Catgirls
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Re: Catgirls
Hello !
Here is the first iteration of a new unit, the seer. As you may expect by the name, it's supposed to be more of a magic user.
EDIT: Oh, and before I forget... It also has an artwork.
Here is the first iteration of a new unit, the seer. As you may expect by the name, it's supposed to be more of a magic user.
EDIT: Oh, and before I forget... It also has an artwork.
Re: Catgirls
By the way, now that I have two units, I can try to take a look at what secondary team colors works best…
I would say…
I would say…
- red + yellow
- blue + yellow
- green + indigo
- purple + yellow
- black + black
- brow + indigo
- orange + indigo
- white + indigo
- teal + indigo
- light red + indigo
- dark red + indigo
- light blue + yellow
- bright green + skyblue
- bright orange + indigo
- gold + indigo
- Atreides
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Re: Catgirls
Oh the Seer is very nice. One thing though is that a CAT not using its eyes is, to say the least, odd. Is the poor wretch blind? I guess so. [Use the force kitty!]
The other observation I have is that while the sprite seems quite bulky the portrait is very slender. Jars a tad.
The other observation I have is that while the sprite seems quite bulky the portrait is very slender. Jars a tad.
Re: Catgirls
Yes, she's blind because of her clairvoyance… which I guess is more like a traditional greek thing, but I like the design. Gameplay wise I was thinking maybe she sees max 0 or 1 tile out, but can "sense" units at the start of the turn... Which is similar to the Force, yes, I didn't made the connection.
And you're right about the bulkyness. I Kept swelling her sprite because she felt poorly balanced. Also, she's wearing her sari differently than from the portrait : she has a large section of cloth hanging from her right arm.
And you're right about the bulkyness. I Kept swelling her sprite because she felt poorly balanced. Also, she's wearing her sari differently than from the portrait : she has a large section of cloth hanging from her right arm.
Re: Catgirls
And I made version looking north-east.
- Attachments
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- seer-white+white.png (10.88 KiB) Viewed 3488 times
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- seer-ne-white+white.png (10.17 KiB) Viewed 3488 times
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- seer-purple+indianyellow.png (11.1 KiB) Viewed 3488 times
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- seer-ne-purple+indianyellow.png (10.32 KiB) Viewed 3488 times
- Atreides
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Re: Catgirls
I wasn't sure about the blindness because in the portrait she's wearing what sort of looks like a blindfold and I was puzzled why a cat would cover their eyes if they could see. Of course I'm not sure I can think of a better way to portray blindness in this milieu. (Today it'd be a snazzy set of Ray Ban's natch ; )laerne wrote: ↑December 9th, 2024, 11:16 pm Yes, she's blind because of her clairvoyance… which I guess is more like a traditional greek thing, but I like the design. Gameplay wise I was thinking maybe she sees max 0 or 1 tile out, but can "sense" units at the start of the turn... Which is similar to the Force, yes, I didn't made the connection.
And you're right about the bulkyness. I Kept swelling her sprite because she felt poorly balanced. Also, she's wearing her sari differently than from the portrait : she has a large section of cloth hanging from her right arm.
seer-red+indianyellow.png
seer-blue+skyblue.png
Funny you should mention ancient greek seers being blind... I just now realized why Paul Muad'Dib Atreides was made blind by Frank Herbert! I never thought of that! Doh! [sound of forehead being slapped hard]
Looks closer at the sprite... oh yes I see the arm now.
Re: Catgirls
Yeah, maybe it's a lazy representation of blindness. I must admit I have limited experience with the disability. As said I chose it more as a classical symbol of clairvoyance rather than the inverse. If anyone with any experience with or around blindness, feel free to comment on my representation.
Anyway, I'm happy to accidentally help some whose pseudonym is "Atreides" understand Dune
An easier task today, the tail animation of the north-east seer. (A bit janky; to be improved).
Anyway, I'm happy to accidentally help some whose pseudonym is "Atreides" understand Dune

An easier task today, the tail animation of the north-east seer. (A bit janky; to be improved).
Re: Catgirls
I made the running animation of the chakram warrior going north-east. I remade the tail of the south-east as well.
I think there are improvements to be made with how the hair jumps around, and maybe the unit feels don't seem with the exact same size depending on whether it's going N-E or S-E.
I think there are improvements to be made with how the hair jumps around, and maybe the unit feels don't seem with the exact same size depending on whether it's going N-E or S-E.
- Lord-Knightmare
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Re: Catgirls
I see Naruto-inspired run animation, I hit approve! Well done!
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User:Knyghtmare | My Medium
Re: Catgirls
Oh. Maybe. To be honest, I've only read the paper Naruto, but now that you mention it, that _is_ surprinsingly similar >⏝<
In the meantime, here is the first half of the chakram throw animation:
It's missing intermediates frames as well. Animating with half the frame rate is gives: And having it twice the speed:
In the meantime, here is the first half of the chakram throw animation:
It's missing intermediates frames as well. Animating with half the frame rate is gives: And having it twice the speed:
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Re: Catgirls
Dayum, I'm getting more and more suprised! You can do amazing portraits, pixel art and animations! Wish you good luck with this project, seems like its off to a great start!
viewtopic.php?p=690573#p690573 Curent Maintainer of Talentless Mage
viewtopic.php?p=689462#p689462 Gaze at my art :D
viewtopic.php?p=689462#p689462 Gaze at my art :D
Re: Catgirls
It's looking great! later when more sprites and models are made I could help you at balancing them.
But at for the moment, I imagine them as nimble fighters with like 50-60% flat defense and slightly weak to physical (-10% at blade/impact?) and not so high HP (around 27-33) with 6 movement.
Would like to read what other lines this faction would offer (fighters, what kind of mages if any) and etc, but this looks promising and way different from most posted in wesnoth, so I would like to give different properties as it's not that common having factions that are stuck to the generic 40% defense on flat etc.
But at for the moment, I imagine them as nimble fighters with like 50-60% flat defense and slightly weak to physical (-10% at blade/impact?) and not so high HP (around 27-33) with 6 movement.
Would like to read what other lines this faction would offer (fighters, what kind of mages if any) and etc, but this looks promising and way different from most posted in wesnoth, so I would like to give different properties as it's not that common having factions that are stuck to the generic 40% defense on flat etc.
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Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Re: Catgirls
Thanks for the support !
I'm not 100% sure what other units will come, but I can already give a hint for the next one I'm envisioning : there's another very unique and very famous weapon from medieval India that I'd love to also include.
Also note the seer above is already meant to be a magical user, but I was thinking it would be cool to be more like a low-damage tanky unit rather than a high-damage glass canon like most magi seem to be.
Also, yeah, it would be great to have help for designing and balancing the stat of each units, I play wesnoth too seldomly to know for sure. I guess some units will need help for custom abilities as well.
Today, I've worked on some shader math and code actually, so I can try to shader-toy some SFX for the seer. Here are wesnoth hexagons with a simple animation using the the distance to relevant hexagon center and the angle of each point.
I'm not 100% sure what other units will come, but I can already give a hint for the next one I'm envisioning : there's another very unique and very famous weapon from medieval India that I'd love to also include.

Also, yeah, it would be great to have help for designing and balancing the stat of each units, I play wesnoth too seldomly to know for sure. I guess some units will need help for custom abilities as well.
Today, I've worked on some shader math and code actually, so I can try to shader-toy some SFX for the seer. Here are wesnoth hexagons with a simple animation using the the distance to relevant hexagon center and the angle of each point.
- Attachments
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- shader_animation.gif (780.05 KiB) Viewed 2403 times
Re: Catgirls
Just a quick update. After a lot of trial-and-error in playing with shaders, here is an animation for the seer “sensing” another unit in the fog of war. (But we don't know which).
Re: Catgirls
This seems like it could be useful in mainline?
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General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager