Anthalia
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Re: Anthalia
I was unsure of how hard the puzzle would be as it's always simple for a puzzle maker to solve their own puzzles, I'll turn the spawn rate way down for the enemies there since the puzzle itself is turning out hard enough.
This is a really heavy spoiler ahead regarding the
Edit: Update up to lower spawn rate in Yetihome and make Machines not spawn in void in monolith
This is a really heavy spoiler ahead regarding the
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- Joined: February 18th, 2013, 12:55 pm
Re: Anthalia
I am getting nowhere with the puzzle, reduced spawning is definitely helping but
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- Posts: 118
- Joined: February 18th, 2013, 12:55 pm
Re: Anthalia
As I said I am trying to work it backwards, and it seems like something is missing. I do not see how one can get the rock to the tile adjacent to (12,1)
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Re: Anthalia
There's a bug: Surviving fishing darwes leads to victorious end of campaign, with no epilogues.
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Re: Anthalia
I know the puzzle is possible as programmed, I have finished it. Because of the nature of the puzzle working it backwards makes it potentially harder than working it forwards.
More puzzle hints:
Thanks for the bug report, I hadn't been able to win that level yet, will fix soon.
Edit1: also messed up the drop rate in that scenario, working on fixing everything now.
Edit2: fixed in 1.0.8, minor bug that doesn't effect playability: worldmap time of day will be off and reset to one next turn. still exists.
spoiler about the endgame:
More puzzle hints:
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Edit1: also messed up the drop rate in that scenario, working on fixing everything now.
Edit2: fixed in 1.0.8, minor bug that doesn't effect playability: worldmap time of day will be off and reset to one next turn. still exists.
spoiler about the endgame:
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- Posts: 118
- Joined: February 18th, 2013, 12:55 pm
Re: Anthalia
Hey, I managed to solve the puzzle.
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Re: Anthalia
I had a couple of my friends try the puzzle, I'm satisfied with the difficulty of the puzzle alone. So the decreased spawn rate was a good idea. Also I'm just glad you are playing my mod.
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- Posts: 118
- Joined: February 18th, 2013, 12:55 pm
Re: Anthalia
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- Posts: 118
- Joined: February 18th, 2013, 12:55 pm
Re: Anthalia
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Re: Anthalia
I was able to do the monolith through the dragons and two other enemies by force of numbers. Also getting the enemies to fight each other whenever possible has been working decently for me.
hint: # of hidden characters:
hint: getting more hidden characters
hint: # of hidden characters:
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- Posts: 118
- Joined: February 18th, 2013, 12:55 pm
Re: Anthalia
Rodil wrote: ↑March 15th, 2018, 7:52 pm I was able to do the monolith through the dragons and two other enemies by force of numbers. Also getting the enemies to fight each other whenever possible has been working decently for me.
hint: # of hidden characters:hint: getting more hidden charactersSpoiler:Spoiler:
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