Knights of the Silver Spire - Campaign for 1.16/1.18

Discussion and development of scenarios and campaigns for the game.

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hopelight
Posts: 36
Joined: October 29th, 2021, 10:45 pm

Re: Knights of the Silver Spire - Campaign for 1.16

Post by hopelight »

chee wrote: January 20th, 2023, 12:27 am
hopelight wrote: January 9th, 2023, 8:40 pm Thank you very much! Credits-wise, did yabuki assist here as well?
Unfortunately, this translation file was created by me alone.
Understood, no problem!
chee wrote: January 20th, 2023, 12:27 am
EDIT: The "(Intermediate level, 9 scenarios, 3 endings)." should already be in the same translation "line" as the rest of the description (I think it's that way in french as well), are you sure there is a problem?
I'm thinking the current POT needs to be updated.
I'll look at it, and I do apologize for the delays on including the translation, life has been annoying, but I should update this campaign to add it within the week, so at least that'll be done.


EDIT: Actually, (I should have checked before answering...) I don't have the problem you've shown, the french translation appears normally for me right now...
Ah well, perhaps it's because I played with something in the translation files since uploading it.
Author of War and Home and Knights of the Silver Spire, 1.16/1.18 campaigns.
hopelight
Posts: 36
Joined: October 29th, 2021, 10:45 pm

Re: Knights of the Silver Spire - Campaign for 1.16

Post by hopelight »

Update time:

Basically added the Japanese translation and fixed the translation problems (no balancing changes for now).

An important note for translation:
I've done some significant playing around with the text in the form of removing whitespace.
That should be fixed in the translation files coming with the add-on. Of note is the the spacingfix pot file, that I believe contains only the spacing changes (though I might be wrong, it's been quite some time since I made it).
Author of War and Home and Knights of the Silver Spire, 1.16/1.18 campaigns.
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chee
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Joined: October 2nd, 2020, 8:30 am

Re: Knights of the Silver Spire - Campaign for 1.16

Post by chee »

hopelight wrote: May 5th, 2023, 10:08 pm Update time:

Basically added the Japanese translation and fixed the translation problems (no balancing changes for now).

An important note for translation:
I've done some significant playing around with the text in the form of removing whitespace.
That should be fixed in the translation files coming with the add-on. Of note is the the spacingfix pot file, that I believe contains only the spacing changes (though I might be wrong, it's been quite some time since I made it).
Thank you for the correction to the spacing in the ja.po file !
-------
chee / k.k
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WLFobe
Posts: 124
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Re: Knights of the Silver Spire - Campaign for 1.16

Post by WLFobe »

Will there be an upgrade to 1.1.18?
hopelight
Posts: 36
Joined: October 29th, 2021, 10:45 pm

Re: Knights of the Silver Spire - Campaign for 1.16

Post by hopelight »

WLFobe wrote: October 24th, 2024, 3:21 pm Will there be an upgrade to 1.1.18?
Yeah, I just have to do it...

The problem with this campaign is that I am not satisfied with the maps, so it means quite some work, something that I will have to find the motivation for.

But it will happen.
Author of War and Home and Knights of the Silver Spire, 1.16/1.18 campaigns.
hopelight
Posts: 36
Joined: October 29th, 2021, 10:45 pm

Re: Knights of the Silver Spire - Campaign for 1.16

Post by hopelight »

Well, update for 1.18 is out!

The two main changes are:
  • A balancing pass mostly making a bunch of the maps bigger and adjusting it all along with this
  • Added achievements
Do tell if something is broken/not working right.
Author of War and Home and Knights of the Silver Spire, 1.16/1.18 campaigns.
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WLFobe
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Re: Knights of the Silver Spire - Campaign for 1.16/1.18

Post by WLFobe »

The campaign works as well as I remember, but the achievements have me puzzled.

There are 2 separate achievements for killing the Bloody Baron. And two more for killing the Crimson Duke. I killed both but only got one achievement for each. And there's an ending for killing the Duke, which I did. But I got the achievement of saving Dorest. Was there a way to kill the Duke and not save Dorest?

And some hints as to when a scenario was connected to an achievement would be nice. :hmm:
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