Palms amid Blue Dunes [Dunefolk Campaign]

Discussion and development of scenarios and campaigns for the game.

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Konrad2
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Re: Palms amid Blue Dunes [Dunefolk Campaign]

Post by Konrad2 »

Refumee wrote: September 23rd, 2026, 7:46 am
Konrad2 wrote: August 31st, 2026, 10:44 am Catacombs of the Ancients
I'll check it out, thanks for the hint. Seems also like another transport bug. Maybe, removing ships on this scenario could be fine.
Considering the that scenarios map, I don't think the ships should be removed. It's made with using ships in mind. If you look at my replay you'll see that I also made plenty of use of ships there. I'd rather have that bug not be fixed (and maybe just mentioned in the notes) than that ships get removed from that scenario.
Konrad2 wrote: August 31st, 2026, 10:44 am Very fun bug! If you make units leave your (air)ship while you are at the edge of the map, the can get unloaded outside of the map and are gone. :D
Another transporter bug, I got some ideas to make a workaround for dialoges, no sure if this is pretty.
Edit: Funnily enough it only works on the northern border and not the western/eastern/southern border.

I'll check it out, aswell as all the typos and grammar erros.
I'll have to check on that later, because I'm very sure I discovered that bug at the southern border.

As always, thanks for taking my feedback in consideration.
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Refumee
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Re: Palms amid Blue Dunes [Dunefolk Campaign]

Post by Refumee »

Konrad2 wrote: September 24th, 2026, 2:27 pm
Refumee wrote: September 23rd, 2026, 7:46 am
Konrad2 wrote: August 31st, 2026, 10:44 am Catacombs of the Ancients
I'll check it out, thanks for the hint. Seems also like another transport bug. Maybe, removing ships on this scenario could be fine.
Considering the that scenarios map, I don't think the ships should be removed. It's made with using ships in mind. If you look at my replay you'll see that I also made plenty of use of ships there. I'd rather have that bug not be fixed (and maybe just mentioned in the notes) than that ships get removed from that scenario.
Konrad2 wrote: August 31st, 2026, 10:44 am Very fun bug! If you make units leave your (air)ship while you are at the edge of the map, the can get unloaded outside of the map and are gone. :D
Another transporter bug, I got some ideas to make a workaround for dialoges, no sure if this is pretty.
Edit: Funnily enough it only works on the northern border and not the western/eastern/southern border.

I'll check it out, aswell as all the typos and grammar erros.
I'll have to check on that later, because I'm very sure I discovered that bug at the southern border.
The ships dont get removed. I fixed the gold bug and border removal bug at my end. Also, the goblins dont go into chasms anymore.

I am almost done with all the fixes. I will make a small changelog after I'm done.

I am still trying to figure put how to fiy the upkeep problem while being transported.
Campaigns:Vendraxis Prophecy
Ports:AtO, FL, OoA, PaBD, CiS, TRoJ, TSS, BS, SoaDO, IAF, L MP
Modifications:Unit Color Changer/Variation, Side Color Changer
Eras:Factions of Wesnoth, Toy Faction
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ZIM
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Re: Palms amid Blue Dunes [Dunefolk Campaign]

Post by ZIM »

Refumee wrote: September 24th, 2026, 3:07 pm I am still trying to figure put how to fiy the upkeep problem while being transported.
Maybe you could try storing the transported unit's level as a variable and manually reduces the gold by it until the unit landed?
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Refumee
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Re: Palms amid Blue Dunes [Dunefolk Campaign]

Post by Refumee »

ZIM wrote: October 3rd, 2026, 10:20 am
Refumee wrote: September 24th, 2026, 3:07 pm I am still trying to figure put how to fiy the upkeep problem while being transported.
Maybe you could try storing the transported unit's level as a variable and manually reduces the gold by it until the unit landed?
Could work. Maybe reducing the income.
Of course ignoring the loyal units in it.
Campaigns:Vendraxis Prophecy
Ports:AtO, FL, OoA, PaBD, CiS, TRoJ, TSS, BS, SoaDO, IAF, L MP
Modifications:Unit Color Changer/Variation, Side Color Changer
Eras:Factions of Wesnoth, Toy Faction
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