Fractured Isle Era
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Fractured Isle Era
This thread is for discussion and feedback on the Fractured Isle Era.
Currently I have 2 playable factions (out of 7 planned) that are being playtested alongside Default:
Mycolids - A faction consisting of mushroom and mold units, most of the units are slow and squishy but their suite of abilities and cheap low-level units allow for a highly aggressive or a careful defensive gameplan.
Darkwood - Trap the enemy forces with your spooky moths until the cursed woses arrive in a highly specialized faction that requires careful positioning to utilize effectively.
Currently I have 2 playable factions (out of 7 planned) that are being playtested alongside Default:
Mycolids - A faction consisting of mushroom and mold units, most of the units are slow and squishy but their suite of abilities and cheap low-level units allow for a highly aggressive or a careful defensive gameplan.
Darkwood - Trap the enemy forces with your spooky moths until the cursed woses arrive in a highly specialized faction that requires careful positioning to utilize effectively.
~Sung during a puppet skirmish