The Rise of Wesnoth - Wesfolk Edition!

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Refumee
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Joined: February 12th, 2023, 10:17 am
Location: Vendraxis' Lair

Re: The Rise of Wesnoth - Wesfolk Edition!

Post by Refumee »

and more, we are now on the last scenario
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TRoW WE-The Dragon replay 20250612-220249.gz
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TRoW WE-Cursed Isle replay 20250612-222113.gz
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TRoW WE-Return of the Fleet replay 20250614-194636.gz
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User avatar
Refumee
Posts: 295
Joined: February 12th, 2023, 10:17 am
Location: Vendraxis' Lair

Re: The Rise of Wesnoth - Wesfolk Edition!

Post by Refumee »

Here is the last replay,

Everything buggy or strange we encountered, we reported as issues on GitHub.
The campaign was a lot of fun for both of us, great work! However, we felt that the chariots are a bit overpowered.

We played on Challenging difficulty, but the campaign felt a bit too easy overall, especially the scenarios on the Great Continent.
Also, I always felt like I had too much gold at my disposal, maybe that's a perk of playing co-op instead of single player.
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TRoW WE-The Rise of Wesnoth replay 20250614-222113.gz
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