How does the auto-movement system work?

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kingsamuel24
Posts: 4
Joined: October 18th, 2025, 5:16 am

How does the auto-movement system work?

Post by kingsamuel24 »

I have been messing around with wesnoth save files. I just wrote a program that edits wesnoth save files in order to give all units that meet a certain criteria a goto x and y coordinate in order to automate the process of setting these movements. (For context I am playing a game with over 1000 units, yes I know that is not what wesnoth is designed for). Changing goto_x and goto_y to certain values worked to get the paths assigned properly but the units wouldn't move at the beginning of the given turn. I can see the paths they are supposed to take they just won't take them. (I used alt+u and sorting by moves to double check this). I am thinking that their is something in the working of the save file that I need to be setting but am just not aware of. If anyone could explain what I am missing I would appreciate it. Thanks!
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Ravana
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Re: How does the auto-movement system work?

Post by Ravana »

Not interested to look into save files, but scripted movement that looks like player ordered can be done with https://wiki.wesnoth.org/DirectActionsW ... command.5D like viewtopic.php?p=695803#p695803.
kingsamuel24
Posts: 4
Joined: October 18th, 2025, 5:16 am

Re: How does the auto-movement system work?

Post by kingsamuel24 »

Thanks for the response! I was just playing wesnoth with a friend and I decided to use auto-move. It wasn't working. Turns out that I had check-boxed disable automatic moves. Now it is working perfectly!
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