Elven Sorceress Graphics
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Though some of the outer edges could use a bit of hardening, very few of the inner ones should get any - it would ruin the shading of the unit.
And frankly I think this unit looks quite wesnothish - an advanced drawing style, possibly, but I think it is good for the game. It doesn't look out of place:
And frankly I think this unit looks quite wesnothish - an advanced drawing style, possibly, but I think it is good for the game. It doesn't look out of place:
Melee attack animation, level 2. Also, note the recoloring of the staff head.
"It is green."
With regards to healing, I am loathe to have these units be healers - YES - I am saying these guys do not even have the heal capability. It sounds so strange, so, unconventional. But hey, I used to be a wonderful piano player. Now, I cannot play a single song.
The number one reason for losing healing: I don't want to do the graphics. I still need to do a decent healing animation for the druid. I have a pile of other important things to do for this game.
The number two reason: Just why are these units more powerful than the druid line? It is because they have given up on using their magic for healing, and instead have focused on the practice of more ... violent magics.
So what then? How about, these units offer some... other form of aid?
Something that works like leadership, in terms of activation time, but helps defend the unit. The exact form or shape of this ability, I don't know, or really care. I would somewhat prefer for this type of ability to reserved for the dryads, but... who knows.
I will do an "aura frame" animation, if that - likely only one frame.
"It is green."
With regards to healing, I am loathe to have these units be healers - YES - I am saying these guys do not even have the heal capability. It sounds so strange, so, unconventional. But hey, I used to be a wonderful piano player. Now, I cannot play a single song.
The number one reason for losing healing: I don't want to do the graphics. I still need to do a decent healing animation for the druid. I have a pile of other important things to do for this game.
The number two reason: Just why are these units more powerful than the druid line? It is because they have given up on using their magic for healing, and instead have focused on the practice of more ... violent magics.
So what then? How about, these units offer some... other form of aid?
Something that works like leadership, in terms of activation time, but helps defend the unit. The exact form or shape of this ability, I don't know, or really care. I would somewhat prefer for this type of ability to reserved for the dryads, but... who knows.
I will do an "aura frame" animation, if that - likely only one frame.
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Maybe fire as an exception, but no Elvish unit should be able to out-magic an Elvish Lord. And a level 4 fire mage would do just that.Dacyn wrote:what? why? Anyway, Elvish Lords already have fire magic.Elvish Pillager wrote:NO COLD MAGIC FOR THE ELVES! NO FIRE MAGIC FOR THE ELVES! NO HOLY MAGIC FOR THE ELVES!
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Re: Wings on the Elven mage-line
There are other kinds of wings out there, other than insectile.
While I'm aware white bird wings tend to be associated with the angels nobody wants to consider here, there are other possibilities remaining.
Bat wings, of course, would be best reserved for the Undead (Perhaps a higher-level vampire, a la Raziel.)
There are birds out there with bright red, or bright green, wings.
Considering this path of elves is more damage-oriented, raven wings might also be appropo.
While I'm aware white bird wings tend to be associated with the angels nobody wants to consider here, there are other possibilities remaining.
Bat wings, of course, would be best reserved for the Undead (Perhaps a higher-level vampire, a la Raziel.)
There are birds out there with bright red, or bright green, wings.
Considering this path of elves is more damage-oriented, raven wings might also be appropo.
Re: Wings on the Elven mage-line
*ahem*ASK wrote:Considering this path of elves is more damage-oriented, raven wings might also be appropo.
ravens are black. this is a white unit. raven wings would be much better for an undead or orcish unit of some kind than an elf.
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Wing coloration
This would, of course, all depend on what kind of damage the third-level Sorceress would cause. Fire? Red or copper-toned wings might be more appropo. Holy? Break out the angel wings. Cold has pretty much been ruled out, but that, along with Slash or Pierce, might best have blue (for cold) or black (to show she didn't take the nice girls' path). I'll work up a few varients.
Re: Wing coloration
um, feel free to do so, but I don't like the whole angel wings bit - Which means I won't be drawing any myself. If you want this to have any chance of being with angel wings, you will have to get someone to draw them, likely yourself.ASK wrote:This would, of course, all depend on what kind of damage the third-level Sorceress would cause. Fire? Red or copper-toned wings might be more appropo. Holy? Break out the angel wings. Cold has pretty much been ruled out, but that, along with Slash or Pierce, might best have blue (for cold) or black (to show she didn't take the nice girls' path). I'll work up a few varients.
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You could still use butterfly wings istead of just fly. Like that you could add some aura effects. Elf lord are quite good at melee too, so I don't see why there should not be elf with better magic power if their melee is weaker.
Should elf champion be less good fighter than the elf lord?
I think a protective power will be cool, like -10% to damage on surroundng friendly units (raising to 25%? at lvl4 ?) witch is basically the same princip than leadership but with a defensive orientation. This type of idea has been proposed in a form or another multiple time but never implemented so it will probably never be and could be added to FPI.
Beside that the graphics are nice.
Should elf champion be less good fighter than the elf lord?
I think a protective power will be cool, like -10% to damage on surroundng friendly units (raising to 25%? at lvl4 ?) witch is basically the same princip than leadership but with a defensive orientation. This type of idea has been proposed in a form or another multiple time but never implemented so it will probably never be and could be added to FPI.
Beside that the graphics are nice.
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I really like the dress on the level 4, but the wings are a little weird. There's nothing about elves and wings that go together. Wings are a 100% racial anomaly for elves. The shyde gets her wings from her "closeness to nature" (I gather from the description). If the sorceress leaves this behind to pursue offensive magic then where do they come from? Please consider a wing-ectomy.
No, the shyde gets it from becoming closer to her faerie side. Full faerie units, which I intend to create (like dryads) will begin with wings. It is intended to symbolise her sort of reaching the halfways threshold between the two worlds.scott wrote:I really like the dress on the level 4, but the wings are a little weird. There's nothing about elves and wings that go together. Wings are a 100% racial anomaly for elves. The shyde gets her wings from her "closeness to nature" (I gather from the description). If the sorceress leaves this behind to pursue offensive magic then where do they come from?
Wings are a racial anomaly for tolkien's elves, but in our game; based on the previous creation of the shyde, our (female) elves are related to sprites - large versions of pixies, after a fashion.
The male elves have a different sort of magical side than the females, somewhat like Robert Jordan's series of books (although there, it was with humans). Wesnothian human magic is gender neutral.
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Anyways, here is a smoother version of the melee animation, and a defend frame done in the style of the mages (using a magic shield to defend).
Last edited by Jetrel on August 6th, 2004, 6:43 am, edited 2 times in total.
At the same level, this should be the case. We need more levels of elvish lords, por favor. Make it like Konrad, so that an elvish lord can be a campaign hero.Elvish Pillager wrote: Maybe fire as an exception, but no Elvish unit should be able to out-magic an Elvish Lord. And a level 4 fire mage would do just that.
engage ranged magic attack animation. I'll need to make graphics for the projectiles, too. Hard to see in the picture, but she actually turns her body, and it looks really cool.
Last edited by Jetrel on August 6th, 2004, 8:04 am, edited 1 time in total.