Catgirls

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laerne
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Joined: January 2nd, 2014, 11:49 pm

Re: Catgirls

Post by laerne »

Hello !

Here is the first iteration of a new unit, the seer. As you may expect by the name, it's supposed to be more of a magic user.
seer-brown+skyblue.png
seer-brown+skyblue.png (11.2 KiB) Viewed 3729 times
seer-red+indianyellow.png
seer-red+indianyellow.png (10.96 KiB) Viewed 3729 times
EDIT: Oh, and before I forget... It also has an artwork.
image.jpg
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laerne
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Re: Catgirls

Post by laerne »

By the way, now that I have two units, I can try to take a look at what secondary team colors works best…
team_colors.png
I would say…
  • red + yellow
  • blue + yellow
  • green + indigo
  • purple + yellow
  • black + black
  • brow + indigo
  • orange + indigo
  • white + indigo
  • teal + indigo
  • light red + indigo
  • dark red + indigo
  • light blue + yellow
  • bright green + skyblue
  • bright orange + indigo
  • gold + indigo
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Atreides
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Re: Catgirls

Post by Atreides »

Oh the Seer is very nice. One thing though is that a CAT not using its eyes is, to say the least, odd. Is the poor wretch blind? I guess so. [Use the force kitty!]

The other observation I have is that while the sprite seems quite bulky the portrait is very slender. Jars a tad.
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laerne
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Re: Catgirls

Post by laerne »

Yes, she's blind because of her clairvoyance… which I guess is more like a traditional greek thing, but I like the design. Gameplay wise I was thinking maybe she sees max 0 or 1 tile out, but can "sense" units at the start of the turn... Which is similar to the Force, yes, I didn't made the connection.

And you're right about the bulkyness. I Kept swelling her sprite because she felt poorly balanced. Also, she's wearing her sari differently than from the portrait : she has a large section of cloth hanging from her right arm.
seer-red+indianyellow.png
seer-red+indianyellow.png (10.92 KiB) Viewed 3593 times
seer-blue+skyblue.png
seer-blue+skyblue.png (11.12 KiB) Viewed 3593 times
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laerne
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Re: Catgirls

Post by laerne »

And I made version looking north-east.
Attachments
seer-white+white.png
seer-white+white.png (10.88 KiB) Viewed 3488 times
seer-ne-white+white.png
seer-ne-white+white.png (10.17 KiB) Viewed 3488 times
seer-purple+indianyellow.png
seer-purple+indianyellow.png (11.1 KiB) Viewed 3488 times
seer-ne-purple+indianyellow.png
seer-ne-purple+indianyellow.png (10.32 KiB) Viewed 3488 times
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Atreides
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Re: Catgirls

Post by Atreides »

laerne wrote: December 9th, 2024, 11:16 pm Yes, she's blind because of her clairvoyance… which I guess is more like a traditional greek thing, but I like the design. Gameplay wise I was thinking maybe she sees max 0 or 1 tile out, but can "sense" units at the start of the turn... Which is similar to the Force, yes, I didn't made the connection.

And you're right about the bulkyness. I Kept swelling her sprite because she felt poorly balanced. Also, she's wearing her sari differently than from the portrait : she has a large section of cloth hanging from her right arm.

seer-red+indianyellow.png
seer-blue+skyblue.png
I wasn't sure about the blindness because in the portrait she's wearing what sort of looks like a blindfold and I was puzzled why a cat would cover their eyes if they could see. Of course I'm not sure I can think of a better way to portray blindness in this milieu. (Today it'd be a snazzy set of Ray Ban's natch ; )

Funny you should mention ancient greek seers being blind... I just now realized why Paul Muad'Dib Atreides was made blind by Frank Herbert! I never thought of that! Doh! [sound of forehead being slapped hard]

Looks closer at the sprite... oh yes I see the arm now.
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laerne
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Re: Catgirls

Post by laerne »

Yeah, maybe it's a lazy representation of blindness. I must admit I have limited experience with the disability. As said I chose it more as a classical symbol of clairvoyance rather than the inverse. If anyone with any experience with or around blindness, feel free to comment on my representation.

Anyway, I'm happy to accidentally help some whose pseudonym is "Atreides" understand Dune :lol:

An easier task today, the tail animation of the north-east seer. (A bit janky; to be improved).
seer-ne-stand-white+white.gif
seer-ne-stand-white+white.gif (8.3 KiB) Viewed 3380 times
seer-ne-stand-red+indianyellow.gif
seer-ne-stand-red+indianyellow.gif (9.85 KiB) Viewed 3380 times
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laerne
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Re: Catgirls

Post by laerne »

I made the running animation of the chakram warrior going north-east. I remade the tail of the south-east as well.
I think there are improvements to be made with how the hair jumps around, and maybe the unit feels don't seem with the exact same size depending on whether it's going N-E or S-E.
chakram-thrower-ne-run-red+indianyellow.gif
chakram-thrower-ne-run-red+indianyellow.gif (5.14 KiB) Viewed 3122 times
chakram-thrower-se-run-red+indianyellow.gif
chakram-thrower-se-run-red+indianyellow.gif (6.32 KiB) Viewed 3122 times
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Lord-Knightmare
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Re: Catgirls

Post by Lord-Knightmare »

I see Naruto-inspired run animation, I hit approve! Well done!
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laerne
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Re: Catgirls

Post by laerne »

Oh. Maybe. To be honest, I've only read the paper Naruto, but now that you mention it, that _is_ surprinsingly similar >⏝<

In the meantime, here is the first half of the chakram throw animation:
chakram-thrower-throw-2-red+indianyellow.png
chakram-thrower-throw-2-red+indianyellow.png (10.77 KiB) Viewed 2876 times
chakram-thrower-throw-4-red+indianyellow.png
chakram-thrower-throw-4-red+indianyellow.png (10.77 KiB) Viewed 2876 times
chakram-thrower-throw-6-red+indianyellow.png
chakram-thrower-throw-6-red+indianyellow.png (11.1 KiB) Viewed 2876 times
It's missing intermediates frames as well. Animating with half the frame rate is gives:
chakram-thrower-throw-400-red+indianyellow.gif
chakram-thrower-throw-400-red+indianyellow.gif (4.04 KiB) Viewed 2876 times
And having it twice the speed:
chakram-thrower-throw-red+indianyellow.gif
chakram-thrower-throw-red+indianyellow.gif (4.04 KiB) Viewed 2876 times
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DuncanDill
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Re: Catgirls

Post by DuncanDill »

Dayum, I'm getting more and more suprised! You can do amazing portraits, pixel art and animations! Wish you good luck with this project, seems like its off to a great start!
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IPS
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Re: Catgirls

Post by IPS »

It's looking great! later when more sprites and models are made I could help you at balancing them.

But at for the moment, I imagine them as nimble fighters with like 50-60% flat defense and slightly weak to physical (-10% at blade/impact?) and not so high HP (around 27-33) with 6 movement.


Would like to read what other lines this faction would offer (fighters, what kind of mages if any) and etc, but this looks promising and way different from most posted in wesnoth, so I would like to give different properties as it's not that common having factions that are stuck to the generic 40% defense on flat etc.
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laerne
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Re: Catgirls

Post by laerne »

Thanks for the support !

I'm not 100% sure what other units will come, but I can already give a hint for the next one I'm envisioning : there's another very unique and very famous weapon from medieval India that I'd love to also include. ;) Also note the seer above is already meant to be a magical user, but I was thinking it would be cool to be more like a low-damage tanky unit rather than a high-damage glass canon like most magi seem to be.

Also, yeah, it would be great to have help for designing and balancing the stat of each units, I play wesnoth too seldomly to know for sure. I guess some units will need help for custom abilities as well.

Today, I've worked on some shader math and code actually, so I can try to shader-toy some SFX for the seer. Here are wesnoth hexagons with a simple animation using the the distance to relevant hexagon center and the angle of each point.
Attachments
shader_animation.gif
shader_animation.gif (780.05 KiB) Viewed 2403 times
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laerne
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Re: Catgirls

Post by laerne »

Just a quick update. After a lot of trial-and-error in playing with shaders, here is an animation for the seer “sensing” another unit in the fog of war. (But we don't know which).
animation.gif
animation.gif (16.76 KiB) Viewed 2300 times
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egallager
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Re: Catgirls

Post by egallager »

laerne wrote: January 1st, 2025, 7:04 pm Just a quick update. After a lot of trial-and-error in playing with shaders, here is an animation for the seer “sensing” another unit in the fog of war. (But we don't know which).
animation.gif
This seems like it could be useful in mainline?
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