Units dont spawn and no any error info [solved]

The place to post your WML questions and answers.

Moderator: Forum Moderators

Forum rules
  • Please use [code] BBCode tags in your posts for embedding WML snippets.
  • To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
Post Reply
User avatar
ChaosRider
Posts: 1365
Joined: April 15th, 2012, 1:15 pm

Units dont spawn and no any error info [solved]

Post by ChaosRider »

Below is code which I made. Inside this code is also message which Ive written to check if variables which are used are filled correct. I don't know why units don't spawn as they should. Do you have any idea what can be wrong?

Code used in scenario for creating cave land:
Spoiler:
Code used in utils to create cave land:
Spoiler:
Code used in scenario to spawn units:
Spoiler:
Code used in utils to spawn units:
Spoiler:
Last edited by ChaosRider on November 26th, 2025, 6:44 pm, edited 1 time in total.
Creator of WOTG (+6000 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
User avatar
ChaosRider
Posts: 1365
Joined: April 15th, 2012, 1:15 pm

Re: Units dont spawn and no any error info

Post by ChaosRider »

So I modify a bit code and then it started working as supposed too. Later I went back to old code which is here posted and it works too. I dont know why it didnt work earlier but its not a problem for me.
Creator of WOTG (+6000 units), MWC (+615 units), SurvivorsArea, RandomColosseum, RC WOTG, RC MWC, ColosseumRandomClonesBattle, BetweenDarknessAndLight, StealingWeapons, MoreUnitsForms, MoreDamageTypes, CanBeOnlyOne, ColosseumOneWinner, BonusSpam, CriticalStrike - available at 1.18 Wesnoth server.
Post Reply