X Shok's maps
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X Shok's maps
So, here are my multiplayer maps. They are all symmetric to simplify balancing and they aren't uneasonably huge. I tried to design them so that every faction should have a chance. On each map there are 6-8 villages per player.
Not all of these maps are tested in multiplayer, but I think they are well playable.
For team maps: The order is 1-2-1-2 on 2vs2 maps and 1-2-1-2-1-2 on 3vs3 maps. On some maps other orders could be possible too, just try them out if you like.
The .txt files (maps) should be placed in /userdata/editor/maps
Here is the first one: A 1 vs 1 map: Compact
Update: Now there's a newer version of this map available on page 2 of this thread.
Not all of these maps are tested in multiplayer, but I think they are well playable.
For team maps: The order is 1-2-1-2 on 2vs2 maps and 1-2-1-2-1-2 on 3vs3 maps. On some maps other orders could be possible too, just try them out if you like.
The .txt files (maps) should be placed in /userdata/editor/maps
Here is the first one: A 1 vs 1 map: Compact
Update: Now there's a newer version of this map available on page 2 of this thread.
- Attachments
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- Compact.jpg (114.58 KiB) Viewed 5734 times
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- Compact.txt
- (420 Bytes) Downloaded 487 times
Last edited by X Shok on May 17th, 2005, 3:10 pm, edited 1 time in total.
Another 1 vs 1 map here: Face to Face
This is an old version of this map. You can find a later one if you scroll down a bit
This is an old version of this map. You can find a later one if you scroll down a bit
- Attachments
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- Face-to-Face.jpg (115.07 KiB) Viewed 5736 times
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- Face to Face.txt
- (462 Bytes) Downloaded 413 times
Last edited by X Shok on May 16th, 2005, 5:50 pm, edited 1 time in total.
Now a 1 vs 1 vs 1 map: Trinity
There's also a new version of this map available
There's also a new version of this map available
- Attachments
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- Trinity.jpg (138.31 KiB) Viewed 5730 times
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- Trinity.txt
- (462 Bytes) Downloaded 464 times
Last edited by X Shok on May 20th, 2005, 6:10 am, edited 1 time in total.
Just another cool 1vs1vs1 map. Perhaps it's not quite perfectly balanced, but games on it could still be interesting.
Update: Newer version of this map on page 3 of this thread.
Update: Newer version of this map on page 3 of this thread.
- Attachments
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- Icecore.jpg (169.5 KiB) Viewed 5712 times
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- Icecore.txt
- (462 Bytes) Downloaded 421 times
Last edited by X Shok on May 21st, 2005, 7:57 pm, edited 1 time in total.
Now a 3vs3 player map. 6 Kingdoms. Only play this one if you have a lot of time, but then it should be quite fun.
Newer versions available (on page 2 of this thread)!
Newer versions available (on page 2 of this thread)!
- Attachments
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- 6-Kingdoms.jpg (128.04 KiB) Viewed 5697 times
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- 6 Kingdoms.txt
- (1.18 KiB) Downloaded 422 times
Last edited by X Shok on May 20th, 2005, 11:38 am, edited 1 time in total.
- Dragonking
- Inactive Developer
- Posts: 591
- Joined: November 6th, 2004, 10:45 am
- Location: Poland
[IMHO]
Compact - looks really nice and intresting. Is probably balanced too
Face-to-Face - seems to favor drakes cause water (flyers) and saurians (caves/sand)
Trinity - same as Compact
Icecore - looks nice... but maybe too much forest for elves and too less mountains for dwarwes?
6-Kingdoms - REALLY nice map - I like it. Players has to think about helping their allies a lot, that's why I like it so much. Only bad think about that ma is that it is rather big one. Maybe you can do little smaller version?
[/IMHO]
Good work
Compact - looks really nice and intresting. Is probably balanced too
Face-to-Face - seems to favor drakes cause water (flyers) and saurians (caves/sand)
Trinity - same as Compact
Icecore - looks nice... but maybe too much forest for elves and too less mountains for dwarwes?
6-Kingdoms - REALLY nice map - I like it. Players has to think about helping their allies a lot, that's why I like it so much. Only bad think about that ma is that it is rather big one. Maybe you can do little smaller version?
[/IMHO]
Good work
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Maps look good. Variety in terrain and good layouts. Only thing I would check for - make sure in the duel maps that first player doesn't have a large advantage. I noticed some villages near the middle of the maps and equidistant(or near that) villages almost always end up going to the first player giving him quite an advantage.
I think it would be enough if the starting castles had less castle hexes. Like 2-4. Then the first player would still have an advantage, but not a too big one. This could be compensated by giving the second player 125 gold at the beginning or so.
And maybe I should have more grasland in my maps. Loyalists often have a hard time. But I don't know yet. I like this stlye with many different terrains and the tactical possibilities connected to them.
@ 6-Kingdoms: It is big, yes. But I think it would be hard to make a smaller version with the same "feeling". However if many people think I should make a smaller version I will try to do that.
And maybe I should have more grasland in my maps. Loyalists often have a hard time. But I don't know yet. I like this stlye with many different terrains and the tactical possibilities connected to them.
@ 6-Kingdoms: It is big, yes. But I think it would be hard to make a smaller version with the same "feeling". However if many people think I should make a smaller version I will try to do that.
Now a 2vs2 map: X-Isle
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- X-Isle.jpg (190.28 KiB) Viewed 5592 times
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- X-Isle.txt
- (462 Bytes) Downloaded 475 times
Another 2vs2 map: The Bridges
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- The-Bridges.jpg (224.39 KiB) Viewed 5549 times
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- The Bridges.txt
- (800 Bytes) Downloaded 429 times
Changed (a bit more balanced) version of Face to Face:
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- Face-to-Face-II.jpg (190.74 KiB) Viewed 5541 times
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- Face to Face.txt
- (462 Bytes) Downloaded 418 times
Another map similar to Face to Face but 1v1v1: Y Inside
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- Y-Inside.jpg (210.34 KiB) Viewed 5507 times
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- Y Inside.txt
- (462 Bytes) Downloaded 432 times