Era Of Two Suns
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Re: Era Of Two Suns
i am not having this issue with default multiplayer and i took out every just to be sure
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brian@bmansdesktop:~$ ls /home/brian/.wesnoth1.8/data/add-ons
Era_Of_Two_Suns
brian@bmansdesktop:~$
Smart persons learn out of their mistakes, wise persons learn out of others mistakes! It seems that a select few have a talent learning out of others mistakes which many politicians lack.
Author of Era Of Two Suns
Author of Era Of Two Suns
Re: Era Of Two Suns
So you did test that by playing default era MP using and advancing WC's with one client having your era installed and the other not having it? Sure doesn't sound like it.hart02 wrote:i am not having this issue with default multiplayer and i took out every just to be sure
So, once more, do not have any [advancefrom]s point to a core unit in MP content.
- mnewton1
- Posts: 777
- Joined: November 12th, 2008, 4:31 am
- Location: On my pretty teal horsey.
- Contact:
Re: Era Of Two Suns
It seems it didn't work. Make your own walking corpse with the base_unit tag with a unique id. Then there will be no need for an advance_from tag.
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Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Re: Era Of Two Suns
Ok There should be no [advancefrom] tags in any unit files WHAT SO EVER with 1.0.
One file has this
so PLEASE tell me if this works so i can get back to writing my Era of Two Suns campaign. Also I have yet to remove '# Dark Sorcerer here is identical to normal except can't advance to lich". When and If you have my add-on these all should be hidden for no duplicate entries: Ghoul,Chocobone,Elvish Lady,Wolf,Ghost,Banebow,Bone Shooter,Deathblade,Death Knight,Draug,Revenant,Nightgaunt,Spectre,Wraith,Skeleton Archer,Vampire Bat,Blood Bat,Dread Bat,Saurian Skirmisher,Shadow,Skeleton,Orcish Slayer,Orcish Grunt,Goblin Impaler,Dwarvish Fighter,Wose,Ogre,Troll,Great Troll,Troll Hero,Lich,Necrophage,Naga Fighter,Goblin Spearman,Sergeant,Troll Warrior,Troll Whelp,Troll Shaman,Walking Corpse,Dark Adept,Lich,Ancient,Necromancer,Dark Sorcerer,Lich,
One file has this
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#textdomain wesnoth-Era_of_Two_Suns
# Dark Sorcerer here is identical to normal except can't advance to lich
[unit_type]
[base_unit]
id=Dark Sorcerer
[/base_unit]
id=Dark Sorcerer_C
advances_to=Necromancer_C,Lich_C
[/unit_type]
[unit_type]
[base_unit]
id=Necromancer
[/base_unit]
id=Necromancer_C
advances_to=null
[/unit_type]
Smart persons learn out of their mistakes, wise persons learn out of others mistakes! It seems that a select few have a talent learning out of others mistakes which many politicians lack.
Author of Era Of Two Suns
Author of Era Of Two Suns
Re: Era Of Two Suns
Sure, it seems to be all right now.
Re: Era Of Two Suns
Thank god.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes! It seems that a select few have a talent learning out of others mistakes which many politicians lack.
Author of Era Of Two Suns
Author of Era Of Two Suns
-
- Posts: 3
- Joined: September 13th, 2010, 4:18 am
Re: Era Of Two Suns
I probably have a strange question, but I'm having trouble with Era of Two Suns. Uglies and Dwarves do not allow me to recruit units. On any map. I've tried reinstalling but it won't let me recruit, no matter what.
-
- Posts: 3
- Joined: September 13th, 2010, 4:18 am
Re: Era Of Two Suns
I suppose the question would help... Is anyone else finding the Dwarves and Uglies to be bugged or is it just me? I can't recruit them, any fixes I can do? They are two races I would love to play with.
- Captain_Wrathbow
- Posts: 1664
- Joined: June 30th, 2009, 2:03 pm
- Location: Guardia
Re: Era Of Two Suns
@zombierecall: You can use the edit button to add to your previous post when no one else has replied, to avoid double posting. 

-
- Posts: 3
- Joined: September 13th, 2010, 4:18 am
Re: Era Of Two Suns
Yeah, good call. Sorry about that. :/
Re: Era Of Two Suns
@zombierecall:I have not been posting as much as I should be and I recently had some issues with with my web server where all my data just vanished. Now that I am in the process of recovering data, I wlll be working more on this now.So now check out 2.3.It has more factions ,leaders,units and a ton of bug fixes.If I missed anything let me know.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes! It seems that a select few have a talent learning out of others mistakes which many politicians lack.
Author of Era Of Two Suns
Author of Era Of Two Suns
Re: Era Of Two Suns
2.4 is out
Smart persons learn out of their mistakes, wise persons learn out of others mistakes! It seems that a select few have a talent learning out of others mistakes which many politicians lack.
Author of Era Of Two Suns
Author of Era Of Two Suns
Re: Era Of Two Suns
2.5 has been released
Smart persons learn out of their mistakes, wise persons learn out of others mistakes! It seems that a select few have a talent learning out of others mistakes which many politicians lack.
Author of Era Of Two Suns
Author of Era Of Two Suns
Re: Era Of Two Suns
2.6 is out
Smart persons learn out of their mistakes, wise persons learn out of others mistakes! It seems that a select few have a talent learning out of others mistakes which many politicians lack.
Author of Era Of Two Suns
Author of Era Of Two Suns
Re: Era Of Two Suns
2.9 is out
Many things in the currently released stuff
General Todos
*Would like to use lua for all code at some point
*Not very good at this point
*Working on factions
*Working on Illusion units
*Working on translucent ability
PLEASE MAIL OR POST WITH ALL IDEAS ON THE FORUM
hart02
Changelog
0.1: Initial release
*Added Wesnoth_Lua_Pack, UMC_Music, and J_Advanced_Scripted_Stuff as dependencies
*Renamed alot of textdomains in files
*Used alot of other add-on materials
*changed alot of image locations
0.2:
*fix errors with trolls
*added lua folder
*made a resource pack
0.3:
*Took out [advancefrom]unit=Walking Bones[/advancefrom] from Skeleton Raider
0.4:
*Took out all [advancefrom]s except from corpse ghoul override
*added some wose units
*added some other units
*made more units with [base_unit] syntax
*added a few more traits
0.5:
*Fixed help errors and such
0.6:
*Fixed even more help errors and such
0.7:
*added shops.cfg
*fixed image errors
0.8:
*tried some lua
*no factions until further notice
0.9:
*fixed factions
*trying to work with some lua
1.0:
*Took out all [advancefrom]s NONE WHAT SO EVER
*made more units with [base_unit] syntax
*added Alt Walking Corpse unit
1.1
*updated hide unit help file
1.2
*updated some units
1.3
*updated some units
*added lua
*made minor tweaks to factions
1.4
*did a wmllint
1.5
*Fixed Forest Operative from duplicating
1.6
*Did another wmlscope
1.7
*Made a dummy unit
*Made Ores.cfg file
1.8
*fixed some aninations
*added new cfg file
1.9
*fixed some units
2.0
*fixed some units
2.1
*added some factions
*renamed files with numbers
*Added units from The Silver Lands
*Added Illusion units
2.2
*Working On Illusion units
2.3
*Did some retouching on multiple files
*Working On creating Illusion units
2.4
*Added Merfolk
*Added Illusion units
*Added Some New Unit Advancements
2.5
*Did much needed retouching
2.6
*Adjusted Unit Advancements
*Added new macros for usage in a campaign
2.7
*Adjusted Some Units
*Adjusted macros for usage in a campaign
2.8
*Adjusted macros for usage in a campaign
*Added New Shop
2.9
*Adjusted macros in several files
*Added a big lua file for future use
*Added preload.cfg contents to main.cfg
*Moved several config files to utils folder
*Took out ai and other folders
*Updated some images
Many things in the currently released stuff
General Todos
*Would like to use lua for all code at some point
*Not very good at this point
*Working on factions
*Working on Illusion units
*Working on translucent ability
PLEASE MAIL OR POST WITH ALL IDEAS ON THE FORUM
hart02
Changelog
0.1: Initial release
*Added Wesnoth_Lua_Pack, UMC_Music, and J_Advanced_Scripted_Stuff as dependencies
*Renamed alot of textdomains in files
*Used alot of other add-on materials
*changed alot of image locations
0.2:
*fix errors with trolls
*added lua folder
*made a resource pack
0.3:
*Took out [advancefrom]unit=Walking Bones[/advancefrom] from Skeleton Raider
0.4:
*Took out all [advancefrom]s except from corpse ghoul override
*added some wose units
*added some other units
*made more units with [base_unit] syntax
*added a few more traits
0.5:
*Fixed help errors and such
0.6:
*Fixed even more help errors and such
0.7:
*added shops.cfg
*fixed image errors
0.8:
*tried some lua
*no factions until further notice
0.9:
*fixed factions
*trying to work with some lua
1.0:
*Took out all [advancefrom]s NONE WHAT SO EVER
*made more units with [base_unit] syntax
*added Alt Walking Corpse unit
1.1
*updated hide unit help file
1.2
*updated some units
1.3
*updated some units
*added lua
*made minor tweaks to factions
1.4
*did a wmllint
1.5
*Fixed Forest Operative from duplicating
1.6
*Did another wmlscope
1.7
*Made a dummy unit
*Made Ores.cfg file
1.8
*fixed some aninations
*added new cfg file
1.9
*fixed some units
2.0
*fixed some units
2.1
*added some factions
*renamed files with numbers
*Added units from The Silver Lands
*Added Illusion units
2.2
*Working On Illusion units
2.3
*Did some retouching on multiple files
*Working On creating Illusion units
2.4
*Added Merfolk
*Added Illusion units
*Added Some New Unit Advancements
2.5
*Did much needed retouching
2.6
*Adjusted Unit Advancements
*Added new macros for usage in a campaign
2.7
*Adjusted Some Units
*Adjusted macros for usage in a campaign
2.8
*Adjusted macros for usage in a campaign
*Added New Shop
2.9
*Adjusted macros in several files
*Added a big lua file for future use
*Added preload.cfg contents to main.cfg
*Moved several config files to utils folder
*Took out ai and other folders
*Updated some images
Smart persons learn out of their mistakes, wise persons learn out of others mistakes! It seems that a select few have a talent learning out of others mistakes which many politicians lack.
Author of Era Of Two Suns
Author of Era Of Two Suns