[Active] Portraits for The Dark Hordes (by tsunami_)

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KameRamen
Posts: 168
Joined: November 22nd, 2023, 3:46 am
Location: Japan

Re: [Active] Portraits for The Dark Hordes (by tsunami_)

Post by KameRamen »

Hello. First, I am so sorry for the extremely late reply. I contracted COVID-19 in mid-September and was unable to log in to the forum for a long time. I have only recently begun to recover.

I saw the finished portrait for Demilich, and it is great. Thank you so much. I will include it in the campaign as soon as possible.
tsunami_ wrote: October 13th, 2025, 1:19 am Well, I have finished the line drawings for Susanne, Tanar and the dread lich and I am waiting for confirmation from KameRamen to shade them, and the staff edits will be done after the dread lich. So, I have reached a hiatus.
I have checked all three line drawings, and they are all ideal. I have no issues with them, and I am very much looking forward to seeing the finished work.

(I considered writing a bit more in this message, but I wanted to share my thinking right away, so I send this as is.)
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
Current main project: The Dark Hordes
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tsunami_
Posts: 70
Joined: June 22nd, 2024, 2:07 am
Location: Pacific

Re: [Active] Portraits for The Dark Hordes (by tsunami_)

Post by tsunami_ »

KameRamen wrote: October 19th, 2025, 4:58 pm Hello. First, I am so sorry for the extremely late reply. I contracted COVID-19 in mid-September and was unable to log in to the forum for a long time. I have only recently begun to recover.
Sure, there is no problem, I will start the shading then.

I have two questions for you right now.
1. Do you have an opinion on a clan symbol for Tanar? It is very minor but it is bothering me to choose one.

2. Are you still interested in colour-swapping the gigor death knight? I experimented a bit. Do you like any of these (original in the top corner)?
deathknight-variants.png
I have separated the metal colours and cape colours and placed them in the attached .zip file, so if you have an editing program you can experiment combinations.
My idea then is to remove the trimmings for Lv.3 and add them back in for Lv.4 (gold or red or another colour).

By the way, I suggest that you rename the death knight and death squire, for example to "orcish death knight", to avoid double entries in the menu.
doubles.png
doubles.png (38.89 KiB) Viewed 261 times
Attachments
dk-pieces.zip
(25.57 KiB) Downloaded 5 times
Currently drawing portraits for The Dark Hordes add-on campaign.
Art thread here: viewtopic.php?t=59362
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KameRamen
Posts: 168
Joined: November 22nd, 2023, 3:46 am
Location: Japan

Re: [Active] Portraits for The Dark Hordes (by tsunami_)

Post by KameRamen »

tsunami_ wrote: October 21st, 2025, 7:48 am I have two questions for you right now.
1. Do you have an opinion on a clan symbol for Tanar? It is very minor but it is bothering me to choose one.
Intuitively, I think this one is good; simple yet refined.
tanar-sketch.png
tanar-sketch.png (154.37 KiB) Viewed 193 times
tsunami_ wrote: October 21st, 2025, 7:48 am 2. Are you still interested in colour-swapping the gigor death knight? I experimented a bit. Do you like any of these (original in the top corner)?
Thank you. They're all nice, but personally, I prefer the black one. I think it will be wonderful once finished.
deathknight-variants.png
deathknight-variants.png (515.27 KiB) Viewed 193 times
tsunami_ wrote: October 21st, 2025, 7:48 am By the way, I suggest that you rename the death knight and death squire, for example to "orcish death knight", to avoid double entries in the menu.
Indeed, I'll do so in the next update.

As my health has improved, I plan to gradually resume development.
Kame means turtle in Japanese. I chose this name because I love turtles and ramen.
Current main project: The Dark Hordes
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tsunami_
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Joined: June 22nd, 2024, 2:07 am
Location: Pacific

Re: [Active] Portraits for The Dark Hordes (by tsunami_)

Post by tsunami_ »

KameRamen wrote: October 30th, 2025, 5:59 pm Thank you. They're all nice, but personally, I prefer the black one.
Very good, I have generated the animation sprites, and the death squire as well.
I also included the unit files I made to test them (with animations copied from core files). But maybe you will implement them differently.

gigor-black.png
Attachments
gigor-recoloured-sprites.zip
(103.62 KiB) Downloaded 3 times
Currently drawing portraits for The Dark Hordes add-on campaign.
Art thread here: viewtopic.php?t=59362
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tsunami_
Posts: 70
Joined: June 22nd, 2024, 2:07 am
Location: Pacific

Re: [Active] Portraits for The Dark Hordes (by tsunami_)

Post by tsunami_ »

Here is the dread lich + blue version.
Licence: https://creativecommons.org/licenses/by-nc-sa/4.0/
This one took a lot of time. I am tired of looking at him, so I will continue with Susanne next and return to the skull variations later.

By the way, the 400x400 images are resized from a 2100x2100* clipping of the high-resolution images. It is not always the exact centre, however.

*2100x2363 -> 400x450 for the dread lich.
Attachments
dread_lich.zip
(3.85 MiB) Downloaded 6 times
Currently drawing portraits for The Dark Hordes add-on campaign.
Art thread here: viewtopic.php?t=59362
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tsunami_
Posts: 70
Joined: June 22nd, 2024, 2:07 am
Location: Pacific

Re: [Active] Portraits for The Dark Hordes (by tsunami_)

Post by tsunami_ »

Here is clipping of Susanne for feedback because I am concerned I am overworking the face.

Susanne-face-400px.png
Susanne-face-400px.png (62.02 KiB) Viewed 50 times
Susanne-face.png
Currently drawing portraits for The Dark Hordes add-on campaign.
Art thread here: viewtopic.php?t=59362
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