The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]

Discussion and development of scenarios and campaigns for the game.

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Konrad2
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Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]

Post by Konrad2 »

Another weird bug, the variable

Code: Select all

bradson_fate
disappears after S12, when you return to the inn (the fifth time you see the inn).

(Yes, this means I've almost finished the campaign. And all the side quests. The end is nigh!)

EDIT:
Fun bug in Fury and Bloodlust (24)
Spoiler:
(FTR, I've finished the campaign. Thanks again for creating and maintaining this campaign, it was fun playing it, both times.)
Attachments
TRS-(24) Fury and Bloodlust-Auto-Save20.gz
(1.12 MiB) Downloaded 99 times
TRS-(12) Face of the Enemy replay 20230625-221123.gz
Variable exists
(381.95 KiB) Downloaded 94 times
TRS-The Inn (5).gz
Variable gone
(280.39 KiB) Downloaded 104 times
TRS-(24) Fury and Bloodlust.gz
Variable gone relevant
(459.56 KiB) Downloaded 107 times
DrakeAdventurer
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Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]

Post by DrakeAdventurer »

Hello oh mighty and wonderful Ravagers creators and maintainers,

I am experiencing a bug in a scenario where the Headless Horseman appears due to my drunken stupor. Try to attack him with the heavy longbowman, and the game crashes, just before it would ordinarily ask you to select your attack.
Attachments
TRS-(13) Orcish Vanguard Turn 7.gz
(861.8 KiB) Downloaded 97 times
Konrad2
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Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]

Post by Konrad2 »

Hey, I just had a thought:
It would be really cool if the player could access the dwarf mini campaign without having to play The Ravagers. It's disconnected from the whole narrative, and cool in and itself. Especially the first scenario.
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WhiteWolf
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Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]

Post by WhiteWolf »

Konrad2 wrote: February 28th, 2024, 1:04 pm It would be really cool if the player could access the dwarf mini campaign without having to play The Ravagers.
It could be done.
For now it can be launched by keeping a save from Inn-4 and launching from there. But yeah, making it standalone could be a plus.
rest of the feedback from all past posts
Not forgotten. :)
DrakeAdventurer wrote: February 24th, 2024, 4:19 pm I am experiencing a bug in a scenario where the Headless Horseman appears due to my drunken stupor. Try to attack him with the heavy longbowman, and the game crashes, just before it would ordinarily ask you to select your attack.
Thanks for the report, unfortunately I have no idea when I can check on the issue. For now I'd just suggest avoiding to attack it that way, or if all else fails, try reloading the scenario, that way you get a different random enemy that hopefully won't have this bug.




-- Notice: I'm aware Wesnoth 1.18 has launched. ;) (Hopefully I'll get to porting Ravagers before the next decade is out.)
Main UMC campaigns: The Ravagers - now for 1.18, with even more bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Dwarvelordtim
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Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]

Post by Dwarvelordtim »

10 out of 10 campaign, one of the best I've played so far. Story, dialogue, scenarios, everything was just on point. The only thing which isn't really an issue is some spelling error here and there, but I might be wrong. Thank you for the great experience.
mango45451
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Joined: January 12th, 2024, 4:38 am

Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]

Post by mango45451 »

Hi, just played this campaign and it's absolutely fantastic. Excellent use of foreshadowing in the story, and the Monty Python jokes are great.

One very minor issue to report. On scenario #4, if Lurm's Favorite is hit by a 'savage weapon' and dies from bleeding, the scenario can't proceed.
RavagerMK
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Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]

Post by RavagerMK »

What am I supposed to do in this Scenario (Side quest - Cave of Ghosts). Every time I kill the "Ghost of Bloodbeard's Ship and Crew", it regains full health. I am also unable to find the treasure in the cave.

I guess it has something to do with Elvish Dryad near the lava pool. But, she just stands there and do nothing.

Note: This side quest is about Palldry, The Bow Commander, of the Ravagers and the father of Hufin(who is present in the inn)
Konrad2
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Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]

Post by Konrad2 »

RavagerMK wrote: July 4th, 2024, 7:30 am What am I supposed to do in this Scenario (Side quest - Cave of Ghosts). Every time I kill the "Ghost of Bloodbeard's Ship and Crew", it regains full health. I am also unable to find the treasure in the cave.

I guess it has something to do with Elvish Dryad near the lava pool. But, she just stands there and do nothing.

Note: This side quest is about Palldry, The Bow Commander, of the Ravagers and the father of Hufin(who is present in the inn)
Spoiler:
Spoiler:
Exemnptier
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Re: The Ravagers - SP campaign for Wesnoth 1.16 [Feedback and development]

Post by Exemnptier »

Amazing campaign. I can't usually get that invested into movies and series or games I play, but this campaign actually had me feeling something in the end. It may not be the grandest campaign in the game, but I'd probably say it's my favourite. Don't really know what else to say, so I think I'll leave it at that.
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WhiteWolf
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Re: The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]

Post by WhiteWolf »

Everything that's been posted here, having waited an eternity to be done something about.
Unfortunately this is still not the post you've been waiting for. Some day, I hopefully get around to fixing/improving those issues.

This is just a notice that the campaign is now available for Wesnoth 1.18.

It uses the new achievements system. There are some very basic ones, and there are also some hidden achievements for the collectors out there. And some easter eggs.

The campaihn has been superficially playtested up to map 18. I have made some progress on the unfinished new alternate map for scenario 19, but it's nowhere near getting finished, so I decided not to hold off the 1.18 version any longer, here it is.
But otherwise, it just brings a small assortment of text adjustments on the earlier maps, nothing really new compared to the older versions.


EDIT - uploaded 1.6.1 that fixes all the unit database related warnings.
Main UMC campaigns: The Ravagers - now for 1.18, with even more bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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RenlieCocoa
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Re: The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]

Post by RenlieCocoa »

Just small helping to redesign your Innkeeper/Jon sprite/units. Just hope you like from my idea.
You can call me if you want to design something in your sprite/units more for your game. (I only active in Bfw discord server so you can ping me if you want more of my redesign and my username is 'Renlie_Cocoa'. Also this being edited to repost the image. Sorry if I not showing up here)
innkeep-288x288.png
innkeep-288x288.png (5.99 KiB) Viewed 461 times
innkeeper.png
innkeeper.png (1.78 KiB) Viewed 461 times
Last edited by RenlieCocoa on August 14th, 2025, 1:35 am, edited 1 time in total.
Art Gallery: Renlie_Cocoa's Art & Animation
Era: Mainline Extended Era (Coming Soon), Era of Dragons (Coming Soon)
calebshreves
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Re: The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]

Post by calebshreves »

Loooooong time lurker, created an account just now just to post a hearty thumbs up. This is easily the most fun and creative UMC I've played- and there are some damn good ones out there. I bitched the entire time I was playing it about balance, writing, cliches, broken new attempts at game mechanics... all while thoroughly enjoying the game like I hadn't since I first discovered that this GEM of a game is a free treasure supported and developed (and argued and loved) by the most passionate peeps ever. Fun sieges, cave maps that didn't bore me to tears, a damn MINI game that I swore would suck and ended up being fricking replayable more than most campaigns? Not to mention that terribly-balanced, poorly finished AMAZING real time strategy dwarven level out of nowhere- like, seriously, this dude was the first to manage to turn this engine into a RTS?? I've played awesome UMCs, (and no dissing them, either- amazing content out there!) but this guy... wow. I know that it's been handled (or managed or maintained or whatever you nerds call it) by some other fellow (thanks btw!) but this is truly an amazing piece of work and it was worth confirming my email to make an account just so that any fellow lurkers out there can read this and maybe stumble on the fact that yes, this IS one of the greatest pieces of wesnoth I've ever played.

PS Thank you to all who have created, developed, maintained, played, and proselytized this amazing game over the years. I was late to the party in 2019 when I found it and have been singing this games praises ever since. Pretty rare gem. And yes, I've even enjoyed the voluminous debates on all the forums over every aspect of this game and appreciate how-even at it's worse- its always a step or two above my normal facebook feed. Y'all rock.

PPS If you haven't, dig deep into the RNG debates and links throughout these forums...up to and including an original designers stated thesis. Fascinating [censored], philosophically, that will at least make you reexamine your beliefs about what is random, confirmation bias, artificial and virtual intelligence, etc. That said... does slow have to ALWAYS HIT on every counter against you despite any and all factors?? Hahaha okay I'm out! Thanks again for this amazing campaign!
oror
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Re: The Ravagers - SP campaign now for 1.14 - [Feedback and development]

Post by oror »

Hi, I'm playing Vrahim's catacombs. When I get close to the bridges, they remain not visible (blackened). Also, I see that the event about detecting the bridges is commented in the scenario .cfg file. Basically, I had to look for a spoiler here...
WhiteWolf wrote: August 16th, 2019, 12:42 pm
Poison wrote: August 15th, 2019, 3:15 pm Hi, I'm currently playing Vrahim's catacombs, hopefully it's not one of those randomly generated maps :( I'm stuck in the initial place not knowing where to go. I've searched for a torch or pickaxe that might help but nothing. Attaching savefile:
No, it's not randomly generated :) Perhaps you are missing that you can not only look through the bridges, but also move under them?

Screenshot at 2019-08-16 14-40-42.png

Also, there are two possible solutions to the maze, one of them could be really irritating to beat on harder difficulties, the other is easier:
Solutions:
Hope this helps :)
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WhiteWolf
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Re: The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]

Post by WhiteWolf »

RenlieCocoa wrote: February 17th, 2025, 1:27 pm Just small helping to redesign your Innkeeper/Jon sprite/units. Just hope you like from my idea.
You can call me if you want to design something in your sprite/units more for your game. (I only active in Bfw discord server so you can ping me if you want more of my redesign and my username is 'Renlie_Cocoa'. Also this being edited to repost the image. Sorry if I not showing up here)
innkeep-288x288.png
innkeeper.png
How did I fail to reply to this here? I thought I did (maybe I only did on discord), but now I just realized that in fact I never replied and didn't put this into the game yet. Fixing this now - awesome redesign for the innkeep, with micro-update 1.6.2 it is now implemented.

The only other change for 1.6.2 is a new level 0 undead unit.
where this came from:
oror wrote: March 16th, 2025, 4:34 pm Hi, I'm playing Vrahim's catacombs. When I get close to the bridges, they remain not visible (blackened). Also, I see that the event about detecting the bridges is commented in the scenario .cfg file. Basically, I had to look for a spoiler here...
I recall this being mentioned before, I tried briefly to reproduce it now, but it seems to work as expected here. When I find the time I can try to dig deeper why this would happen, but so far I don't know.
calebshreves wrote: February 27th, 2025, 8:45 am I know that it's been handled (or managed or maintained or whatever you nerds call it) by some other fellow (thanks btw!) but this is truly an amazing piece of work
Thanks for the kind post!
Just a small note: nope, Ravagers has only been officially maintained by me, Lots of feedback and suggestions were provided through huge efforts by others, but maintaining has been and always will be done by myself :)
Main UMC campaigns: The Ravagers - now for 1.18, with even more bugs!
Old UMC works: The Underness Series, consisting of 5 parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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RenlieCocoa
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Re: The Ravagers - SP campaign for Wesnoth 1.18 [Feedback and development]

Post by RenlieCocoa »

WhiteWolf wrote: September 30th, 2025, 12:52 pm
RenlieCocoa wrote: February 17th, 2025, 1:27 pm Just small helping to redesign your Innkeeper/Jon sprite/units. Just hope you like from my idea.
You can call me if you want to design something in your sprite/units more for your game. (I only active in Bfw discord server so you can ping me if you want more of my redesign and my username is 'Renlie_Cocoa'. Also this being edited to repost the image. Sorry if I not showing up here)
innkeep-288x288.png
innkeeper.png
How did I fail to reply to this here? I thought I did (maybe I only did on discord), but now I just realized that in fact I never replied and didn't put this into the game yet. Fixing this now - awesome redesign for the innkeep, with micro-update 1.6.2 it is now implemented.
Thanks for putting my spirte into your game. Anyelse more need for new sprite, redesign or something?
Art Gallery: Renlie_Cocoa's Art & Animation
Era: Mainline Extended Era (Coming Soon), Era of Dragons (Coming Soon)
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