Increasing game UI text size

Having trouble with the game? Report issues and get help here. Read this first!

Moderator: Forum Moderators

Forum rules
Before reporting issues in this section, you must read the following topic:
Post Reply
User avatar
Simons Mith
Posts: 821
Joined: January 27th, 2005, 10:46 pm
Location: Twickenham
Contact:

Increasing game UI text size

Post by Simons Mith »

A new player just had a look at the game after a 10-yr gap since he last played it. First comment:

"Ok, I have wesnoth up and running. One problem I can see immediately is the readability. My eyes aren't what they were 10 years ago."

So how do you bump up the text size globally? I always assumed there was a way, and I'll be honest I'm getting close to needing it myself.
Some of the campaign story text in italics was just below what's comfortable...
 
gnombat
Posts: 1033
Joined: June 10th, 2010, 8:49 pm

Re: Increasing game UI text size

Post by gnombat »

If you're running Wesnoth 1.15, you can manually edit your preferences file and add this line:

Code: Select all

font_scale=150
Note that this feature is somewhat buggy.
User avatar
Simons Mith
Posts: 821
Joined: January 27th, 2005, 10:46 pm
Location: Twickenham
Contact:

Re: Increasing game UI text size

Post by Simons Mith »

Thank you, I'll pass that on.
And, I suppose, put in a 'UI refinement' feature request. I'll just pop it in the Ideas forum - not inclined to muck about with Github right now
 
gnombat
Posts: 1033
Joined: June 10th, 2010, 8:49 pm

Re: Increasing game UI text size

Post by gnombat »

There used to be an actual control for this in the preferences dialog box, but it was removed just before version 1.14 was released (because of bugs in the feature).
User avatar
Simons Mith
Posts: 821
Joined: January 27th, 2005, 10:46 pm
Location: Twickenham
Contact:

Re: Increasing game UI text size

Post by Simons Mith »

Oh well. I bet it'll come back when more of the devs start needing it too :-)

Looking at the join dates for many of the active contributors here, I see a lot of them go back quite a long way
 
LadyElena
Posts: 9
Joined: June 20th, 2026, 12:56 am

Re: Increasing game UI text size

Post by LadyElena »

gnombat wrote: July 25th, 2021, 3:51 am If you're running Wesnoth 1.15, you can manually edit your preferences file and add this line:

Code: Select all

font_scale=150
Note that this feature is somewhat buggy.
Preferences.cfg? And where in the file should I put it, or it does not matter?
gnombat
Posts: 1033
Joined: June 10th, 2010, 8:49 pm

Re: Increasing game UI text size

Post by gnombat »

LadyElena wrote: July 1st, 2026, 12:44 pm
gnombat wrote: July 25th, 2021, 3:51 am If you're running Wesnoth 1.15, you can manually edit your preferences file and add this line:

Code: Select all

font_scale=150
Note that this feature is somewhat buggy.
Preferences.cfg? And where in the file should I put it, or it does not matter?
Recent versions of Wesnoth have an option in the game now, under "Preferences" → "Advanced" → "Font size scale (experimental)", you don't need to manually edit the file any more.

The feature is still buggy, though.
LadyElena
Posts: 9
Joined: June 20th, 2026, 12:56 am

Re: Increasing game UI text size

Post by LadyElena »

gnombat wrote: July 1st, 2026, 12:59 pm
Recent versions of Wesnoth have an option in the game now, under "Preferences" → "Advanced" → "Font size scale (experimental)", you don't need to manually edit the file any more.

The feature is still buggy, though.
Wow, thanks. It is indeed there. Will try that.

edit: It actually works to some degree. Too big font becomes cropped because the UI seems not adjusted for bigger resolutions (informational bars are too narrow) but 110 is more readable without cropping.
User avatar
Wedge009
Developer
Posts: 40
Joined: June 24th, 2009, 11:17 am
Location: Sydney, Australia

Re: Increasing game UI text size

Post by Wedge009 »

The better supported scaling is via Preferences -> Display -> Pixel scale multiplier. The disadvantage there is that, as of 1.18/1.19, only integral scaling is supported. Fractional scaling is logged in https://github.com/wesnoth/wesnoth/issues/8608

I think font-specific scaling still has issues with UI consistency.
Soli Deo Gloria
Post Reply