A New Order.

Discussion and development of scenarios and campaigns for the game.

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egallager
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Re: A New Order.

Post by egallager »

So, we just merged another of my big PRs in the ANO repo recently; it's got some cool new stuff in it if anyone wants to check it out: https://github.com/nemaara/A_New_Order/pull/117. We're not quite ready for a new release yet (Toranks has a PR in draft mode that he's going to submit at the end of his current playthrough), but there have definitely been a lot of changes recently, so the next release is going to be numbered 1.6.0 and is going to be a pretty major one.
Some other discussion topics I'd like feedback on:
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egallager
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Re: A New Order.

Post by egallager »

egallager wrote: March 8th, 2023, 3:47 am So, we just merged another of my big PRs in the ANO repo recently; it's got some cool new stuff in it if anyone wants to check it out: https://github.com/nemaara/A_New_Order/pull/117. We're not quite ready for a new release yet (Toranks has a PR in draft mode that he's going to submit at the end of his current playthrough), but there have definitely been a lot of changes recently, so the next release is going to be numbered 1.6.0 and is going to be a pretty major one.
...and it's now available on the BfW 1.16 add-on server! Release notes can be found in the corresponding release page on GitHub: https://github.com/nemaara/A_New_Order/releases/tag/1.6.0
Some other discussion topics I'd like feedback on:
(I'm still hoping for feedback on these, btw)
Duncan_Shriek
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Re: A New Order.

Post by Duncan_Shriek »

S09 Hired Swords:

Getting Reumario to join the player's side only works if he is _not_ interrogated as first opponent. Otherwise the unit is only stored into a never used variable.
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Re: A New Order.

Post by egallager »

Duncan_Shriek wrote: June 28th, 2023, 10:42 am S09 Hired Swords:

Getting Reumario to join the player's side only works if he is _not_ interrogated as first opponent. Otherwise the unit is only stored into a never used variable.
Toranks has opened a pull request that I think ought to fix this: https://github.com/nemaara/A_New_Order/pull/133
Can you test?
Duncan_Shriek
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Re: A New Order.

Post by Duncan_Shriek »

egallager wrote: June 29th, 2023, 1:57 am [...]
Can you test?
Rather not, sorry. My saves from that scenario are already deleted. I would risk to merge that PR untested in your place ;-)
Duncan_Shriek
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Re: A New Order.

Post by Duncan_Shriek »

S14e Saorduc Swamps:

It can never come to LIZARD_PROPOSE_PEACE when killing a lizard leader, because the macro is defined as PROPOSE_PEACE_LIZARD

Edit: Scrap that. LIZARD_PROPOSE_PEACE is defined in macros/ano-14macros.cfg . PROPOSE_PEACE_LIZARD is only unused code on S14e
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egallager
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Re: A New Order.

Post by egallager »

Duncan_Shriek wrote: June 29th, 2023, 8:57 am S14e Saorduc Swamps:

It can never come to LIZARD_PROPOSE_PEACE when killing a lizard leader, because the macro is defined as PROPOSE_PEACE_LIZARD

Edit: Scrap that. LIZARD_PROPOSE_PEACE is defined in macros/ano-14macros.cfg . PROPOSE_PEACE_LIZARD is only unused code on S14e
Hm, remind me to verify that with wmlscope once I get back from Oregon: https://github.com/nemaara/A_New_Order/issues/57
GROLLOO
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Re: A New Order.

Post by GROLLOO »

Hi,
I am new here.
Really liked playing this scenario.
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egallager
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Re: A New Order.

Post by egallager »

GROLLOO wrote: September 25th, 2023, 8:25 pm Hi,
I am new here.
Really liked playing this scenario.
Thanks! We're going to try to get out one last release (1.7.0) for the BfW 1.16 add-on server before porting it to the new version (BfW 1.18); hope you'll look forward to it!
mango45451
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Re: A New Order.

Post by mango45451 »

Hi, I just posted about this in the other New Order forum topic; I did not realize this one existed.

I ran into what I think is a minor bug in elvish-macros.cfg around line 110. There's dialogue with Kyobaine that never triggered for me. Replacing #IF ...equals true/false with #IF boolean-equals true/false fixed the issue for me. There's more detail in my other post, but that's the meat of it. Thanks! Super fun campaign.
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egallager
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Re: A New Order.

Post by egallager »

I mostly just want to get PR #194 merged before I make a new release, but I still need to test it a bit more:
https://github.com/nemaara/A_New_Order/pull/194
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Re: A New Order.

Post by egallager »

egallager wrote: August 17th, 2024, 4:02 am I mostly just want to get PR #194 merged before I make a new release, but I still need to test it a bit more:
https://github.com/nemaara/A_New_Order/pull/194
...ok, that's merged, just one more to go now:
https://github.com/nemaara/A_New_Order/pull/211
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egallager
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Re: A New Order.

Post by egallager »

egallager wrote: August 24th, 2024, 5:54 am
egallager wrote: August 17th, 2024, 4:02 am I mostly just want to get PR #194 merged before I make a new release, but I still need to test it a bit more:
https://github.com/nemaara/A_New_Order/pull/194
...ok, that's merged, just one more to go now:
https://github.com/nemaara/A_New_Order/pull/211
...and... it's done! The 1.7.0 release is now available on the BfW 1.16 add-on server! This is a major content update with lots of changes! I plan on uploading it to the BfW 1.18 add-on server, too, once I've had a chance to migrate, but until then, feel free to peruse the ChangeLog in the corresponding GitHub release for it: https://github.com/nemaara/A_New_Order/releases/tag/1.7.0
Edit: ...and now it's available on the BfW 1.18 add-on server, too!
Edit2: ...but the "Akladian Music" add-on isn't up on the latter server yet, though; this is tracked as issue 38: https://github.com/nemaara/A_New_Order/issues/38. I'll get to it later. I recommend people play the new release with BfW 1.16 instead until I get that sorted out.
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egallager
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Re: A New Order.

Post by egallager »

OK, the "Akladian Music" add-on is now on the 1.18 add-on server, too, so for those of you who weren't able to download ANO for 1.18 previously, you ought to be able to do so now.
(Although, while it's available on 1.18, it still hasn't been properly ported to it, so I would still recommend playing the 1.7.0 update on 1.16 for now)
thalgrond
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Re: A New Order.

Post by thalgrond »

I managed to beat all enemy leaders in the unwinnable siege scenario (on Easy.) There were some exploits, but no actual cheating. Figured you might want to know.

If you want the save file and replay, I can provide them. The simple explanation, though, is that the northern leader can be knocked out quite quickly with a blitz attack, provided you're willing to suffer heavy casualties, and then the starting recruits from there is enough to just grind down the other two, provided you get a couple of holymen (easy enough, since Acladians' high damage resistances result in quite a lot of units hanging out at low health such that a wiseman can finish them off.) The Wesnoth AI isn't very good at attritional fighting or dealing with healers, so its lines end up being worn down. A swarm of lv. 1 and 0 units can quite handily wear down their lv. 3 elites, and fighting conservatively at night allows for easy (if costly) countering of their darknites' otherwise massive burst damage.

I'm sure the same thing would be possible on medium, since I beat easy with over 40 units remaining on my side, having not recruited at all since turn 4. Beyond medium, though, I suspect the enemy's recruits come too fast to allow for that northward blitz I'm talking about.
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