Portraits for The Dark Hordes (by tsunami_)

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Roge_Tebnelok
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Re: Portraits for The Dark Hordes (by tsunami_)

Post by Roge_Tebnelok »

tsunami_ wrote: June 20th, 2025, 1:04 am I have given him gold armour for now. I will later adjust the colour.
Once I saw Nati in golden armor I immidiately came up with idea why on Gwiti it's just bone, so perhaps there's no need in changing the color. I think only shape needs to be similar. Will there be Nati with the staff portrait?
Overall, looks very nice.
Omniscience and omnipotence are one and the same.
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tsunami_
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Re: Portraits for The Dark Hordes (by tsunami_)

Post by tsunami_ »

Roge_Tebnelok wrote: June 28th, 2025, 12:17 pm Will there be Nati with the staff portrait?
Afterwards I may make a Nati version of the lich portraits (just an edit), so they will have the same staff. For level 2 I will draw just one portrait.
Actually it was Nati's staff which I gave to Gwiti.
Roge_Tebnelok wrote: June 28th, 2025, 12:17 pm Once I saw Nati in golden armor I immidiately came up with idea why on Gwiti it's just bone, so perhaps there's no need in changing the color.
What do you mean?
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Roge_Tebnelok
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Re: Portraits for The Dark Hordes (by tsunami_)

Post by Roge_Tebnelok »

tsunami_ wrote: June 29th, 2025, 9:54 pm Afterwards I may make a Nati version of the lich portraits (just an edit), so they will have the same staff.
There's a chance that Gwiti
Spoiler:
And, I guess unless there's alternative path with Nati as a protagonist, how will he keep it up to his transformation if he's going to die at the beginning of the campaign when he's not a lich yet?
For level 2 I will draw just one portrait.
Actually it was Nati's staff which I gave to Gwiti.
So nati-deathmaster is actually for lvl1, correct?
Roge_Tebnelok wrote: June 28th, 2025, 12:17 pm Once I saw Nati in golden armor I immidiately came up with idea why on Gwiti it's just bone, so perhaps there's no need in changing the color.
What do you mean?
Perhaps I misread your plan to adjust the color as gold will become bone in final version, but then I reread that gold is added for differentiation, so there's no need to worry about it now. There'll be in-campaign explaination for why material changed on Gwiti.
Omniscience and omnipotence are one and the same.
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tsunami_
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Re: Portraits for The Dark Hordes (by tsunami_)

Post by tsunami_ »

I kept Nati without the staff because KameRamen said O.K. to that sketch mainly. Otherwise I would draw same or very similar staff (this makes life easier for me).
Roge_Tebnelok wrote: June 30th, 2025, 10:44 am There's a chance that Gwiti
Spoiler:
will lose that staff by the time of his lichification, and will have to make a new one with hal-f/-ves of Morgorath's skull, which he keeps, so it's not the same staff in part 2 as in part 1.
And, I guess unless there's alternative path with Nati as a protagonist, how will he keep it up to his transformation if he's going to die at the beginning of the campaign when he's not a lich yet?
I have not read the rest of the story (or played other versions of the Dark Hordes) but I think Nati will come back as a lich or ghost. Or maybe not. In any case I will not start the lich portraits yet.
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tsunami_
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Re: Portraits for The Dark Hordes (by tsunami_)

Post by tsunami_ »

Here are the completed portraits! In one folder are the 400x400 images, in another are the original resolution. This is for future use, in case they need to be reduced to a different size, for example.
They are all under the licence CC BY-NC-SA (anyone can use and edit). Here is the link: https://creativecommons.org/licenses/by-nc-sa/4.0/.
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This was the first time I tried shading like this on a computer. It really took a lot of time. But it was also more similar than I expected to shading with pencils. I am happy that the skill transfers! I like gwiti-deathmaster the best.
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As for the rest of the portraits (demilich, dread lich, Tanar, staff edits for Gwiti), I will start them once the campaign is completed and I have played all the scenarios. @KameRamen, in the meantime, I suggest that you increase the size of the other portraits so that they are not midgets during dialogue.
Attachments
originals-but-bigger.zip
(462.4 KiB) Downloaded 4 times
high-resolution.zip
(5.74 MiB) Downloaded 4 times
game-sized.zip
(639.83 KiB) Downloaded 3 times
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