Showing portraits in the status bar

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Ankka
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Post by Ankka »

Nicolas wrote:what is the current?
The way it is in the game now... no portrait...
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irrevenant
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Post by irrevenant »

I prefer the first one : it adds a nice embellishment, without detriment to readability. The other two both have translucent overlays which make things (text in #2, the other picture in #3) harder to see properly.

One of the great things about Wesnoth is that it's done a great job of adding shine and sparkle without decreasing accessibility. #1 is a good step in that direction, IMO.
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Tomsik
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Post by Tomsik »

i have one thing agnist 1#(left one), you dont see how unit looks.
Nicolas
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Post by Nicolas »

its for that that ive created my version
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Lugo Moll
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Post by Lugo Moll »

tomsik wrote:i have one thing agnist 1#(left one), you dont see how unit looks.
Well, you see it in the game.

When I think about it, I prefer the first one. Nicholas proposition was very...strange.
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pacho
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Re: Showing portraits in the status bar

Post by pacho »

Lugo Moll wrote:Hello.

I just thought that, if techincally ossible, the unit portraits should be shown above the unit statistics when selected. You know where you now see a small picture of the unit itself.
I think that it is a great idea that should be included at 1.0 version, if it is possible ;)
Woodwizzle
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Post by Woodwizzle »

I think I prefer the first, but I'm sure I'd have to see it in game to know if I could live without the regular icon.
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pacho
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Post by pacho »

I like the first option
Chris Byler
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Post by Chris Byler »

I prefer the current look. The icon of the unit is usefully informative - it helps you find that unit or similar units on the battlefield. The portrait is fluff and has no function.

It's nice to have things that look pretty, but don't let them get in the way of usability.
pacho
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Post by pacho »

If developers decide to change the view, Will it be included on Wesnoth 1.0 or later?
Will be opened a pool for choose the view mode?

Thanks a lot and sorry my poor english :)
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Post by Tux2B »

There will have to be a lot of art work to make all the portraits, but it's worth it. But because of the amount of work that is needed, I don't think it could be added for version 1.
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Post by Lugo Moll »

Ah! I see my old proposition has been revived. I just invented a new acronym; ROTIG (Reviving Old Threads Is Good :P).

I think showing the portrait is worth the sacrifice of the small unit picture. It's not that essential.

All I say is it's a bit of a waste having these portrait for just using them in the help screen and some campain dialogs...
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quartex
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Post by quartex »

Lugo Moll wrote: All I say is it's a bit of a waste having these portrait for just using them in the help screen and some campain dialogs...
That depends on how many campaign dialogues you have each scenario. ;-)

Having the protrait in the background of the unit stats looks cool, but I worry that some portraits would make it harder to read the unit stats.
Attila
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Post by Attila »

quartex wrote:Having the protrait in the background of the unit stats looks cool, but I worry that some portraits would make it harder to read the unit stats.
My idea is to have the portraits showed when you mouse over the unit picture or name in the side bar. Kind of like how the resistances and description are shown.
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Eleazar
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Post by Eleazar »

If we're just simply dying to use the portraits somewhere, they could be included in the (enlarged) attack dialog box. But then we'd also have to make sure that all portraits are looking in the same direction.

I think adding it behind the stats on the bar would just make things cluttered.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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