Loyalist Crossbowman Possibility

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
beetlenaut
Developer
Posts: 2867
Joined: December 8th, 2007, 3:21 am
Location: Washington State
Contact:

Re: Loyalist Crossbowman Possibility

Post by beetlenaut »

The idle animation looks much better, but something is still bothering me. I think it's that the sword moves the same amount in each frame instead of falling quickly, and then slowing down as it comes back up. You don't really have to redraw anything, you could just mess with the timings. Oh, and the sword should have a shadow too.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
User avatar
Major
Art Contributor
Posts: 393
Joined: November 19th, 2009, 12:52 am
Location: New Zealand

Re: Loyalist Crossbowman Possibility

Post by Major »

I shall look into this when I have finished the attack anim. Thanks for the constructive criticism. :D
Nothing is foolproof to a talented fool.
Ardent
Posts: 54
Joined: February 3rd, 2009, 10:36 pm

Re: Loyalist Crossbowman Possibility

Post by Ardent »

For the defense animation - if you try how you'd be blocking an attack with a shield you'll probably come with first moving and than raising the shield. Also you would probably duck behing the shield at least a little to brace for the impact and to get your arm a bit closer to your body.

I haven't fought with a sword and shield, but guess it's at least partially related to hand to hand combat in what basic moves you use :)
You are an Orcish Grunt: cheap, powerful, but effective.
User avatar
Major
Art Contributor
Posts: 393
Joined: November 19th, 2009, 12:52 am
Location: New Zealand

Re: Loyalist Crossbowman Possibility

Post by Major »

Mmmm. I suppose. Ok, I'll fix this as well. Wow. Quite a to do list I've got here. *whistles*
Nothing is foolproof to a talented fool.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Loyalist Crossbowman Possibility

Post by thespaceinvader »

Also, don't forget that defence needs to be 2 frames these days - that's an area that could be improved on the south facing as well...
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Major
Art Contributor
Posts: 393
Joined: November 19th, 2009, 12:52 am
Location: New Zealand

Re: Loyalist Crossbowman Possibility

Post by Major »

Can the defence anim be more than 2 frames? Here is the attack anim.
Swordsman North Attack Anim 3.gif
Swordsman North Attack Anim 3.gif (8.19 KiB) Viewed 2519 times
Nothing is foolproof to a talented fool.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Loyalist Crossbowman Possibility

Post by thespaceinvader »

No.

And the attack anim MUST include a step. And some motion blur - take a look at a decent mainline unit like the Naga Warrior, or any of the new drakes.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
lostnumber
Posts: 198
Joined: September 23rd, 2008, 1:06 am

Re: Loyalist Crossbowman Possibility

Post by lostnumber »

Looks like he swings his shield way too far to the right on the defense animation. He would want it out in front of him, not that far to the side. Try doing that with your hand, its a really awkward angle for defense
User avatar
Major
Art Contributor
Posts: 393
Joined: November 19th, 2009, 12:52 am
Location: New Zealand

Re: Loyalist Crossbowman Possibility

Post by Major »

I've done the motion blur for the attack anim, now I'll get busy with the steping part.
Should I lessen the motion blur on the preparation movement?
Swordsman North Attack Anim 3.gif
Swordsman North Attack Anim 3.gif (8.82 KiB) Viewed 2509 times
Nothing is foolproof to a talented fool.
User avatar
thespaceinvader
Retired Art Director
Posts: 8414
Joined: August 25th, 2007, 10:12 am
Location: Oxford, UK
Contact:

Re: Loyalist Crossbowman Possibility

Post by thespaceinvader »

Yes. See How_to_create_motion_blurs for information, yours is... not perfect, let's say ;)
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
User avatar
Major
Art Contributor
Posts: 393
Joined: November 19th, 2009, 12:52 am
Location: New Zealand

Re: Loyalist Crossbowman Possibility

Post by Major »

Now how's the motion blur?
Swordsman North Attack Anim 3.gif
Swordsman North Attack Anim 3.gif (8.86 KiB) Viewed 2504 times
Nothing is foolproof to a talented fool.
Blarumyrran
Art Contributor
Posts: 1700
Joined: December 7th, 2006, 8:08 pm

Re: Loyalist Crossbowman Possibility

Post by Blarumyrran »

Your swoosh is otherwise fine, but you have white in the center and blue around it, with a very 3d-ish gradient between them - but a more "flat" swoosh looks better; also your darker blue parts are too dark, and you don't have transparency?

see eg Image and Image
User avatar
Major
Art Contributor
Posts: 393
Joined: November 19th, 2009, 12:52 am
Location: New Zealand

Re: Loyalist Crossbowman Possibility

Post by Major »

I can't get GIMP to make trancparencies in an animated GIF for some reason :?
I'm busy working on the newest version now.
Nothing is foolproof to a talented fool.
Blarumyrran
Art Contributor
Posts: 1700
Joined: December 7th, 2006, 8:08 pm

Re: Loyalist Crossbowman Possibility

Post by Blarumyrran »

Gif doesn't support semitransparent pixels; but you may use backgrounds when making the animation.
User avatar
Major
Art Contributor
Posts: 393
Joined: November 19th, 2009, 12:52 am
Location: New Zealand

Re: Loyalist Crossbowman Possibility

Post by Major »

Atleast you get an idea of what the shadow is going to look like.
Here is the latest version. *pant pant*
Swordsman North Attack Anim 3.gif
Swordsman North Attack Anim 3.gif (8.75 KiB) Viewed 2492 times
EDIT : I also added the swords shadow and tweaked the timing of the idle anim.
Swordsman North Idle Anim 3.gif
Swordsman North Idle Anim 3.gif (9.99 KiB) Viewed 2491 times
EDIT : 2 Here are the defense frames I chose.
Swordsman North Defense Anim 3.gif
Swordsman North Defense Anim 3.gif (4.86 KiB) Viewed 2487 times
Nothing is foolproof to a talented fool.
Post Reply