Factions of Wesnoth 1.18

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Refumee
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Factions of Wesnoth 1.18

Post by Refumee »

Factions of Wesnoth
is an era born out of the mainline campaigns.
It lets you play different campaign factions in multiplayer.
These factions are not balanced and may differ from how they appear in the campaigns.

Future plans:
- Cursed Legion of Eldric (daytime human, night time skeleton) Faction
- 1.19 Factions?
- Giving some factions flavor (unique leaders for several factions)

Done:
- Northern Rebirth Lich Brothers Faction - done
- Iron Council getting UtBS coloring
Attachments
4.PNG
3.PNG
2.PNG
1.PNG
Last edited by Refumee on August 28th, 2025, 11:07 am, edited 1 time in total.
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IPS
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Re: Factions of Wesnoth 1.18

Post by IPS »

Just gonna say this is a W project, and lovely highly based in wesnoth's core which makes it even greater without going too far or inventing new things.
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Developer of: Empires in 1.12 server, Ageless Era in 1.10 to 1.16 servers (but innactive recently)
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RenlieCocoa
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Re: Factions of Wesnoth 1.18

Post by RenlieCocoa »

Glad you using my animation of Forest Spirit in your game but that one sprite still old and not the same from the animation I just made, you can look the wings looks different than my animation. I sent one of the new sprite that I use for animation.

Screenshot:
23.08.2025_13.57.56_REC.png
23.08.2025_13.57.56_REC.png (14.19 KiB) Viewed 1896 times

New sprite:
spirit.png
spirit.png (1.2 KiB) Viewed 1896 times
Art Gallery: Renlie_Cocoa's Art & Animation
Era: Mainline Extended Era (Coming Soon), Era of Dragons (Coming Soon)
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Refumee
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Re: Factions of Wesnoth 1.18

Post by Refumee »

RenlieCocoa wrote: August 23rd, 2025, 7:22 am Glad you using my animation of Forest Spirit in your game but that one sprite still old and not the same from the animation I just made, you can look the wings looks different than my animation. I sent one of the new sprite that I use for animation.

Screenshot:
23.08.2025_13.57.56_REC.png


New sprite:
spirit.png
Oh? I just took the unit sprites and files from WoL 1.18.
Sure I'll add it and put some credits to my files.
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Re: Factions of Wesnoth 1.18

Post by Refumee »

New Update 1.0.1

New Faction: Northern Rebirth Lich Brothers
lich-brothers.png
lich-brothers.png (3.58 KiB) Viewed 1796 times
New Feature: Iron Council Coloring
IC.png
IC.png (300.79 KiB) Viewed 1796 times
New Unit: Kalian Elves for Wesmere
wesmere.PNG
wesmere.PNG (50.54 KiB) Viewed 1796 times
Additonal Notes
- Kalian Elf is just like the Elvish Champion without animations
- Lich Brothers having now White Mages, but their Red Mages can advance to Liches
- Iron Council coloring probably not compatible with Unit Color Changer addon
- Human Commander now a available leader as a weaker lvl 2 version (still stronger than the lieutenant)
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Re: Factions of Wesnoth 1.18

Post by Refumee »

I wonder if it would be fine to add some UMC - Factions from some popular campaigns that are even close to mainline lore.
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Re: Factions of Wesnoth 1.18

Post by Refumee »

New Update:

New Faction:
- Cursed Army from Liberty

UMC units used from here:
Sprite Units from WoL
Spirit animation from Renlie_Cocoa
Iron Knight from Extended Armies Era
Rhocobone, Terrobone from The Rod of Justice
Chocobone Lancer (Scout) from Age of Lords
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Refumee
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Re: Factions of Wesnoth 1.18

Post by Refumee »

New Update:

Several Bugfixes and some new leaders

New HttT Factions
Dragon Leader for the Green Swamp Saurians
Bugfix with available level 3 leader getting replaced by their lvl 2 version, EI wasnt part of this addon somehow now is.
Troll Faction has now the option to advance to a Hero Troll
Hero Troll leader for Kapoues Faction
image.png
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Refumee
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Re: Factions of Wesnoth 1.18

Post by Refumee »

Small Update
2 new factions

Kalenz's Warhost
KW.PNG
Growloff and his pets
Growloff.PNG
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Re: Factions of Wesnoth 1.18

Post by Refumee »

Latest update introduces Ardonna from Sota as a faction.
This faction only works for player 1 so far.
I know of this bug and work on fixing it.
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Re: Factions of Wesnoth 1.18

Post by Refumee »

New update

2 new Factions
Adryn-na from SotA
Adryn-na's code from Sota is full usable for multiplayer now.
ardonna.png
Dra-Nak from Ei
dra-nak.png
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momom2
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Re: Factions of Wesnoth 1.18

Post by momom2 »

Incredible! Looks very fun!
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Re: Factions of Wesnoth 1.18

Post by Refumee »

New Update 1.1.1

Hero mechanics added for 3 factions (so far):
- Early Wesnothians (1 Dwarvish Fighter)
- Trolls (1 Wild Saurian)
- Ardryn-Na (1 Saurian Augur)
The hero mechanic allows named factions to recruit exactly 1 unit only once outside of their default recruitment pool.
This allows Haldric for example to get a Burin like dwarvish figther.
If you got more ideas for hero characters that I missed I am open.

I also added wesfolk unit naming to the wesfolk factions and a new unit the wesfolk chariot from Mechanicals und dwarftough TRoW Wesfolk Edition campaign.
Attachments
wesfolknaming.png
recruit2.png
recruit1.png
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Re: Factions of Wesnoth 1.18

Post by Refumee »

New Update 1.1.2

Two new factions:
Khrakrah - the Dragon from Scepter of Fire with his minions.
Dwaba Kukai- the Orc from The Bay of Pearls who got annoyed by the Sea Orc.

Some bugfixes.
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