Imperial Multiplayer Era - version 0.17 released
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I'll do some playtesting with the Hippos to see if they are indeed overpowered. The stats, as you pointed out, certainly don't look overpowered, but maybe they are for some reason.
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I downloaded the Imperial Era yesterday (to play Fall of Silvium) and was just experimenting with the different factions, when a game aborted because the unit type "Spahi" could not be found... 

Try some Multiplayer Scenarios / Campaigns
Urgh...Rhuvaen wrote:I downloaded the Imperial Era yesterday (to play Fall of Silvium) and was just experimenting with the different factions, when a game aborted because the unit type "Spahi" could not be found...
I'll go fix this now.
If you want to make it work on your installation, open the file units/KedarI_Desert_Raider.cfg and change "advanceto=Spahi" to "advanceto=Kedari Spahi".
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And I hate stupid people.
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Remember, the map was Siege Castles... lots of water there, which the AI playing Laviniansused to good effect, while the AI playing Sidhe wasted lots of units attacking Hippos when they could easily retreat. Like I said, I don't think they are overpowered... the AI just used them well.I'll do some playtesting with the Hippos to see if they are indeed overpowered.
The Marauder Boatsman now has a level 2 and a level 3... you can check out the graphics in the SVN repository. (You might not be able to access it unless you have an account).
Any opinions on the gfx? Any suggestions for the stats?
Any opinions on the gfx? Any suggestions for the stats?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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And I hate stupid people.
The World of Orbivm
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- Posts: 169
- Joined: June 9th, 2005, 12:03 am
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Hmm, had a look at the graphics. They look in line with the other marauders, and easy enough to distinguish. Although I'm not sure what the long pole the carry with them is for. An improvised mast? A pole for propelling their - coracle, is it? - in shallow water?
Anyway, stat-wise:
Sailor: 7MP, ~55 HP, 9-3 blade
Seawolf: 7MP, ~65 HP, 10-3 blade with backstab (their black boat makes 'em stealthy) or 13-3 w/o backstab
I noticed the Boatsman has pretty high HP for a lvl1 - I'm not sure they should stay being the highest HP marauder unit, and should rather gain mobility. Anyway, just very brainstormy ideas here...
Anyway, stat-wise:
Sailor: 7MP, ~55 HP, 9-3 blade
Seawolf: 7MP, ~65 HP, 10-3 blade with backstab (their black boat makes 'em stealthy) or 13-3 w/o backstab
I noticed the Boatsman has pretty high HP for a lvl1 - I'm not sure they should stay being the highest HP marauder unit, and should rather gain mobility. Anyway, just very brainstormy ideas here...
Uh... to look cool?ozymandias wrote:Hmm, had a look at the graphics. They look in line with the other marauders, and easy enough to distinguish. Although I'm not sure what the long pole the carry with them is for. An improvised mast? A pole for propelling their - coracle, is it? - in shallow water?

For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
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Um... in SVN, all of the units use 'ranged' and 'melee'. What version of the IE do you have? Did you get it from the 1.0 server?
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And I hate stupid people.
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I'm using Wesnoth 1.1.7, and downloaded IE from the Get Addons button. I think the version was 0.12.0
EDIT: Server campaigns.wesnoth.org, and confirmed v 0.12.0
EDIT2: I had previously downloaded some older versions of IE, could this be causing the problem? If so, should I manually delete some files and redownload?
EDIT3: After loading the campaign, I noticed that all the units in the campaign mysteriously had the correct ranges. Stranger still, I tried the multiplayer again and it seems to be corrected...?
EDIT: Server campaigns.wesnoth.org, and confirmed v 0.12.0
EDIT2: I had previously downloaded some older versions of IE, could this be causing the problem? If so, should I manually delete some files and redownload?
EDIT3: After loading the campaign, I noticed that all the units in the campaign mysteriously had the correct ranges. Stranger still, I tried the multiplayer again and it seems to be corrected...?