Bob's RPG Era (now with achievements!)
Moderator: Forum Moderators
Re: Bob's RPG Era (now with achievements!)
Hell yeah, i love The Fall of Trent! Never had the chance to get through it
- Atreides
- Posts: 1243
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village in Merwuerdigliebe turning the lights on and off
Re: Bob's RPG Era (now with achievements!)
Bah, it's easy. Just cheat like you've never cheated before. ;- ) I used one of the two Archaic Era factions that were advertised as being utterly unplayably massively overpowered. It was _just_ barely enough. <grin>
Re: Bob's RPG Era (now with achievements!)
Liminal - not working, it has no downside (op buff)
- Heal to op, but sucks without, once you get low
- no reason to run, with 5p u can easily kill all northerners that are attacking trent (Liminal not even needed there), but smith used
- map full forest
- white mage can get op strong
- dark aura/Illuminatend should change alightment (sad for neutral), or remove it Illuminaten is to op
- remove Illuminatend, heal 6+
- improve fist wave (foce player to leave trent)
- add healthy pre given
- Heal to op, but sucks without, once you get low
- no reason to run, with 5p u can easily kill all northerners that are attacking trent (Liminal not even needed there), but smith used
- map full forest
- white mage can get op strong
- dark aura/Illuminatend should change alightment (sad for neutral), or remove it Illuminaten is to op
- remove Illuminatend, heal 6+
- improve fist wave (foce player to leave trent)
- add healthy pre given
- ChaosRider
- Posts: 1168
- Joined: April 15th, 2012, 1:15 pm
Re: Bob's RPG Era (now with achievements!)
Use WOTG era units that has 4, 5 or even 6 lvl! Then it should be easy to win scenario.
Creator of WOTG (+5500 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
-
- Posts: 177
- Joined: April 26th, 2014, 4:44 pm
Re: Bob's RPG Era (now with achievements!)
I hope your scenarios aren't too hard when there's only one hero.
There are very much electrochemical currents in my brain.
-
- Posts: 177
- Joined: April 26th, 2014, 4:44 pm
Re: Bob's RPG Era (now with achievements!)
I managed to complete The Labyrinth of Champions with only one hero. A few times though it was a lack of unluck that didn't force me to reload. Also a few scenario-specific surprises made me reload.
I have a suggestion: the less heroes at start, the more gold, items and character points every single hero gets at start.
By the way, I think some raw materials are too small and thus hard to see.
I have a suggestion: the less heroes at start, the more gold, items and character points every single hero gets at start.
By the way, I think some raw materials are too small and thus hard to see.
There are very much electrochemical currents in my brain.
-
- Posts: 177
- Joined: April 26th, 2014, 4:44 pm
Re: Bob's RPG Era (now with achievements!)
1. I suggest raw materials on the map sparkle like gems in Legend of the Invincibles. So they are easier to spot.
2. Frenzy fluid doesn't work.
3. I suggest a player can give control of his or her hero to another player so the other player can control them simultaneously.
4. I didn't get the item giveaway achievement even though I fulfilled the conditions.
5. I can waste character points by choosing forager many times.
6. I found a strategy that makes The Labyrinth of Champions extremely easy. I however had critical hits disabled. I controlled five heroes. The strategy involved four heroes giving all gold and items to one hero.
2. Frenzy fluid doesn't work.
3. I suggest a player can give control of his or her hero to another player so the other player can control them simultaneously.
4. I didn't get the item giveaway achievement even though I fulfilled the conditions.
5. I can waste character points by choosing forager many times.
6. I found a strategy that makes The Labyrinth of Champions extremely easy. I however had critical hits disabled. I controlled five heroes. The strategy involved four heroes giving all gold and items to one hero.
There are very much electrochemical currents in my brain.