Affably Evil

Discussion and development of scenarios and campaigns for the game.

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white_haired_uncle
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Joined: August 26th, 2018, 11:46 pm
Location: A country place, far outside the Wire

Re: Affably Evil

Post by white_haired_uncle »

Yes, you're right, Fowleri. Thanks. I've edited my previous post with your correction.
Speak softly, and carry Doombringer.
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Rendy55
Posts: 171
Joined: January 16th, 2021, 8:23 pm
Location: Czechia

Re: Affably Evil

Post by Rendy55 »

Následující rozšíření obsahovalo chyby a nemohlo být nahráno:
C:\Users\Asus\Documents\My Games\Wesnoth1.16/data/add-ons/Affably_Evil/_main.cfg

Prosíme ohlaste tento problém autorům nebo správcům těchto rozšíření.

Podrobnosti:

Nalezena neplatná uzavírací značka [/units] pro značku [unit_type]
otevřen na ~add-ons/Legend_of_the_Invincibles/utils/amla.cfg:68
included from ~add-ons/Affably_Evil/_main.cfg:62
included from ~add-ons/Affably_Evil/units/Krux.cfg:408
included from ~add-ons/Affably_Evil/_main.cfg:65
uzavřená na ~add-ons/Affably_Evil/_main.cfg:66

Campaign dont start
phalanx1
Posts: 8
Joined: October 19th, 2022, 9:50 am

Re: Affably Evil

Post by phalanx1 »

Rendy55 wrote: August 6th, 2025, 1:01 pm Následující rozšíření obsahovalo chyby a nemohlo být nahráno:
C:\Users\Asus\Documents\My Games\Wesnoth1.16/data/add-ons/Affably_Evil/_main.cfg

Prosíme ohlaste tento problém autorům nebo správcům těchto rozšíření.

Podrobnosti:

Nalezena neplatná uzavírací značka [/units] pro značku [unit_type]
otevřen na ~add-ons/Legend_of_the_Invincibles/utils/amla.cfg:68
included from ~add-ons/Affably_Evil/_main.cfg:62
included from ~add-ons/Affably_Evil/units/Krux.cfg:408
included from ~add-ons/Affably_Evil/_main.cfg:65
uzavřená na ~add-ons/Affably_Evil/_main.cfg:66

Campaign dont start
I ran into the same problem. I fixed it in my version (1.18) by adding:

Code: Select all

[/unit_type]
to the end of the files Acanthamoeba.cfg and Krux.cfg in the ~add-ons/Affably_Evil/units directory. Both of those files define a [unit_type] but don't have an accompanying end tag at the end of the file. You might try it and see if it works for you.
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Rendy55
Posts: 171
Joined: January 16th, 2021, 8:23 pm
Location: Czechia

Re: Affably Evil

Post by Rendy55 »

first scenario is impossible to beat to many bandits they tottaly smashed me i must skip that scenario with debug
but in 2nd scenario my companions doesn"t spawn only krux and alied bandit doesn"t join me
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Rendy55
Posts: 171
Joined: January 16th, 2021, 8:23 pm
Location: Czechia

Re: Affably Evil

Post by Rendy55 »

I tried kill enemy leaders with kill debug instead of skiping first scenario now krux and my other leaders spawned in middle keep instead in north keep and alied bandit joined me and i can normally continue
phalanx1
Posts: 8
Joined: October 19th, 2022, 9:50 am

Re: Affably Evil

Post by phalanx1 »

Rendy55 wrote: November 3rd, 2025, 9:19 pm first scenario is impossible to beat to many bandits they tottaly smashed me i must skip that scenario with debug
but in 2nd scenario my companions doesn"t spawn only krux and alied bandit doesn"t join me
Yea I found this add-on to be quite hard, sometimes frustratingly so. I found this walkthrough helpful:

https://wiki.wesnoth.org/Affably_Evil_Walkthrough

I got past the first scenario only by taking over the middle bandit camp and continually recruiting new units. It ended up being a slog. However, since you can't keep any regular units you leveled, I felt all that leveling was bit wasted.

Like LoTI, Affably Evil continually throws a ton of enemies at you. In LoTI, it's fun because you get to upgrade all your characters, so its item & xp farming for your whole team. Here, you only get to upgrade your heroes, so it feels more like busy-work.

Also, because you can't recall any of regular units between maps, you really have to be efficient with your hero item builds. Otherwise you can't get up the power curve.

After I got past the first map, I ended up cheating a few maps later at the Marilyn scenario :shock: , which I found frustratingly hard.

If any one has tips on good hero item builds, I'd like to try it again. I know LoTI heroes can get extremely overpowered, but I never got any of my Affably Evil guys to that level.
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Rendy55
Posts: 171
Joined: January 16th, 2021, 8:23 pm
Location: Czechia

Re: Affably Evil

Post by Rendy55 »

phalanx1 wrote: November 7th, 2025, 1:30 pm
Rendy55 wrote: November 3rd, 2025, 9:19 pm first scenario is impossible to beat to many bandits they tottaly smashed me i must skip that scenario with debug
but in 2nd scenario my companions doesn"t spawn only krux and alied bandit doesn"t join me
Yea I found this add-on to be quite hard, sometimes frustratingly so. I found this walkthrough helpful:

https://wiki.wesnoth.org/Affably_Evil_Walkthrough

I got past the first scenario only by taking over the middle bandit camp and continually recruiting new units. It ended up being a slog. However, since you can't keep any regular units you leveled, I felt all that leveling was bit wasted.

Like LoTI, Affably Evil continually throws a ton of enemies at you. In LoTI, it's fun because you get to upgrade all your characters, so its item & xp farming for your whole team. Here, you only get to upgrade your heroes, so it feels more like busy-work.

Also, because you can't recall any of regular units between maps, you really have to be efficient with your hero item builds. Otherwise you can't get up the power curve.

After I got past the first map, I ended up cheating a few maps later at the Marilyn scenario :shock: , which I found frustratingly hard.

If any one has tips on good hero item builds, I'd like to try it again. I know LoTI heroes can get extremely overpowered, but I never got any of my Affably Evil guys to that level.
i am now stuck at lorendas forest these undead comes from evyrywhere and surround me
i must say beautifull child was easier a i have only problems with turns in blood rain bandit scenario and that one where you must go throught mountain pass defended by loyalists i mujst use turn debug there becouse turn limit was to low.
yeah loti is different in way you have powerfull heroes i just solo whole inferno,whole chapter 5 dungeon and last crusade only with my 2 leaders and do not using other units.
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phalanx1
Posts: 8
Joined: October 19th, 2022, 9:50 am

Re: Affably Evil

Post by phalanx1 »

I think that's the level where you run to the north-east. You can't beat all the undead that spawn at night. Some of them despawn when it's day time, so you're just looking to survive the night.

You only need 1 hero unit to reach the upper right edge and the scenario ends. There are recruiting stations for you to recruit sacrificial units. Clump your guys and keep moving to the northeast. Stack movement items on your fastest hero, and if things start looking bad, break him off from the rest of the group and just get to the edge.
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Rendy55
Posts: 171
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Location: Czechia

Re: Affably Evil

Post by Rendy55 »

Thanks for tip a pass throught
cupcakes
Posts: 29
Joined: September 3rd, 2021, 6:07 pm

Re: Affably Evil

Post by cupcakes »

Is there a way to play the campaign on version 1.18? Or, do I have to install some older version of Wesnoth? 1.16?
phalanx1
Posts: 8
Joined: October 19th, 2022, 9:50 am

Re: Affably Evil

Post by phalanx1 »

cupcakes wrote: November 12th, 2025, 12:38 am Is there a way to play the campaign on version 1.18? Or, do I have to install some older version of Wesnoth? 1.16?
If you know how to manually install an addon, just download it from the 1.16 add on web page:

https://addons.wesnoth.org/1.16/

You install it by decompressing the file and copying the Affably_Evil directory to the ~add-ons directory.

It'll work the same as it would in 1.16 (meaning not perfectly). There are 2 bugs (same as running it in 1.16), but you can find the fixes in this thread:

1. Add

Code: Select all

[/unit_type] 
to the end of the files Acanthamoeba.cfg and Krux.cfg in the ~add-ons/Affably_Evil/units directory

2. In ~add-ons/Affably_Evil/units/Fowleri_batshit.cfg change

Code: Select all

advances_to=none
to

Code: Select all

advances_to=null
Scroll up to find the full context of the bugs. Enjoy!
cupcakes
Posts: 29
Joined: September 3rd, 2021, 6:07 pm

Re: Affably Evil

Post by cupcakes »

ok, fair enough, I might give it a shot.
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