[Historical] Son of the Black Eye Updated!
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Sorry, I had to blow some smoke up your ass there to make a point. As you are headed in a specific directionL a) if neither of the undead leaders are in the way why fight either OR b) why not just fight then on that is in the way? After all, you are going to collect a huge orc horde, you could always come back later and drive them out...Taurus wrote:Actually, this scenario isn't at the harbour of Tigrez.I really think the habour of Tigrez needs looking at tho:
a) where IS the harbour?!
b) why ARE the undead there
c) the river serves no tactical benefit...
Generally that could use a better map - I think it needed more work than the Seige to be honest...I appreciate the tactical variety of the level, hills north/swamp south but it makes little sense that you would need to defeat both enemies...
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Version 0.4 is out. As suggested, I added some text to make it more clear why Kapou'e has to clear out the undead in "To the Harbour of Trigiz". Then I ballanced "Seige of Barag Gor" A bit and gave "Desert of Death" A tune up and (IMHO) made it a bit more interesting.
Creater of the campaign, "Northern Rebirth"
Compleater of the campaign, "Son of the Black Eye"
Compleater of the campaign, "Son of the Black Eye"
Looking good, so far, your really keeping to the old theme
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
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I think you've got a typo error in to the harbor of tigriz:Taurus wrote:Version 0.4 is out. ...
you've got 2430 turns to finish on medium difficulty, which obviously leaves you with a hilarious amount of money ever after (I started "black flag" with more than 48.000 gold....- I suppose these should be 24 or 30 turns.
Please check.
That means there is no space between 2 difficulty levels so i imagine it may crash on hard.l'ultimo cruco wrote:I think you've got a typo error in to the harbor of tigriz:Taurus wrote:Version 0.4 is out. ...
you've got 2430 turns to finish on medium difficulty, which obviously leaves you with a hilarious amount of money ever after (I started "black flag" with more than 48.000 gold....- I suppose these should be 24 or 30 turns.
Please check.
SIege of Barag Gor - map
I think of Barag Gor as an Orcish city. The Northerners being adapted to hills better than other, this maybe should be reflected in the map: more hills, esp. Barag Gor as a city on hills.
I've edited the map according to these thoughts. Just a proposal. Of course it forces to rebalance the scenario.
anatelos
I've edited the map according to these thoughts. Just a proposal. Of course it forces to rebalance the scenario.
anatelos
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- The_Siege_Of_Barag_Gor_Hills.tar.gz
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Even though they live in hills, they need a source of water to survive... and orcs definitely don't seem to me like the kind of people who really know how to dig wells...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I think it would make sense for Barag Gor to be located in a very hilly area, but be next to a small, fast-running stream.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Barag Gor map
Here's another try. I changed the old Barag Gor map (as little as possible) and took Taurus' scenario settings over to it.
What do you think?
anatelos
What do you think?
anatelos
- Attachments
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- Barag Gor.tar.gz
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