Duncan's Sprite Gallery

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laerne
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Re: Duncan's Sprite Gallery

Post by laerne »

What is that pixelated UI-like you have? Do you add it yourself? Why? I'm very curious !
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DuncanDill
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Re: Duncan's Sprite Gallery

Post by DuncanDill »

laerne wrote: August 30th, 2025, 5:03 pm What is that pixelated UI-like you have? Do you add it yourself? Why? I'm very curious !
I just add it myself, helps me keep stuff organised and looking nice
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DuncanDill
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Re: Duncan's Sprite Gallery

Post by DuncanDill »

thinga.png
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saurian_scavenger.png
saurian_scavenger.png (7.52 KiB) Viewed 1043 times
Saurians are very hard to draw
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RenlieCocoa
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Re: Duncan's Sprite Gallery

Post by RenlieCocoa »

DuncanDill wrote: October 2nd, 2025, 5:51 pm thinga.pngsaurian_scavenger.pngSaurians are very hard to draw
So what this Saurian holding a knife units gonna call/name?
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DuncanDill
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Re: Duncan's Sprite Gallery

Post by DuncanDill »

I feel my skills have improved alot since I last drew Konrad
BLANK_001.png
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konrad-captain-human.png
konrad-captain-human.png (3.09 KiB) Viewed 942 times
~ loyalist Konrad

BLANK_003.png
BLANK_003.png (13.98 KiB) Viewed 942 times
konrad-captain-evlen.png
konrad-captain-evlen.png (2.96 KiB) Viewed 942 times
~ elvish Konrad
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DuncanDill
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Re: Duncan's Sprite Gallery

Post by DuncanDill »

Elvish Mage
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DuncanDill
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Re: Duncan's Sprite Gallery

Post by DuncanDill »

Wow its been a while... Anyways I thought I might get back to creating things, so here is the wip of a drake I drew. If anyone can give critique I would really appreciate that!
bigboy.png
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Spannerbag
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Re: Duncan's Sprite Gallery

Post by Spannerbag »

First impression IMHO is that the wings look more birdlike than batlike when I compare with existing images?
Also would be useful (for me anyway) to see the sprite actual size without scaling.
FInally the clothing/armour to me falls between two stools (have a look at the portraits, especially blademaster, flameheart and glider).
It's not entirely clear to me whether it's some sort of padded armour or just clothing - it's fine as it is but depending on the unit's usage it could perhaps be tweaked to make it more armour-like or clothing-like as appropriate?
I am being picky tho' - it looks good overall! :thumbsup:
Hope this helps!
Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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DuncanDill
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Re: Duncan's Sprite Gallery

Post by DuncanDill »

Spannerbag wrote: January 1st, 2026, 12:59 pm First impression IMHO is that the wings look more birdlike than batlike when I compare with existing images?
I knew something was off with them! Thank you :mrgreen:
Spannerbag wrote: January 1st, 2026, 12:59 pm FInally the clothing/armour to me falls between two stools (have a look at the portraits, especially blademaster, flameheart and glider).
It's not entirely clear to me whether it's some sort of padded armour or just clothing - it's fine as it is but depending on the unit's usage it could perhaps be tweaked to make it more armour-like or clothing-like as appropriate?
Tbf its pretty much exactly what the hurricane has. I read the hurricane as wearing chainmail and clothing which is a bit strange, I agree.
Spannerbag wrote: January 1st, 2026, 12:59 pm Also would be useful (for me anyway) to see the sprite actual size without scaling.
here you go (ignore the right arm, i am working on fixing that)
cataclysm.png
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Spannerbag
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Re: Duncan's Sprite Gallery

Post by Spannerbag »

DuncanDill wrote: January 1st, 2026, 5:15 pm Tbf its pretty much exactly what the hurricane has. I read the hurricane as wearing chainmail and clothing which is a bit strange, I agree.
Mmm... looking at the 1.19 sprites and portraits I see what you mean.
FWIW I focused on the portraits...

DuncanDill wrote: January 1st, 2026, 5:15 pm here you go (ignore the right arm, i am working on fixing that)
Thanks - sadly bit busy right now, will have a proper look tomorrow with luck. :fingers_crossed:

Happy New Year!

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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Spannerbag
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Re: Duncan's Sprite Gallery

Post by Spannerbag »

OK, have a bit of time now. :-)

This feedback is based on looking at your actual size sprite, not the enlarged one.

Looking at the (1.19) sprites there is - to me anyway - a fair bit of variation in the snout/nose area.
However I still think the head overall looks, maybe, a bit too rhinoceros-like?

The head also looks bolted onto the torso although again several drakes don't seem to have much by way of necks?
Not sure exactly what I find a bit off; maybe try shortening the nose/snout and/or changing the jawline to suggest the neck area more clearly and/or square off the mouth?
The headgear/hat area is also - for me anyway - difficult to decipher and I'm not quite sure what I'm looking at: some sort of bobble-hat or head horns covered in some material?

Sorry that I can't be more precise, I'm no artist.

I suppose all I can say is that I find the head area generally a bit confusing and somehow a bit out of proportion but not sure whether removing detail and/or re-shaping is required.

Out of interest, are you planning to create a full set of sprites or will you just be doing this one?

Hope my random witterings are helpful!

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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DuncanDill
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Re: Duncan's Sprite Gallery

Post by DuncanDill »

Finally got a new computer after my old one broke, so now I can get back to the art grind. It will probably take me a while to get back into the groove though, so I will definitely be revisiting these pieces at a later date.
campaign-icon.png
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campaign-icon.png
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I must say I do like the second one alot, but something about the first just feels really off to me.
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DuncanDill
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Re: Duncan's Sprite Gallery

Post by DuncanDill »

And I've finished this unit line!

Level 0 (first one) - Youth
Level 0 (first one) - Youth
youth_big.png (4.95 KiB) Viewed 70 times

I think this does a good job at looking like a younger version of the peasant lord, and I also adore the clothing on this one.
Level 0 (only really in a cutscene) - Peasant Lord
Level 0 (only really in a cutscene) - Peasant Lord
lord_big.png (4.7 KiB) Viewed 70 times
This is only for a cutscene, so I didn't really do much different from the youth apart from changing clothes and making it look older.
Level 1 - Marauder
Level 1 - Marauder
marauder_big.png (5.74 KiB) Viewed 70 times
This is the first unit I started working on from this line, so its quite fun to see how my style/skills have progressed
Level 2 - Desperado
Level 2 - Desperado
desperado_big.png (6.68 KiB) Viewed 70 times
I do like this a lot, but i'm worried its a bit too similar to the marauder :hmm: ? Oh, and I also need to fix the shadow.
Level 3 - Vigilante
Level 3 - Vigilante
vigilante_big.png (6.68 KiB) Viewed 70 times
Eeeek! This was really hard get right, due to the dramatic pose. I really struggled doing something with the other arm, so I've just hidden it. It's definitely my least favorite out of all of these, but I'm not sure how to fix it. :augh:
Level 4 (final) - Exterminator
Level 4 (final) - Exterminator
exterminator_big.png (8.21 KiB) Viewed 70 times
And the final advancement. I think this does a good job at being very intimidating, and I'm a sucker for mega weapons :lol:
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