The South Guard

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Usleburn
Posts: 1
Joined: September 16th, 2023, 2:04 pm

Re: The South Guard

Post by Usleburn »

I loved this campaign. Thanks for creating it.

I think I've found a bug in the Choice in the Fog scenario where the dialog with the chief bandit (Urza Afalas) can be triggered multiple times.

When I find the bandit camp in the East, it triggers the dialog as expected (where I have to choose to side with the Elves or the bandits). I decided to stay loyal to the Elves and keep fighting the bandits. When I withdrew (causing fog of war to hide the bandit camp), and then went back into the bandit camp, the full dialog was triggered again as if it was the first time I'd encountered them, and I was given the choice of picking sides a second time. I've never made a Wesnoth scenerio before, but I'm guessing there's an issue with the trigger events for the starting the dialog.

This is in Wesnoth 1.16.10 installed via Steam on Ubuntu 22.04.
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lhybrideur
Posts: 454
Joined: July 9th, 2019, 1:46 pm

Re: The South Guard

Post by lhybrideur »

Which version of Wesnoth are you playing?
Because in 1.16, the code is

Code: Select all

[event]
        name=sighted
        [filter]
            id=Urza Afalas
        [/filter]
        [filter_second]
            side=1
        [/filter_second]
which can only trigger once (no first_time_only=no)
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Szynka12
Posts: 12
Joined: November 1st, 2021, 7:56 am

Re: The South Guard

Post by Szynka12 »

Damn. I accidently posted this in Revised version of this campaign cause i thought it was official one. Silly me.

Bandit path feels more natural cause the most challenging mission is the last mission. Most challenging mission on Elvish path is IMHO in the middle of the campaign. Would be cool to have final scenarios more difficult. And some aspects of tutorial and guiding hand.
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