wesnoth rpg
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- ChrundleTheGreat
- Posts: 90
- Joined: May 3rd, 2023, 1:25 am
- Location: The land of chapaqueños
Re: wesnoth rpg
Mr_BOUFFON wrote: ↑December 13th, 2025, 10:02 pm Hey I have been role playing for a bit more than a year now and I would like to start being a DM. I am currently looking for a way to adapt Wesnoth as a TTRPG and that's how I stumbled across this post.
Is this project still ongoing ? If it is I would be happy to help.
Yes, well kind of… it can be, still ongoing…
- ChrundleTheGreat
- Posts: 90
- Joined: May 3rd, 2023, 1:25 am
- Location: The land of chapaqueños
Re: wesnoth rpg
Hello, as i sort of tried to explain, my idea consists on all player characters being able to attempt and recruit npc’s and that involves basically thee types of feats:Kingreaper wrote: ↑January 1st, 2026, 11:51 pmWhat would you want in a Wesnoth TTRPG? Personally I'd kinda want it to have each player be a squad leader of sorts, effectively playing a team rather than a single character. Otherwise it'd just seem like a setting to play something like E6 in [E6 being d&d but slower leveling, and you basically stop at level 6]Mr_BOUFFON wrote: ↑December 13th, 2025, 10:02 pm Hey I have been role playing for a bit more than a year now and I would like to start being a DM. I am currently looking for a way to adapt Wesnoth as a TTRPG and that's how I stumbled across this post.
Is this project still ongoing ? If it is I would be happy to help.
-personal
-magical
-interpersonal
With pretty much all charisma and leadership related shenanigans being under interpersonal…
My idea is that depending on which feats you choose youre either comanding a nation, a tribe, an small army, a crew, a party, or just going in as a one man army…
i personally see myself as a silver magus who tames wild wolves (like goblins) and has good relations with many cultures and can negotiate recruitment with several factions, but generally travels the world alone.