Scenario Review: DW 3 - Wolf Coast

Feedback for the mainline campaign Dead Water.

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fredbobsmith2
Posts: 214
Joined: October 23rd, 2010, 1:57 am

Re: Scenario Review: DW 3 - Wolf Coast

Post by fredbobsmith2 »

(1) What difficulty level and version of Wesnoth have you played the scenario on? Challenging 1.18.4
(2) How difficult did you find the scenario? (1-10) 4, just remember to go back for the trident
(3) How clear did you find the scenario objectives? Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario? There really isn't much dialog

(5) What were your major challenges in meeting the objectives of the scenario?
I'd previously tried to force picking up the trident at the beginning, but it's much easier to just send someone back to get it once the wolves are under control. Letting the riders and wild ones fight a bit makes getting through the first night easy. Hunters and fighters can lure knights and pillagers respectively into the water for a dawn counterattack.

(6) How fun do you think the scenario is? (1-10) 5
(7) What, if any, are changes you would have made to the scenario to make it more fun? Maybe making the turn limit tighter and reducing the enemy gold would prevent the player from just playing defensively at night?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? None
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fredbobsmith2
Posts: 214
Joined: October 23rd, 2010, 1:57 am

Re: Scenario Review: DW 3 - Wolf Coast

Post by fredbobsmith2 »

(1) What difficulty level and version of Wesnoth have you played the scenario on? Difficult 1.18.4

(2) How difficult did you find the scenario? (1-10) 6, just remember to go back for the trident. Also, scrounging for gold and trying to get a faster victory so that you have a little carryover.

(3) How clear did you find the scenario objectives? Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario? There really isn't much dialog

(5) What were your major challenges in meeting the objectives of the scenario? I kept my force about midway about the map, exposing 2-3 units at a time to keep the enemy mostly in range of my units for the big counterattack on the second dawn. My first try I had Krellis stay south to pick up the trident, but he draws too much attention and I ended up having to divert some troops back south to help him.

(6) How fun do you think the scenario is? (1-10) 5

(7) What, if any, are changes you would have made to the scenario to make it more fun? None

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Restarted once to finish a little sooner and get a little more carryover.
Traumflug
Posts: 67
Joined: April 22nd, 2025, 12:48 am

Re: Scenario Review: DW 3 - Wolf Coast

Post by Traumflug »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Version 1.18.4, Biased RNG (experimental), difficulty Triton (Difficult)

(2) How difficult did you find the scenario? (1-10)

6

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Very clear.

(5) What were your major challenges in meeting the objectives of the scenario?

The only challenge here is to resist the temptation to attack on land. Don't do it, unless you're confident to get rid of all enemies in this area without counterattack.

(6) How fun do you think the scenario is? (1-10)


(7) What, if any, are changes you would have made to the scenario to make it more fun?

None, it's fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

None. I did restart for trying another strategy, though.

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