Shards Era
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Re: Shards Era
I've been having a lot of fun with Shards Era! Works great with survivals or maps like coloseum, I find. I've also found some bugs, which I'll work on too.
Re: Shards Era
Version 0.2.6 which includes bug fixes is now on the addons server. Does anyone have any requests for other races to add? Bats? Horses? Ogres? Mermen? ;p
Re: Shards Era
Version 0.2.7 with bug fixes is now on the addons server. You can now use the flexible advancements mod in single-player! I've been having loads of fun playing through Heir to the Throne with more advancement options. e.g.
Have fun!
Spoiler:
Re: Shards Era
Version 0.2.8 with bug fixes, and which adds merfolk, is on the addons server. Legend of the Invincibles is really an incredible campaign; and even better with Shards Era, heh.
Shards Era 0.3.0 on the 1.18 add-ons server
Shards Era is back on the add-ons server for Battle for Wesnoth 1.18, ported from the previous 0.2.8 (1.16) release.
What’s new in 0.3.0
Target engine updated from 1.16 → 1.18
Validator and smoke-load tooling updated for current WML/macros
Merged upstream 0.2.8 tarball into the 1.18 tree
Unit balance
Corpus-wide gold cost alignment (~1000+ units) using a shared stat/damage model
Advancement cost inversions fixed (child cost ≥ parent + 1)
Placeholder costs normalized (e.g. Guru, Silver Lord, Nature Ascended)
SE Human Heavy Infantryman tuned per earlier feedback (cost 21, mace 10×2)
Quality & content
All era units brought to Tier A quality bar (descriptions, portraits, attack icons, idle/standing where applicable, die sounds)
~1000+ new dialogue portraits (gen_*) across races
Descriptions restored/filled for Aragwaithi, Era of Magic destroyer line, and other stub units
[portrait] blocks added for dialogue on leaders and heroes
Bug fixes & mechanics
Whirlwind wired on all whirlwind units
Trample grants XP on kills
Awaken (Human Inspired) — bonus XP only when the victim is level ≥ 1
Dwarvish taming — removed invalid external unit spawns; human-only dialog filter
Elvish Earl leadership displays correctly in the unit pane
Leadership / protection macros fixed for Warmaster, Sea Captain, Cleric, Prophet of Light, Supreme Commander, etc.
Elvish Civilian — removed Noble from female advancement (balance)
Movetype resistances filled (quenothland, avian, fae placeholders removed)
Banisher / Dimensional Gate event enabled
Map sprites (partial)
Bulk-generated standing, movement, recruit, and many attack frames for units that previously reused static sprites or core overlays
Drake overlay movement, melee macro attacks, and core portrait overlays applied where appropriate
Known limitations (not in this release)
These are actively in progress and not considered release-ready:
Defense animations — painted guard/flinch pass is underway; many units still use core {DEFENSE_ANIM} or duplicate frames
Death animations — most units still use core death sequences or placeholders
Victory animations — minimal coverage
Feedback on portrait likeness, balance outliers, and animation glitches is welcome on this thread.
Check out some of the new portraits!
What’s new in 0.3.0
Target engine updated from 1.16 → 1.18
Validator and smoke-load tooling updated for current WML/macros
Merged upstream 0.2.8 tarball into the 1.18 tree
Unit balance
Corpus-wide gold cost alignment (~1000+ units) using a shared stat/damage model
Advancement cost inversions fixed (child cost ≥ parent + 1)
Placeholder costs normalized (e.g. Guru, Silver Lord, Nature Ascended)
SE Human Heavy Infantryman tuned per earlier feedback (cost 21, mace 10×2)
Quality & content
All era units brought to Tier A quality bar (descriptions, portraits, attack icons, idle/standing where applicable, die sounds)
~1000+ new dialogue portraits (gen_*) across races
Descriptions restored/filled for Aragwaithi, Era of Magic destroyer line, and other stub units
[portrait] blocks added for dialogue on leaders and heroes
Bug fixes & mechanics
Whirlwind wired on all whirlwind units
Trample grants XP on kills
Awaken (Human Inspired) — bonus XP only when the victim is level ≥ 1
Dwarvish taming — removed invalid external unit spawns; human-only dialog filter
Elvish Earl leadership displays correctly in the unit pane
Leadership / protection macros fixed for Warmaster, Sea Captain, Cleric, Prophet of Light, Supreme Commander, etc.
Elvish Civilian — removed Noble from female advancement (balance)
Movetype resistances filled (quenothland, avian, fae placeholders removed)
Banisher / Dimensional Gate event enabled
Map sprites (partial)
Bulk-generated standing, movement, recruit, and many attack frames for units that previously reused static sprites or core overlays
Drake overlay movement, melee macro attacks, and core portrait overlays applied where appropriate
Known limitations (not in this release)
These are actively in progress and not considered release-ready:
Defense animations — painted guard/flinch pass is underway; many units still use core {DEFENSE_ANIM} or duplicate frames
Death animations — most units still use core death sequences or placeholders
Victory animations — minimal coverage
Feedback on portrait likeness, balance outliers, and animation glitches is welcome on this thread.
Check out some of the new portraits!
Re: Shards Era
You are making it sound like it contains AI content. That is forbidden.
- ChaosRider
- Posts: 1484
- Joined: April 15th, 2012, 1:15 pm
Re: Shards Era
On the screenshot in addon description its:
"Generated map sprites for Shards Era."
So the question is: generated by who or what?
Could you explain
?
Below screenshot:
"Generated map sprites for Shards Era."
So the question is: generated by who or what?
Could you explain
Below screenshot:
Creator of WOTG (+6700 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
Re: Shards Era
Some of these unit sprites look a lot like ... slop. 
- Attachments
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- gen_commander-recruit-2.png (2.95 KiB) Viewed 174 times
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- gen_arcanister-defend-1.png (3.96 KiB) Viewed 174 times
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- gen_arbalestier-idle-4.png (2.16 KiB) Viewed 174 times
Re: Shards Era
This sort of thing is definitely not allowed - it might seem cool now, but it certainly won't be when everyone is flooding the server with AI-generated images.Morath wrote: June 30th, 2026, 3:36 am Quality & content
All era units brought to Tier A quality bar (descriptions, portraits, attack icons, idle/standing where applicable, die sounds)
~1000+ new dialogue portraits (gen_*) across races
There was no attempt at deception here, so I don't see why this can't be cleaned up.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
Re: Shards Era
It is blocked until Morath is ready to publish allowed version.