Palms amid Blue Dunes [Dunefolk Campaign]
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Re: Palms amid Blue Dunes [Dunefolk Campaign]
Considering the that scenarios map, I don't think the ships should be removed. It's made with using ships in mind. If you look at my replay you'll see that I also made plenty of use of ships there. I'd rather have that bug not be fixed (and maybe just mentioned in the notes) than that ships get removed from that scenario.
I'll have to check on that later, because I'm very sure I discovered that bug at the southern border.Another transporter bug, I got some ideas to make a workaround for dialoges, no sure if this is pretty.Konrad2 wrote: August 31st, 2026, 10:44 am Very fun bug! If you make units leave your (air)ship while you are at the edge of the map, the can get unloaded outside of the map and are gone.![]()
Edit: Funnily enough it only works on the northern border and not the western/eastern/southern border.
I'll check it out, aswell as all the typos and grammar erros.
As always, thanks for taking my feedback in consideration.
- Refumee
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Re: Palms amid Blue Dunes [Dunefolk Campaign]
The ships dont get removed. I fixed the gold bug and border removal bug at my end. Also, the goblins dont go into chasms anymore.Konrad2 wrote: September 24th, 2026, 2:27 pmConsidering the that scenarios map, I don't think the ships should be removed. It's made with using ships in mind. If you look at my replay you'll see that I also made plenty of use of ships there. I'd rather have that bug not be fixed (and maybe just mentioned in the notes) than that ships get removed from that scenario.
I'll have to check on that later, because I'm very sure I discovered that bug at the southern border.Another transporter bug, I got some ideas to make a workaround for dialoges, no sure if this is pretty.Konrad2 wrote: August 31st, 2026, 10:44 am Very fun bug! If you make units leave your (air)ship while you are at the edge of the map, the can get unloaded outside of the map and are gone.![]()
Edit: Funnily enough it only works on the northern border and not the western/eastern/southern border.
I'll check it out, aswell as all the typos and grammar erros.
I am almost done with all the fixes. I will make a small changelog after I'm done.
I am still trying to figure put how to fiy the upkeep problem while being transported.
Campaigns:Vendraxis Prophecy
Ports:AtO, FL, OoA, PaBD, CiS, TRoJ, TSS, BS, SoaDO, IAF, L MP
Modifications:Unit Color Changer/Variation, Side Color Changer
Eras:Factions of Wesnoth, Toy Faction
Ports:AtO, FL, OoA, PaBD, CiS, TRoJ, TSS, BS, SoaDO, IAF, L MP
Modifications:Unit Color Changer/Variation, Side Color Changer
Eras:Factions of Wesnoth, Toy Faction
Re: Palms amid Blue Dunes [Dunefolk Campaign]
Maybe you could try storing the transported unit's level as a variable and manually reduces the gold by it until the unit landed?Refumee wrote: September 24th, 2026, 3:07 pm I am still trying to figure put how to fiy the upkeep problem while being transported.
- Refumee
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- Location: Vendraxis' Lair
Re: Palms amid Blue Dunes [Dunefolk Campaign]
Could work. Maybe reducing the income.ZIM wrote: October 3rd, 2026, 10:20 amMaybe you could try storing the transported unit's level as a variable and manually reduces the gold by it until the unit landed?Refumee wrote: September 24th, 2026, 3:07 pm I am still trying to figure put how to fiy the upkeep problem while being transported.
Of course ignoring the loyal units in it.
Campaigns:Vendraxis Prophecy
Ports:AtO, FL, OoA, PaBD, CiS, TRoJ, TSS, BS, SoaDO, IAF, L MP
Modifications:Unit Color Changer/Variation, Side Color Changer
Eras:Factions of Wesnoth, Toy Faction
Ports:AtO, FL, OoA, PaBD, CiS, TRoJ, TSS, BS, SoaDO, IAF, L MP
Modifications:Unit Color Changer/Variation, Side Color Changer
Eras:Factions of Wesnoth, Toy Faction