Mechanical's art
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- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Thanks! I also made/improve new ones:
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- Без и233мени.png (7.19 KiB) Viewed 25116 times
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
New art - speampunk infanryman
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- 34.png (2.29 KiB) Viewed 24782 times
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
I updated the infantryman sprite to match the Wesnoth proportions. Many thanks to Amorphous for the help!
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- 34.png (3.43 KiB) Viewed 24618 times
Re: Mechanical's art
Looks great
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Today i make female version of default orcish shaman
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- Без имен222и.png (7.18 KiB) Viewed 24404 times
Re: Mechanical's art
Looking good! Looking forward to seeing it in mainline!
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Some steamounk soldiers + half orc half ogre
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- bastard.gif (3.81 KiB) Viewed 23956 times
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- mechanic-stand.gif (2.31 KiB) Viewed 23956 times
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- infantry-stand.gif (2.52 KiB) Viewed 23956 times
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- flame-stand.gif (3.08 KiB) Viewed 23956 times
Re: Mechanical's art
Nice job with the animations! The sprites have come a long way too.
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
So, i coming back to the steppa
I started GSE art renewal project, my goal is to improve all old sprites and fix some TOO big ones
Now only units who REALLY needs it will be bigger than 72x72
The first try is Ogre Grunts (still WIP)
Now ALL sprites match 72x72, even lvl-3
I started GSE art renewal project, my goal is to improve all old sprites and fix some TOO big ones
Now only units who REALLY needs it will be bigger than 72x72
The first try is Ogre Grunts (still WIP)
Now ALL sprites match 72x72, even lvl-3
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- grunts.png (23.9 KiB) Viewed 23472 times
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- Posts: 580
- Joined: August 4th, 2019, 5:27 pm
- Contact:
Re: Mechanical's art
The steppa with big sprites was truly great. But byachieving the same level of epicness with 72x72 sprites the steppa becomes even greater 


Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
MP versions of classical mainline campaigns: UtBS, TRoW, SotA
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
MP versions of classical mainline campaigns: UtBS, TRoW, SotA
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
More visual updates fpr Bull Tumen's units
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- tumrn.png (14.53 KiB) Viewed 22921 times
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Updated my old Lyntanir fighter:
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- 45aaa.png (17.13 KiB) Viewed 22559 times
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- lynanit_fighter.png (6.35 KiB) Viewed 22559 times
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Steampunk grenadier update:
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- image.png (8.94 KiB) Viewed 19161 times
- Mechanical
- Posts: 388
- Joined: June 29th, 2015, 4:11 pm
- Location: Russia
Re: Mechanical's art
Reworked lvl-1 steppe ogres sprites for The Great Steppe Era
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- тумен_почти_готово.png (31.57 KiB) Viewed 17834 times
Re: Mechanical's art
Very nice! I like the updates to the artwork alot. The shading on the lyanit figher is excellent
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.