War Of The Gods, its a good day to post here feedback.

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ChaosRider
Posts: 1492
Joined: April 15th, 2012, 1:15 pm

Re: War Of The Gods, its a good day to post here feedback.

Post by ChaosRider »

New WOTG version is out! V2.7.5.9.7.
New faction Aquana.
New units for Thief Saurians and Desert Saurians.
Creator of WOTG (+6800 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
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ChaosRider
Posts: 1492
Joined: April 15th, 2012, 1:15 pm

Re: War Of The Gods, its a good day to post here feedback.

Post by ChaosRider »

War Of The Gods v2.7.6.0.8 is out!
Big changes in units cost for all 0-2 lvls (nearly 3800 units) for which I changed it manually basing on my addon Count Units Cost.
Also WOTG has now own events for Stealing Weapons and Stealing Abilities from killed units.
You can use too addons like Stealing Weapons Mode and Stealing Abilities Mode to have twice bigger chance for it.
Enjoy the game with the biggest addon ever made.
Also other addons that are made by me and they are using WOTG units are updated too on Wesnoth v1.18 server.
Feel free to send me here feedback if you like my addons.
Creator of WOTG (+6800 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
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ChaosRider
Posts: 1492
Joined: April 15th, 2012, 1:15 pm

Re: War Of The Gods, its a good day to post here feedback.

Post by ChaosRider »

War Of The Gods v2.7.6.0.9 is out!
On Wesnoth v1.18 addons server.
Now all 3 lvls has set cost recruit with using addon Count Units Cost.
I had to set it for over 1700 units. With 0-2 lvls which is nearly 3800 units it gives over 5500 units which each I had to recruit in open game, use menu option Count Unit Cost and then change it manually in unit cfg file and save it.
It took me some time but its done now.
Also there is available new era "AoH +3 Lvls" in which as leaders you choose 3 lvl but as recruits you have units 0-3 lvl.
Maximum recruit cost for 0 lvl its 12 gold, for 1 lvl its 25 gold, for 2 lvl its 45 and for 3 lvl its 65 gold.
Units can cost less ofcourse but this depends of their stats. For more info about counting units cost check topic below:

viewtopic.php?t=60193
Creator of WOTG (+6800 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
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Sebas38760
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Posts: 16
Joined: May 20th, 2022, 10:13 pm
Location: Uruguay

Re: War Of The Gods, its a good day to post here feedback.

Post by Sebas38760 »

Hi chaos,
I’ve fully translated WOTG 2.7.6.1.1 into Spanish.
To make the translation as complete as possible, I had to apply a few changes to the add-on.

1. I added/fixed incorrect or missing textdomains (more details in fix_textdomain_log.txt).

2. I marked many strings as translatable (added _ before quotes) and also removed a lot of strings that should not be translatable. In chains_fix_log.txt you’ll find details about the strings added (I forgot to log the removed ones). The removed ones were mostly descriptions for about 2000 units that looked like: description=_"."

3. I added a file with macros (mainline-strings.cfg) and used those macros where appropriate (more details in macros_STR_added_log.txt). The purpose of this change is to reuse strings already translated in mainline.


After that I made a few additional manual changes, such as modifying some translatable strings embedded inside macros like MENU_IMG_TXT so they could actually be translated, and adding the translation path and the mainline-strings.cfg path inside main.cfg.

I’m sending the files separately because the forum doesn’t allow uploads over 8 MB.
Inside WarOfTheGods you’ll find all files that were modified, the completed Spanish translation, and the logs generated by the scripts I used for the large-scale changes. There’s also a file (translation_for_server_pbl.txt) containing the translations for WOTG and WOTG Part 2 to add to their respective server.pbl files, so they show up in Spanish on the add-on server.

Separately I’m also sending WarOfTheGods-units, which is basically only the units folder.

To apply the changes, you just need to copy and overwrite everything, except for the translations inside the server.pbl files — those must be added manually.
Attachments
WarOfTheGods.zip
(3.96 MiB) Downloaded 11 times
WarOfTheGods-units.zip
(6.77 MiB) Downloaded 10 times
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ChaosRider
Posts: 1492
Joined: April 15th, 2012, 1:15 pm

Re: War Of The Gods, its a good day to post here feedback.

Post by ChaosRider »

New War Of The Gods version is out on BfW v1.18.

WOTG v2.7.6.1.6

New Dwarves units and some others.

Over 6300 units.
Creator of WOTG (+6800 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
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ChaosRider
Posts: 1492
Joined: April 15th, 2012, 1:15 pm

Re: War Of The Gods, its a good day to post here feedback.

Post by ChaosRider »

Sebas38760 wrote: November 29th, 2025, 12:10 am Hi chaos,
I’ve fully translated WOTG 2.7.6.1.1 into Spanish.
To make the translation as complete as possible, I had to apply a few changes to the add-on.

1. I added/fixed incorrect or missing textdomains (more details in fix_textdomain_log.txt).

2. I marked many strings as translatable (added _ before quotes) and also removed a lot of strings that should not be translatable. In chains_fix_log.txt you’ll find details about the strings added (I forgot to log the removed ones). The removed ones were mostly descriptions for about 2000 units that looked like: description=_"."

3. I added a file with macros (mainline-strings.cfg) and used those macros where appropriate (more details in macros_STR_added_log.txt). The purpose of this change is to reuse strings already translated in mainline.


After that I made a few additional manual changes, such as modifying some translatable strings embedded inside macros like MENU_IMG_TXT so they could actually be translated, and adding the translation path and the mainline-strings.cfg path inside main.cfg.

I’m sending the files separately because the forum doesn’t allow uploads over 8 MB.
Inside WarOfTheGods you’ll find all files that were modified, the completed Spanish translation, and the logs generated by the scripts I used for the large-scale changes. There’s also a file (translation_for_server_pbl.txt) containing the translations for WOTG and WOTG Part 2 to add to their respective server.pbl files, so they show up in Spanish on the add-on server.

Separately I’m also sending WarOfTheGods-units, which is basically only the units folder.

To apply the changes, you just need to copy and overwrite everything, except for the translations inside the server.pbl files — those must be added manually.
Hello there.

Sorry for not answering earlier.

Ive never added translation to the addon but before I try do this could you download the newest version of the WOTG addon and check it is it good with newest version.

Thanks for your job.
Creator of WOTG (+6800 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
User avatar
ChaosRider
Posts: 1492
Joined: April 15th, 2012, 1:15 pm

Re: War Of The Gods, its a good day to post here feedback.

Post by ChaosRider »

So...
In last WOTG version ( 2.7.6.1.8 ) I decided to seperate Outlaws from Dwarves Default faction.
Dwarves Default contains only Dwarves.
They have a healer line which can be useful.
And the Outlaws units are now Outlaws Default faction.
They have some extra units with 3 lvl advance line.
Anyway, have a good day for all who read it.
Creator of WOTG (+6800 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
User avatar
Sebas38760
Translator
Posts: 16
Joined: May 20th, 2022, 10:13 pm
Location: Uruguay

Re: War Of The Gods, its a good day to post here feedback.

Post by Sebas38760 »

ChaosRider wrote: January 21st, 2026, 7:47 pm
Sebas38760 wrote: November 29th, 2025, 12:10 am Hi chaos,
I’ve fully translated WOTG 2.7.6.1.1 into Spanish.
To make the translation as complete as possible, I had to apply a few changes to the add-on.

1. I added/fixed incorrect or missing textdomains (more details in fix_textdomain_log.txt).

2. I marked many strings as translatable (added _ before quotes) and also removed a lot of strings that should not be translatable. In chains_fix_log.txt you’ll find details about the strings added (I forgot to log the removed ones). The removed ones were mostly descriptions for about 2000 units that looked like: description=_"."

3. I added a file with macros (mainline-strings.cfg) and used those macros where appropriate (more details in macros_STR_added_log.txt). The purpose of this change is to reuse strings already translated in mainline.


After that I made a few additional manual changes, such as modifying some translatable strings embedded inside macros like MENU_IMG_TXT so they could actually be translated, and adding the translation path and the mainline-strings.cfg path inside main.cfg.

I’m sending the files separately because the forum doesn’t allow uploads over 8 MB.
Inside WarOfTheGods you’ll find all files that were modified, the completed Spanish translation, and the logs generated by the scripts I used for the large-scale changes. There’s also a file (translation_for_server_pbl.txt) containing the translations for WOTG and WOTG Part 2 to add to their respective server.pbl files, so they show up in Spanish on the add-on server.

Separately I’m also sending WarOfTheGods-units, which is basically only the units folder.

To apply the changes, you just need to copy and overwrite everything, except for the translations inside the server.pbl files — those must be added manually.
Hello there.

Sorry for not answering earlier.

Ive never added translation to the addon but before I try do this could you download the newest version of the WOTG addon and check it is it good with newest version.

Thanks for your job.
I have repeated the same procedure and updated the translation for version 2.7.6.1.8 (the most recent one at the moment).
On this occasion, I have left out the mainline-strings.cfg file to avoid any potential issues with macros.
I am attaching the files in the same way as on the previous occasion.
Attachments
WarOfTheGods-units.zip
(7 MiB) Downloaded 9 times
WarOfTheGods.zip
(3.18 MiB) Downloaded 9 times
ShadowMHP
Posts: 2
Joined: June 8th, 2024, 2:28 pm

Re: War Of The Gods, its a good day to post here feedback.

Post by ShadowMHP »

ChaosRider wrote: October 15th, 2025, 2:13 pm War Of The Gods v2.7.6.0.8 is out!
Big changes in units cost for all 0-2 lvls (nearly 3800 units) for which I changed it manually basing on my addon Count Units Cost.
Also WOTG has now own events for Stealing Weapons and Stealing Abilities from killed units.
You can use too addons like Stealing Weapons Mode and Stealing Abilities Mode to have twice bigger chance for it.
Enjoy the game with the biggest addon ever made.
Also other addons that are made by me and they are using WOTG units are updated too on Wesnoth v1.18 server.
Feel free to send me here feedback if you like my addons.
This is a really impressive mod, thank you for your many contributions to the game. Being But after returning to the game after while and updating this mod I was noticing some of my units were getting wacky abilities and attacks. See now that this is due to the events for stealing weapons and attacks. I am finding that in world conquest that after a couple of maps units become too powerful. Is there a way to disable this part of WOTG that I am unaware of? And if not would you consider adding an option for that in the future?

Also couple days ago you dropped into a game my friends and I were playing and asked a question, being as rusty as I was with the interface by the time I figured out how to type text to respond you had given up and left. If you remember it was regarding a flashing mote on a hex in the upper left corner of the map. The answer is (if you are still curious): A gem from the Invincibles Conquest mod, based on the legend of the invincibles campaign. If you are unfamiliar it allows you to construct gear if you collect enough gems.
User avatar
ChaosRider
Posts: 1492
Joined: April 15th, 2012, 1:15 pm

Re: War Of The Gods, its a good day to post here feedback.

Post by ChaosRider »

ShadowMHP wrote: July 31st, 2026, 3:12 am
ChaosRider wrote: October 15th, 2025, 2:13 pm War Of The Gods v2.7.6.0.8 is out!
Big changes in units cost for all 0-2 lvls (nearly 3800 units) for which I changed it manually basing on my addon Count Units Cost.
Also WOTG has now own events for Stealing Weapons and Stealing Abilities from killed units.
You can use too addons like Stealing Weapons Mode and Stealing Abilities Mode to have twice bigger chance for it.
Enjoy the game with the biggest addon ever made.
Also other addons that are made by me and they are using WOTG units are updated too on Wesnoth v1.18 server.
Feel free to send me here feedback if you like my addons.
This is a really impressive mod, thank you for your many contributions to the game. Being But after returning to the game after while and updating this mod I was noticing some of my units were getting wacky abilities and attacks. See now that this is due to the events for stealing weapons and attacks. I am finding that in world conquest that after a couple of maps units become too powerful. Is there a way to disable this part of WOTG that I am unaware of? And if not would you consider adding an option for that in the future?

Also couple days ago you dropped into a game my friends and I were playing and asked a question, being as rusty as I was with the interface by the time I figured out how to type text to respond you had given up and left. If you remember it was regarding a flashing mote on a hex in the upper left corner of the map. The answer is (if you are still curious): A gem from the Invincibles Conquest mod, based on the legend of the invincibles campaign. If you are unfamiliar it allows you to construct gear if you collect enough gems.
Hi there!

From newest WOTG version 2.7.6.4.4 at the beginning of the scenario you will have to answer extra 2 questions:
- do you want to code for stealing weapons be activated?
Answers: yes/no.
- do you want to code for stealing abilities be activated?
Answers: yes/no.

Also if your unit has too many weapons you can drop/delete them from your unit by right clicking your unit and choose correct option on the menu list.

From WOTG version 2.7.6.4.4 this addon has 210 factions and newest two are:
- Hellish
- Hopeful-Alliance.

Also we have broken 6800 units amount! Its now over 6800 units available in WOTG.

Go get newest version and test it by your own :D.
Creator of WOTG (+6800 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
ShadowMHP
Posts: 2
Joined: June 8th, 2024, 2:28 pm

Re: War Of The Gods, its a good day to post here feedback.

Post by ShadowMHP »

Thanks, I updated and tried it out this morning works great. I think this has now replaced Ageless Era as my groups go to era for world conquest. Thanks again.
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