Rashy Era
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Re: Rashy Era
While playing an afterlife using the Caravel ship, I realized how hard is to get AMLA on this unit and managed to get it to just realize that the unit will not recover its full health. Additionally did also realize how low health this ship gains on promotion for really massive 45 XP ... I'm forced to announce that I have to recheck This Era ships lv2 and lv1 balancing because I saw issues.
Caravel XP to 42 (-3)
Corvette
HP to 63 (+3) , AMLA XP to 85 (-5)
They cannot get inteligent trait, so it's harder to get this AMLA than with traits.
AMLA suggest:
- Stronger Crew: +1 melee strikes, +1 movement, +3 max HP and full heal
- Upgraded Ballista: +1 ranged strikes +first-strike +3 max HP and full heal
Movement AMLA is so mid in contrast to some others that give specials... reason why I merged melee with movement in one AMLA.
Galley Fire res to -20% (+10%) , XP to 42 (-1)
In contrast, the 50% pierce resistance at Corvette feels stronger than the actual resistances of Galley, so we decrease the fire weakness
Triremme
Fire res to -20% (+10%) , impact res to 20% (+10%) , AMLA XP to 85 (-5)
AMLA suggest:
- Stronger Crew will now add +1 movement, +2 max HP and full heal
- Stronger Ram will now also add another 10% more impact res (to 80% dmg taken to 70%) , +2 max health and full heal
- Stronger catapult adds less dmg , but cripple value is increased to 10% , +2 HP and full heal
Idea is to add utility among AMLAs
Elvish Schooner no changes, unlike the other this one hits harder and has 50% swallow water defense.
Elvish Brig HP to 54 (+2)
AMLA suggest:
- Stronger crew: +2 melee damage, now adds +1 movement, +3 max HP and full heal
- Stronger ballista: +2 ranged damage, now adds +5% accuracy and +3 max health and full heal
- Better spell casters: +1 arcane damage, adds heals(+4) and poison cure and +2 max health and full heal
Sloop , no changes for now, 50% moats defense and reasonably effective vs other ships
Rashy Ketch movement to 9 (+1)
AMLA suggest:
- Stronger Crew: +1 melee strikes, +1 movement, +3 max HP and full heal
- Stronger ballista: +1 both ranged damages, +hit-run(1) special for rangeds, +3 max HP and full heal
Frigatte XP to 44 (-3)
the extra 10% blade resistance is not as impactful as the 10% more pierce res from corvette, still this ship has more dps and more health.
Galleon impact res to 10% (+10%) , AMLA XP to 85 (-5)
AMLA suggest:
- Stronger Crew: +3 melee damages, +1 movement, +3 max HP and full heal
- Stronger Ballista: +3 ranged damage, +5% parry on ballista, +3% max HP and full heal
Saw that galleon has an AMLA that allows them to get regen(4) which by far is from all AMLAs the best one as it's really hard to get ships over village terrains and closer to ground healers. So this made me suggest that the elvish ship could bring some healing (particularly poison treatment) as an AMLA feature for allied unitsm which if in the right context could work well. The extra movement AMLA upgrade seems quite mid, could probably be replaced by some special (like Rashy Ketch on AMLA promotion, elvish ship heal or Gallen regenerates) to make it more unique as getting AMLA at these ships is still hard.
Caravel XP to 42 (-3)
Corvette
HP to 63 (+3) , AMLA XP to 85 (-5)
They cannot get inteligent trait, so it's harder to get this AMLA than with traits.
AMLA suggest:
- Stronger Crew: +1 melee strikes, +1 movement, +3 max HP and full heal
- Upgraded Ballista: +1 ranged strikes +first-strike +3 max HP and full heal
Movement AMLA is so mid in contrast to some others that give specials... reason why I merged melee with movement in one AMLA.
Galley Fire res to -20% (+10%) , XP to 42 (-1)
In contrast, the 50% pierce resistance at Corvette feels stronger than the actual resistances of Galley, so we decrease the fire weakness
Triremme
Fire res to -20% (+10%) , impact res to 20% (+10%) , AMLA XP to 85 (-5)
AMLA suggest:
- Stronger Crew will now add +1 movement, +2 max HP and full heal
- Stronger Ram will now also add another 10% more impact res (to 80% dmg taken to 70%) , +2 max health and full heal
- Stronger catapult adds less dmg , but cripple value is increased to 10% , +2 HP and full heal
Idea is to add utility among AMLAs
Elvish Schooner no changes, unlike the other this one hits harder and has 50% swallow water defense.
Elvish Brig HP to 54 (+2)
AMLA suggest:
- Stronger crew: +2 melee damage, now adds +1 movement, +3 max HP and full heal
- Stronger ballista: +2 ranged damage, now adds +5% accuracy and +3 max health and full heal
- Better spell casters: +1 arcane damage, adds heals(+4) and poison cure and +2 max health and full heal
Sloop , no changes for now, 50% moats defense and reasonably effective vs other ships
Rashy Ketch movement to 9 (+1)
AMLA suggest:
- Stronger Crew: +1 melee strikes, +1 movement, +3 max HP and full heal
- Stronger ballista: +1 both ranged damages, +hit-run(1) special for rangeds, +3 max HP and full heal
Frigatte XP to 44 (-3)
the extra 10% blade resistance is not as impactful as the 10% more pierce res from corvette, still this ship has more dps and more health.
Galleon impact res to 10% (+10%) , AMLA XP to 85 (-5)
AMLA suggest:
- Stronger Crew: +3 melee damages, +1 movement, +3 max HP and full heal
- Stronger Ballista: +3 ranged damage, +5% parry on ballista, +3% max HP and full heal
Saw that galleon has an AMLA that allows them to get regen(4) which by far is from all AMLAs the best one as it's really hard to get ships over village terrains and closer to ground healers. So this made me suggest that the elvish ship could bring some healing (particularly poison treatment) as an AMLA feature for allied unitsm which if in the right context could work well. The extra movement AMLA upgrade seems quite mid, could probably be replaced by some special (like Rashy Ketch on AMLA promotion, elvish ship heal or Gallen regenerates) to make it more unique as getting AMLA at these ships is still hard.
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Re: Rashy Era
Okie. Had to rewrite the amlas since I was using templates for them.
Trireme: instead of adding 10% impact res on the amla, I tried with a new ability, giving 20% physical resistance while using the ram attack. I can adjust the value if it's too strong
Kecht: don't have the hit-run special. I set movement used to 7, allowing it to disengage if it hasn't moved in a zoc yet.
Galleon: parry on ranged feels odd. As a slight buff, I increased the vision by 3 instead. Also exp increase is less steep as other AMLAs
otherwise changes as suggested
Trireme: instead of adding 10% impact res on the amla, I tried with a new ability, giving 20% physical resistance while using the ram attack. I can adjust the value if it's too strong
Kecht: don't have the hit-run special. I set movement used to 7, allowing it to disengage if it hasn't moved in a zoc yet.
Galleon: parry on ranged feels odd. As a slight buff, I increased the vision by 3 instead. Also exp increase is less steep as other AMLAs
otherwise changes as suggested
Re: Rashy Era
Hey there!
Refumee and I are working on an era and eventually some campaigns set in the Anbennar setting. We were wondering if we could use some of your era in the creation of our own? We would be using and editing it to fit the Anbennar setting. We'd make sure to properly credit you for using your era.
Refumee and I are working on an era and eventually some campaigns set in the Anbennar setting. We were wondering if we could use some of your era in the creation of our own? We would be using and editing it to fit the Anbennar setting. We'd make sure to properly credit you for using your era.
Re: Rashy Era
Yeah, no problemmithc wrote: March 17th, 2026, 8:50 pm Hey there!
Refumee and I are working on an era and eventually some campaigns set in the Anbennar setting. We were wondering if we could use some of your era in the creation of our own? We would be using and editing it to fit the Anbennar setting. We'd make sure to properly credit you for using your era.
Re: Rashy Era
Awesome, thank you!Vyncyn wrote: March 20th, 2026, 2:04 pmYeah, no problemmithc wrote: March 17th, 2026, 8:50 pm Hey there!
Refumee and I are working on an era and eventually some campaigns set in the Anbennar setting. We were wondering if we could use some of your era in the creation of our own? We would be using and editing it to fit the Anbennar setting. We'd make sure to properly credit you for using your era.
Re: Rashy Era
I highly recommend you to check the era topic or somethign like that around each time every 6 or 9 months or something, few balance changes occurs over time but still have been changed in recent times.mithc wrote: March 17th, 2026, 8:50 pm Hey there!
Refumee and I are working on an era and eventually some campaigns set in the Anbennar setting. We were wondering if we could use some of your era in the creation of our own? We would be using and editing it to fit the Anbennar setting. We'd make sure to properly credit you for using your era.
Things might not impact too much for campaign design, but it's something you might be aware in an era that often is getting update with minor balance changes.
Creator of: Deathmatch new in 1.12 server.
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Co-creator of: Era of Magic in 1.16 server
Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
Try My winning Orocia Guide
Re: Rashy Era
Don't quite get the issue here that needs_select could cause.
WML wiki mentions using [sync_variable] instead of needs_select. Don't have the headspace rn to figure that out, but if you have a solution I can put it in.
Re: Rashy Era
ABILITY_FEAR with -25 per level is too strong, better change it to -15.