A Beastly Tale (SP campaign for 1.12 and 1.14)
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Re: A Beastly Tale (SP campaign for 1.12 and 1.14)
My walkthrough of this campaign: https://www.youtube.com/playlist?list=P ... IhkPxnLudj
I think that idea of animal campaign is fine and I also think it is good you did not mean to create more than five levels; five levels with two story lines is here something pretty well created.
I think that idea of animal campaign is fine and I also think it is good you did not mean to create more than five levels; five levels with two story lines is here something pretty well created.
Watch my Wesnoth walkthroughs on my youtube channel!
https://www.youtube.com/channel/UCQUceN ... ehrvzSMtkw
https://www.youtube.com/channel/UCQUceN ... ehrvzSMtkw
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- Posts: 1243
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village in Merwuerdigliebe turning the lights on and off
Re: A Beastly Tale (SP campaign for 1.12 and 1.14)
I just played this again and this time I actually got the wreath. Way back I won it but no wreath. I am speculating I won scenario 5 before the beasties arrived. Scenario 2 is still the awful one. On easy I got through the other 4 on 1 try but S2 needed 3-4 tries until I got lucky. Interesting to read others manage to level Grew. If I let him get near the enemy he drops ^^&%& dead! So the beasties acted as his bodyguard and he ended the campaign with 0 xp. Aside from S2 this is a campaign I do like a lot.