Beyond the Watcher's Horizon [SP Campaign] - WIP

Discussion and development of scenarios and campaigns for the game.

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skeptical_troll
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Re: Beyond the Watcher's Horizon [SP Campaign] - WIP

Post by skeptical_troll »

Thanks for all the bug hunting, as usual! :) I think I fixed all of them (new version is uploaded).
Konrad2 wrote: April 26th, 2025, 8:40 pm Majlad is not on the map for some reason, that leads to some serious gaps in the conversation.
Also, instead of actually Khafir being recalled, it's just some generic Dune Explorer saying his lines.
This was a nasty one :doh: Apparently, when I inserted the final dialog with Maj'lad in 'kirar valley', since it used Khafir's side and Khafir wasn't there, the engine saw no leader and thought the team lost. Soo Khafir and all his recall list were gone forever. I had to specify 'defeat_condition=never'. Years into Wesnoth and I still get lost with the persistent side business. Regrettably, you'd need to replay from 'kirar valley' to have Khafir back. Or manually modify a save at the end of that scenario to tell the game that the side isn't lost. I did it for you, in case you are happy to replay it starting from 'peacekeeping' (and the previous cut scene) to have your original Khafi and recall list back.
Konrad2 wrote: April 26th, 2025, 8:40 pm Any suggestions on how to win 'Peacekeeping'?
Spoiler:
Konrad2 wrote: April 26th, 2025, 8:40 pm (I don't remember if I mentioned it in a previous post, but Mar'e'i demands upkeep.)
I think you did. I'm conflicted about it; she's a hero as a relevant character to the story, but she's also a mercenary. She explicitly says in the second scenario, that even if she's prevented from using magic at will
Mar'e'i wrote:I won't get a coin less than what agreed.
Man, when I see your replays, I always think I'm going too soft, you didn't even recruit with Yantz in 'the Call of the Sands' :lol: I know it wasn't the main battle, but I feel so tempted to unleash my centipedes now :twisted:
The Kirar also looks a bit easy now :hmm:
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Konrad2
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Re: Beyond the Watcher's Horizon [SP Campaign] - WIP

Post by Konrad2 »

skeptical_troll wrote: April 27th, 2025, 9:35 pm Regrettably, you'd need to replay from 'kirar valley' to have Khafir back. Or manually modify a save at the end of that scenario to tell the game that the side isn't lost. I did it for you, in case you are happy to replay it starting from 'peacekeeping' (and the previous cut scene) to have your original Khafi and recall list back.
I'll probably use that save file to continue when there are new scenarios.
I think you did. I'm conflicted about it; she's a hero as a relevant character to the story, but she's also a mercenary. She explicitly says in the second scenario, that even if she's prevented from using magic at will
Mar'e'i wrote:I won't get a coin less than what agreed.
That's a fair point. Maybe add it as a note in the scenario objectives? That would clarify that this unusual behavior is not a bug.
Man, when I see your replays, I always think I'm going too soft, you didn't even recruit with Yantz in 'the Call of the Sands' :lol: I know it wasn't the main battle, but I feel so tempted to unleash my centipedes now :twisted:
The Kirar also looks a bit easy now :hmm:
I'll just take it as a compliment. I have no advice regarding balancing. <.<
RainerT
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Re: Beyond the Watcher's Horizon [SP Campaign] - WIP

Post by RainerT »

Hi,

I'm currently in the 'Inside the Ruins' scenario. In the western room with the Dunefolk, I blew up the entrance at the edge of the map to prevent further Dunefolk coming in. However they are still coming through the wall each round. Is this a bug?
Konrad2
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Re: Beyond the Watcher's Horizon [SP Campaign] - WIP

Post by Konrad2 »

RainerT wrote: May 19th, 2025, 11:35 am Hi,

I'm currently in the 'Inside the Ruins' scenario. In the western room with the Dunefolk, I blew up the entrance at the edge of the map to prevent further Dunefolk coming in. However they are still coming through the wall each round. Is this a bug?
It's probably an oversight (as in you're not supposed to be able to do that), but let's wait for skeptical_troll. :)
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skeptical_troll
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Re: Beyond the Watcher's Horizon [SP Campaign] - WIP

Post by skeptical_troll »

Indeed, it's another instance of Wesnoth players outsmarting the scenario designer :lol: I didn't mean that gap to be sealable, the idea is to stop the enemies in the eastern chambers. I think I'll remove the possibility of blowing up that chunk of the cave, it will be fixed when I release the next update.

Thanks for pointing it out!
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