Every unit is invisible
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mihalycsaba
- Posts: 2
- Joined: November 15th, 2025, 12:33 am
Every unit is invisible
Code: Select all
The Battle for Wesnoth version 1.18.5 x86_64
Running on CachyOS x86_64
Distribution channel: Linux repository
Game paths
==========
Data dir: /usr/share/wesnoth
User config dir: /home/USER/.config/wesnoth
User data dir: /home/USER/.local/share/wesnoth/1.18
Saves dir: /home/USER/.local/share/wesnoth/1.18/saves
Add-ons dir: /home/USER/.local/share/wesnoth/1.18/data/add-ons
Cache dir: /home/USER/.cache/wesnoth
Logs dir: /home/USER/.local/share/wesnoth/1.18/logs
Libraries
=========
Boost: 1.89
Lua: 5.4.8
OpenSSL/libcrypto: 3.6.0-dev (runtime 3.6.0-dev)
libcurl: 8.16.0 (runtime 8.17.0)
Cairo: 1.18.4 (runtime 1.18.4)
Pango: 1.57.0 (runtime 1.57.0)
SDL: 2.32.56 (runtime 2.32.58)
SDL_image: 2.8.8 (runtime 2.8.8)
SDL_mixer: 2.8.1 (runtime 2.8.1)
Features
========
Lua console completion: yes
D-Bus notifications back end: yes
Current video settings
======================
SDL video drivers: [wayland] x11 KMSDRM offscreen dummy evdev
Window size: 1920x1080
Game canvas size: 1920x1080
Final render target size: 1920x1080
Screen refresh rate: 60
Screen dpi: 96.00x96.00
Renderer: opengl (hw)
Maximum texture size: 16384x16384
VSync: off
Current audio settings
======================
SDL audio drivers: [pipewire] pulseaudio alsa sndio jack disk
Number of channels: 2
Output rate: 44100 Hz
Sample format: signed 16 bit little-endian
Sample size: 1024 bytes
Installed add-ons
=================
Era_of_Magic: 4.8.3
Era_of_Magic_Resources: 3.1.2
I have tried to play the first campaign, but every unit is invisible.

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mihalycsaba
- Posts: 2
- Joined: November 15th, 2025, 12:33 am
Re: Every unit is invisible
just found the github, opened an issue there: https://github.com/wesnoth/wesnoth/issues/10703