Antar, Son of Rheor [Feedback Thread]
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slafochmed
- Posts: 11
- Joined: December 19th, 2006, 11:18 pm
Re: Antar, Son of Rheor [Feedback Thread]
In the replay of the Dwarven King you can see that my hero picks up the ring of regeneration, and later that of +2 Movement. He has got 7 at the start and gets 9. The regeneration keeps being intact though, as you can see when he is in the middle of the cave apart from the white mages. Without that bug, who knows if I would have made it through the campaign. :p
And I was lucky that the king killed one of the undead guards. I guess he needs to kill at least one of the intruders to keep his pride up.
And I was lucky that the king killed one of the undead guards. I guess he needs to kill at least one of the intruders to keep his pride up.
Re: Antar, Son of Rheor [Feedback Thread]
I tested it again, and for me, each ring bearer can only pick up just one ring. Just as it was intended. But, I am using a newer version of the game; I no longer have BfW 1.16 installed.
A replay from you would be helpful.
A replay from you would be helpful.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
- DennisVanBeek
- Posts: 11
- Joined: May 7th, 2024, 11:22 am
Re: Antar, Son of Rheor [Feedback Thread]
I love playing this campaign, thanks for making and maintaining it! 
I just noticed a small bug;
If you don't meet the dwarfs in the `Lord Othar` scenario before finishing, all of a sudden Garulf starts taking (which seems a bit weird without the introduction).
But more importantly, in the next scenario (Through The Goblin Hills) only Garulf is present, but all the other dwarfs are missing.
To fix it, I had to go back to the last safe of Lord Othar and send a unit north, to meat the dwarfs, so the next scenario had al dwarves.
I just noticed a small bug;
If you don't meet the dwarfs in the `Lord Othar` scenario before finishing, all of a sudden Garulf starts taking (which seems a bit weird without the introduction).
But more importantly, in the next scenario (Through The Goblin Hills) only Garulf is present, but all the other dwarfs are missing.
To fix it, I had to go back to the last safe of Lord Othar and send a unit north, to meat the dwarfs, so the next scenario had al dwarves.
Re: Antar, Son of Rheor [Feedback Thread]
Thank you for the kind words, – and thank you for the bug report.DennisVanBeek wrote: ↑February 17th, 2026, 4:34 pm I love playing this campaign, thanks for making and maintaining it!
I just noticed a small bug;
If you don't meet the dwarfs in the `Lord Othar` scenario before finishing, all of a sudden Garulf starts taking (which seems a bit weird without the introduction).
But more importantly, in the next scenario (Through The Goblin Hills) only Garulf is present, but all the other dwarfs are missing.
To fix it, I had to go back to the last safe of Lord Othar and send a unit north, to meat the dwarfs, so the next scenario had al dwarves.
To help fix the issue, can you please tell me which BfW-version you are playing. 1.16 or 1.18 ?
The older 1.16 version is no longer maintained by me. The latest BfW 18 version uses a different code in this scenario, and the dwarfs should appear earlier here. Maybe the issue appears only in the older BfW 16 version, and not in the BfW 1.18 version?
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
- DennisVanBeek
- Posts: 11
- Joined: May 7th, 2024, 11:22 am
Re: Antar, Son of Rheor [Feedback Thread]
I'm on Linux Mint, Wesnoth version 1.16.11. So that would explain itAdamant14 wrote: ↑February 17th, 2026, 5:20 pm To help fix the issue, can you please tell me which BfW-version you are playing. 1.16 or 1.18 ?
The older 1.16 version is no longer maintained by me. The latest BfW 18 version uses a different code in this scenario, and the dwarfs should appear earlier here. Maybe the issue appears only in the older BfW 16 version, and not in the BfW 1.18 version?