[In Progress] Afterlife Rated 1.18, A New Era

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dwarftough
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by dwarftough »

A little update: added a new command top. If used without any agrument, it's the same as leaderboard and prints top-10 rated players.
Additionally, you can type top N, where N is a number and 1 <= N <= 30, then it prints top N rated players.
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
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Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
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momom2
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by momom2 »

Recently contested 14227, but the game was eventually played out, so it shouldn't be contested.
Tez
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by Tez »

About the games with Kingofwars, I had a sort of emergency, asked him to continue later.
He denied and became sort of angry maybe, Idk.
Anyway he reported me.
Other game, I thought he rage quit, I waited a bit and then reported.
Anyway I agreed with his request and I'm not joining games with him anymore.
Never had these problems with other players, like alleria, tasillo, matto, etc...
All nice guys.
dwarftough
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by dwarftough »

Afterlife Era has been updated to version 1.1.0. In case of any problems, message here on the forums, in PM or in this thread

Changelog:
  • Drake Burner and their advancements have -30% cold resistance
  • Dwarvish Guardsman and Dwarvish Stalwart have -15% XP to level: 40 and 72 respectively
  • Dwarvish Thunderer line has reduced melee: 4-2, 4-3, 6-3 instead of 6-2, 6-3, 9-3
  • Goblin Spearman costs 5 gold
  • Orcish Shamaness cost reduced to 14 g, damage buffed on all levels, 2 lvl got more hp
  • Orcish Leader: 50 xp to level, Orcish Ruler: 96 xp to level
  • Orcish Ruler can be a random starting leader
  • Loyalist can recruit Sergeants
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
MP versions of classical mainline campaigns: UtBS, TRoW, SotA
Developer and maintainer of my fork of World Conquest, Invincibles Conquest II
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matto
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by matto »

The Dwarvish Guard buff looks crazy xD Gl hf everyone
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momom2
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by momom2 »

Good changes overall imo.
I'm skeptical about the burner buff, can't see much reason for drakes to get anything else against ud now, but I'll see how it plays.
Orc buffs long overdue; looking forward to seeing some gobbo spam strats!
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momom2
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by momom2 »

Actually, I dislike the burner change. It's already the central unit of this mu, buffing it does not open possibilities, it only tilts the balance. Instead, I think you should give saurians cold resist, so it becomes about burners -> DA -> saurians -> skele -> burners
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momom2
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by momom2 »

Because ud don't have anything but adepts against burners.
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momom2
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by momom2 »

Or give skele archers fire resist

It's not a problem with balance, it's a problem of what's viable.
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momom2
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by momom2 »

Back to refusing the mu again.
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matto
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by matto »

momom2 wrote: April 6th, 2025, 12:48 pm Actually, I dislike the burner change. It's already the central unit of this mu, buffing it does not open possibilities, it only tilts the balance. Instead, I think you should give saurians cold resist, so it becomes about burners -> DA -> saurians -> skele -> burners
Agree, and saurians could have a place in orcish matchup too, to catch up with the Orcish shaman buff etc..
dwarftough
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by dwarftough »

momom2 wrote: April 6th, 2025, 12:56 pm Back to refusing the mu again.
Intentional refusal to play a certain matchup undermines the premise of a random matchup selection and gathering stats for balancing. I reserve the right to penalize players who will do this.
Co-founder and current maintainer of IsarFoundation, Afterlife Rated and overall Wesnoth Autohost Project
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momom2
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by momom2 »

It's your mod, you reserve the right to do whatever you want. I hadn't considered that it pollutes stats gathering, and I'm sorry for that. I could say I see it as an act of balancing, but honestly, the real reason is that I just don't play what I don't enjoy playing.
If you want people to play all mu or none, that's within your powers, I guess.
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unterwassermann
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Re: [In Progress] Afterlife Rated 1.18, A New Era

Post by unterwassermann »

Could you please release some new statistics for the updated version of Afterlife?
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