (that island in TROW) as the Great continent is, but in opposite directions.

Also, the recorded IE history begins at about 1450 BW (1350 years before Haldric founds wesnoth) and ends about 215 YW (215 years after Haldric founds wesnoth). From about 215 YW onwards the old contient (where IE is set) is basically a free for all war zone between the orcs, maruaders + Frost Elves, Sidhe, Arendians and the scattered remains of the Lavinian Empire, the most powerful (read this as organised) of these being the Maurauders + Frost Elves and the Sidhe (at least, that's how I see it, although Turin might have something else to say), and it is in that time tat HttT occurs.
This caused a question to enter my head...is the world of Wesnoth round? If so, cross between the Great and Old continents on the other side of the world may be feasible.
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Post by Oreb »

How about we get rid of that little problem by having one of three things...


Impassible mountain range on both New and Old Continent only to be crossed thousands of years later.... (which could open up a whole new Era)

Or have one one of those impassible see's of death


Or Have a great chasm... 8)
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Oreb
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Post by Oreb »

Sorry for the Double Post but...

I checked the SVN and some things I requested haven’t been updated yet, It someone could do that I’d be grateful.

The things are:
> Wildblade Rage to 4
> Whirlwind Rage to 5
> Sidhe Champs cfg error… Whirlwind spelt “Whirldwind�
> Sidhe Champs cfg error… Preselects Bladespinner (level 2 unit)
> Wanderer exp to 36
> Windrunner gains marksman

Two thing’s that I am deciding on:

Either decrease cost to 13 of Warrior or gains +1 damage any thoughts?

The other is the Veiledblade line… since they are a rogue/assassin character either the level 2 or 3 could gain dagger throwing…

i.e if level 2, 4-3, if Level 3, 6-3
Thoughts?

Thanks in advance for whoever updates the SVN
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