v19 crash reproducible
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- Spannerbag
- Posts: 876
- Joined: December 18th, 2016, 6:14 pm
- Location: Yes
v19 crash reproducible
Hi,
On v19 (including 1.19.16) it is possible to crash the game when recruiting.
To reproduce open the recruit dialogue: then remove all options by invoking search that returns no units: Click "Recruit" button and wait a second or two.
Not tested recall (nuked my old saves when I upgraded to 1.19.16
).
But maybe similar issue there?
v18 behaviour was to report "No unit recruited".
Apologies if this is already known, did skim the bug list but could've missed it...
Cheers,
-- Spannerbag
On v19 (including 1.19.16) it is possible to crash the game when recruiting.
To reproduce open the recruit dialogue: then remove all options by invoking search that returns no units: Click "Recruit" button and wait a second or two.
Not tested recall (nuked my old saves when I upgraded to 1.19.16
But maybe similar issue there?
v18 behaviour was to report "No unit recruited".
The Battle for Wesnoth version 1.19.16 x86_64
Running on Microsoft Windows 11 24H2 (10.0.26100) x86_64
Boost: 1.83
Lua: 5.4.7
OpenSSL/libcrypto: 3.1.0d-dev (runtime 3.1.0d-dev)
libcurl: 8.4.0 (runtime 8.4.0)
Cairo: 1.18.0 (runtime 1.18.0)
Pango: 1.50.14 (runtime 1.50.14)
SDL: 2.28.4 (runtime 2.28.4)
SDL_image: 2.6.3 (runtime 2.6.3)
SDL_mixer: 2.6.3 (runtime 2.6.3)
Apologies if this is already known, did skim the bug list but could've missed it...
Cheers,
-- Spannerbag
Re: v19 crash reproducible
Noted, will look into it.